-Added the parameter 'persistent'(naming?) to Draw_CachePic, which decides
authorblack <black@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 14 Apr 2005 20:45:08 +0000 (20:45 +0000)
committerblack <black@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 14 Apr 2005 20:45:08 +0000 (20:45 +0000)
commite5026b6eb290b2098c6ce92ae7b777fb4457227b
tree5a1eddc810312c64ac0ee05d51735bb2b7ef225b
parentf716f8f488d519c27082826c81b7420e7dbe1743
-Added the parameter 'persistent'(naming?) to Draw_CachePic, which decides
 whether the texture is loaded in texture memory directly or only on demand.
-Adapted all Draw_CachePic calls (I'll do some corrections, atm most of them
 pass persistent := false)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5180 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c
draw.h
gl_backend.c
gl_draw.c
menu.c
netconn.h
prvm_cmds.c
r_crosshairs.c
r_shadow.c
sbar.c