Committed my CSQC stuff, let's see:
authorblub0 <blub0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 2 Jul 2008 19:06:22 +0000 (19:06 +0000)
committerblub0 <blub0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 2 Jul 2008 19:06:22 +0000 (19:06 +0000)
commit64aa45ebc4193908551431c1f31085ce04d18624
tree10a2bebd082d767eba66e13b4d7902bde0b2bcf0
parentfb0c7e33c17afb2f0cd8f7b31f8b2c7d660a24f2
Committed my CSQC stuff, let's see:
ent_cs.qc contains "info-entities" which are attached to players.
   This is because using .SendEntity directly on players will force csqc
   to also handle client prediction, which is evil.
And then there's ONS Minimap code, and the images for ons-reborn

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3761 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
19 files changed:
data/gfx/ons-frame-team.tga [new file with mode: 0644]
data/gfx/ons-frame.tga [new file with mode: 0644]
data/gfx/ons-reborn_mini.tga [new file with mode: 0644]
data/maps/ons-reborn.info [new file with mode: 0644]
data/qcsrc/client/Defs.qc
data/qcsrc/client/Main.qc
data/qcsrc/client/View.qc
data/qcsrc/client/ctf.qc [new file with mode: 0644]
data/qcsrc/client/main.qh [new file with mode: 0644]
data/qcsrc/client/ons.qc [new file with mode: 0644]
data/qcsrc/client/progs.src
data/qcsrc/common/constants.qh
data/qcsrc/server/cl_client.qc
data/qcsrc/server/clientcommands.qc
data/qcsrc/server/ctf.qc
data/qcsrc/server/ent_cs.qc [new file with mode: 0644]
data/qcsrc/server/extensions.qh
data/qcsrc/server/progs.src
data/qcsrc/server/teamplay.qc