static crosshair is now drawn during sbar stage (where it should be), fixes the bug...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 24 Sep 2002 07:42:04 +0000 (07:42 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 24 Sep 2002 07:42:04 +0000 (07:42 +0000)
commitb2b78633cda6e09e3d54d8557a3ed6161355d70f
treef1dcfda8e6165c8d69500d3f40f46f1e6368e1d4
parent0adef4094a65ecad05e90653f32068817e76a861
static crosshair is now drawn during sbar stage (where it should be), fixes the bug where it appeared infront of the menus
world crosshair size is now constant on the screen
rearranged code greatly
it just works better, ok?

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2427 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
r_crosshairs.c
render.h
sbar.c