use the old Nex model and old Nex shot origin; make csqc aware of the weapon impulses...
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 3 Sep 2008 19:18:48 +0000 (19:18 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 3 Sep 2008 19:18:48 +0000 (19:18 +0000)
commit1b8e59704b4162253c09ae150ac4522ddd1d8a72
tree149920b7fdb002fb2b4bb59e1d180f5ffb0f31f3
parent15e9bcb60abc3de2abbab3d3c3ae8196b1da75f6
use the old Nex model and old Nex shot origin; make csqc aware of the weapon impulses (see sbar_hudselector 1 HUD)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4322 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
19 files changed:
data/gfx/inv_weapon10.tga [new file with mode: 0644]
data/models/weapons/g_minstanex.md3 [new file with mode: 0644]
data/models/weapons/v_minstanex.md3 [new file with mode: 0644]
data/models/weapons/w_minstanex.zym [new file with mode: 0644]
data/qcsrc/client/Main.qc
data/qcsrc/client/View.qc
data/qcsrc/client/main.qh
data/qcsrc/client/sbar.qc
data/qcsrc/common/constants.qh
data/qcsrc/server/cl_client.qc
data/qcsrc/server/cl_weapons.qc
data/qcsrc/server/cl_weaponsystem.qc
data/qcsrc/server/w_minstanex.qc
data/textures/nex.tga [new file with mode: 0644]
data/textures/nex_bump.tga [new file with mode: 0644]
data/textures/nex_gloss.tga [new file with mode: 0644]
data/textures/nex_glow.tga [new file with mode: 0644]
data/textures/nex_pants.tga [new file with mode: 0644]
data/textures/nex_shirt.tga [new file with mode: 0644]