Added the capture-counter and changed the CTF scoreboard to display the caps.
authorblub0 <blub0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sun, 6 Jul 2008 22:11:59 +0000 (22:11 +0000)
committerblub0 <blub0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sun, 6 Jul 2008 22:11:59 +0000 (22:11 +0000)
commit71e16c6b9353c27bbf97da8797904122cb8c2fd2
tree956facea236634fa6e5baf57e43e15e246c4813d
parent38227f25696b7d1a6ebe03da85686e9bd4a471d0
Added the capture-counter and changed the CTF scoreboard to display the caps.
Gameplay changes:
cvar g_ctf_win_mode:
2 to play as usual, with just a fraglimit
1 use the teamfrags if the team-captures are equal
0 use overtime
cvar capturelimit - does it need explanation?
g_ctf_flagscore_kill - frags to get when killing the carrier (default 6)
g_ctf_flagpenalty_drop - frags to lose when dropping the flag (default 0)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3780 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
16 files changed:
data/qcsrc/client/Defs.qc
data/qcsrc/client/Main.qc
data/qcsrc/client/View.qc
data/qcsrc/client/csqc_builtins.qc
data/qcsrc/client/main.qh
data/qcsrc/client/ons.qc
data/qcsrc/client/sbar.qc
data/qcsrc/common/constants.qh
data/qcsrc/server/cl_client.qc
data/qcsrc/server/clientcommands.qc
data/qcsrc/server/ctf.qc
data/qcsrc/server/defs.qh
data/qcsrc/server/ent_cs.qc
data/qcsrc/server/g_damage.qc
data/qcsrc/server/g_world.qc
data/qcsrc/server/teamplay.qc