make CSQC scores safer against packet loss/rearrangements
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 1 Aug 2008 06:58:59 +0000 (06:58 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 1 Aug 2008 06:58:59 +0000 (06:58 +0000)
commitfc52af822a15abdc78924963b5f424975605cbb2
treea4d66d85f91192672af43038ac10dbf7251c7673
parent62515b9c07ed81c1a8c388e761ea38bf13d44f3c
make CSQC scores safer against packet loss/rearrangements
not REALLY needed as LH is going to fix the CSQC networking bug anyway, but this way of working with the player entities also allows to show not yet connected (still downloading) players

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3992 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/qcsrc/client/Main.qc
data/qcsrc/client/main.qh
data/qcsrc/client/miscfunctions.qc
data/qcsrc/client/sbar.qc
data/qcsrc/client/teamplay.qc
data/qcsrc/common/constants.qh
data/qcsrc/server/cl_client.qc
data/qcsrc/server/scores.qc
data/qcsrc/server/scores.qh
data/qcsrc/server/scores_rules.qc