reorganized a lot of renderer variables into r_refdef, and split some things out...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 12 May 2006 08:11:46 +0000 (08:11 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 12 May 2006 08:11:46 +0000 (08:11 +0000)
commit544356c7bb6288760533142b8ab402f4d8d966ef
treee6636189265c92c431661392982497d18b9ff771
parente58c97216056b93c9e3674be6cbd6abc5903cc57
reorganized a lot of renderer variables into r_refdef, and split some things out of r_refdef into r_view and r_viewcache, this reorganization brings DP closer to being able to render to textures

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6368 d7cf8633-e32d-0410-b094-e92efae38249
24 files changed:
cl_input.c
cl_main.c
cl_parse.c
cl_particles.c
cl_screen.c
client.h
clvm_cmds.c
gl_backend.c
gl_draw.c
gl_rmain.c
gl_rsurf.c
host.c
meshqueue.c
meshqueue.h
prvm_cmds.c
r_crosshairs.c
r_explosion.c
r_light.c
r_lightning.c
r_shadow.c
r_sky.c
r_sprites.c
render.h
view.c