2009-02-03 |
div0 | add a new cheat "impulse 404"; some CSQC refactorings... |
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2009-01-28 |
div0 | remove all TEs that contain a permanent state. |
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2009-01-28 |
div0 | get rid of TE_CSQC_WARMUP |
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2009-01-28 |
div0 | more sound changes |
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2009-01-27 |
div0 | make mapvote a shared ent too |
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2009-01-27 |
div0 | make TE_CSQC_INIT and TE_CSQC_SCORESINFO shared entitie... |
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2009-01-27 |
div0 | marked TEs to get rid of. |
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2009-01-18 |
div0 | csqc casings |
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2009-01-18 |
div0 | set -616 frags for nonsolid players; that way the engin... |
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2009-01-17 |
div0 | now all projectile hit effects are clientside |
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2009-01-17 |
div0 | make crylink no longer use an impact sound and effect... |
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2009-01-17 |
div0 | moved gibbing from server to client |
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2009-01-16 |
div0 | make the remainign weapons csqc projectiles |
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2009-01-16 |
div0 | make porto and seeker use csqc projectiles completely |
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2009-01-16 |
div0 | fix some projectile issues, and send less bytes per... |
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2009-01-16 |
div0 | the next batch of weapons using the new projectile... |
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2009-01-15 |
div0 | csqcprojectiles: make them more readable; make turrets... |
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2009-01-15 |
div0 | describe the csqc channel use |
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2009-01-15 |
div0 | handle RL, Seeker and Electro projectiles completely... |
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2008-11-26 |
div0 | allow 32 concurrent radar pings |
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2008-11-09 |
div0 | new weapon arena menu controls, enjoy! Original code... |
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2008-11-07 |
div0 | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5009... |
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2008-10-24 |
div0 | unlimited ammo revisited: distinguish between superweap... |
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2008-10-23 |
div0 | add some missing cvars for hlac and seeker; fix newline... |
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2008-10-23 |
tzork | HLAC and Tag Seeker weapons. |
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2008-10-22 |
div0 | - experimental CSQC change: get rid of old ONS team... |
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2008-10-22 |
div0 | more stuff in the team radar |
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2008-10-22 |
div0 | add simple radar icons for ons |
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2008-10-21 |
div0 | add on-hand hook weapon placable by mapper (weapon_hook) |
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2008-10-04 |
div0 | fix timelimit display after ready-restart (no longer... |
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2008-10-03 |
div0 | oops :P |
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2008-10-02 |
div0 | new waypointsprite system, onslaught not yet supported |
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2008-10-02 |
div0 | optimize entcs data |
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2008-10-01 |
div0 | teamradar updates |
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2008-09-26 |
div0 | new vote/ready nagger display (untested, can't test... |
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2008-09-21 |
div0 | handle sv_foginterval on the client now (TESTING) |
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2008-09-05 |
esteel | added a simple 'warmup' indicator to the scoreboard |
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2008-09-05 |
div0 | trigger_items |
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2008-09-03 |
div0 | use the old Nex model and old Nex shot origin; make... |
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2008-09-03 |
div0 | forgot to commit this |
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2008-09-03 |
div0 | Porto (untested): secondary fire button "holds" the... |
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2008-09-02 |
div0 | new weapon (no models for it yet, and still using debug... |
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2008-09-02 |
div0 | fix the big bugs in my weapons commit |
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2008-09-02 |
div0 | add a comment "// %weaponaddpoint" at all places that... |
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2008-09-02 |
div0 | huge patch that breaks everything: add a new stat ... |
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2008-08-29 |
div0 | record zoom in demos (TODO: also send zoom state when... |
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2008-08-28 |
div0 | zoom: do it entirely client side |
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2008-08-28 |
div0 | more laser madness (now: dark lasers, pulsating laser... |
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2008-08-26 |
div0 | misc_laser is now client side too (untested too) |
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2008-08-26 |
div0 | (untested) make rain and snow client side entities |
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2008-08-26 |
div0 | CSQC handle func_sparks; more to come later (func_point... |
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2008-08-23 |
div0 | smaller score updates (requires new engine on the server) |
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2008-08-21 |
div0 | race: completed spectator support |
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2008-08-21 |
div0 | Race: send stuff to people spectating someone too ... |
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2008-08-11 |
div0 | better scoreboard forcing |
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2008-08-10 |
div0 | finish g_race_qualifying 2 mode (by adding a race displ... |
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2008-08-08 |
div0 | some missing files; g_race_qualifying is still broken... |
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2008-08-08 |
div0 | "race" game mode (beginning) |
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2008-08-01 |
div0 | new packet loss column ("pl") |
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2008-08-01 |
div0 | forgot revision bump |
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2008-08-01 |
div0 | make CSQC scores safer against packet loss/rearrangements |
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2008-07-31 |
div0 | add real ranks for LMS (with st, nd, rd, th) |
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2008-07-29 |
div0 | fix "-1 seconds left" |
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2008-07-28 |
div0 | factor out scores rules |
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2008-07-26 |
div0 | allow hiding the LMS rank column (as the players are... |
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2008-07-26 |
div0 | remove crosshair when not needed; show map name, time... |
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2008-07-26 |
div0 | CTF! |
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2008-07-26 |
div0 | LMS works! |
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2008-07-26 |
div0 | LMS works now as game mode, but somehow sorting is... |
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2008-07-25 |
div0 | either a total screwup, or LMS support |
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2008-07-25 |
div0 | add much more stuff. REALLY need to initialize the... |
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2008-07-24 |
blub0 | CSQC part for the new score system (not really finished... |
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2008-07-24 |
div0 | oops... forgot this file |
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2008-07-20 |
div0 | g_maplist_votable_screenshot_dir: take map screenshots... |
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2008-07-14 |
blub0 | mapvote protocol optimized and fixed |
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2008-07-13 |
blub0 | map previews when voting, g_maplist_textonly for old... |
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2008-07-10 |
blub0 | moved the CVAR_* vars from menu/msys.qh to common/const... |
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2008-07-08 |
blub0 | Keep track of CSQC compatibility. |
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2008-07-06 |
blub0 | Added the capture-counter and changed the CTF scoreboar... |
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2008-07-06 |
blub0 | Changed keyhunt keystates to use a stat var instead... |
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2008-07-04 |
blub0 | Instead of wasting actual entities, I now use the TempE... |
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2008-07-04 |
blub0 | using the clientinfo entities for the ping times |
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2008-07-02 |
blub0 | Committed my CSQC stuff, let's see: |
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2008-03-15 |
blub0 | my 'hello commit', i hope I didn't miss anything..... |
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