2006-04-10 |
div0 | New location escapes: %d - location of last death,... |
tree | commitdiff |
2006-04-10 |
kadaverjack | disable crouching when using the hook (it could be... |
tree | commitdiff |
2006-04-09 |
kadaverjack | fixed nex trail effect & moved a spawnpoint on nexdm08 |
tree | commitdiff |
2006-04-09 |
div0 | %l: strstr really ate all my tempstrings, as expected... |
tree | commitdiff |
2006-04-09 |
div0 | info_location: now uses the first visible one of the... |
tree | commitdiff |
2006-04-09 |
div0 | increased TrueAim and laser guided missile max distance... |
tree | commitdiff |
2006-04-08 |
div0 | bug with player falling through might be just a map... |
tree | commitdiff |
2006-04-08 |
div0 | speed cutoff too close, increased |
tree | commitdiff |
2006-04-08 |
div0 | Restricted to up to 7 replacements. |
tree | commitdiff |
2006-04-08 |
kadaverjack | - removed cl_particles menuswitch |
tree | commitdiff |
2006-04-08 |
div0 | fixed info_location support, now it even has been tested |
tree | commitdiff |
2006-04-08 |
esteel | drop all runes when going to spectator mode |
tree | commitdiff |
2006-04-08 |
kadaverjack | oops, i thought there already was a return :) |
tree | commitdiff |
2006-04-08 |
div0 | you now die of becoming too fast (please revert once... |
tree | commitdiff |
2006-04-08 |
div0 | fixed some eventlog vs. scorelog bugs |
tree | commitdiff |
2006-04-08 |
div0 | Special escapes for say and team_say: %a = armor, ... |
tree | commitdiff |
2006-04-08 |
kadaverjack | - fixed sv_maxspeed bug crazy.flash reported |
tree | commitdiff |
2006-04-07 |
div0 | PLEASE TEST: Improved LMS display in the scoreboard... |
tree | commitdiff |
2006-04-07 |
kadaverjack | - Hooray, more dirty traceline hacks! (spawnpoints... |
tree | commitdiff |
2006-04-07 |
div0 | Logging: now also logs the weapon number if out of... |
tree | commitdiff |
2006-04-07 |
div0 | event log can list mutators now |
tree | commitdiff |
2006-04-06 |
kadaverjack | fixed some item positions that where messed up by the... |
tree | commitdiff |
2006-04-06 |
div0 | event log now shows who's a player and who's a bot |
tree | commitdiff |
2006-04-06 |
div0 | New cvar: g_maplist_selectrandom |
tree | commitdiff |
2006-04-06 |
div0 | Urrebots now keep track of their last rocket and detona... |
tree | commitdiff |
2006-04-05 |
kadaverjack | added item property to make floating items possible |
tree | commitdiff |
2006-04-05 |
esteel | The laser got a small viewkick |
tree | commitdiff |
2006-04-05 |
esteel | The laser got a small viewkick |
tree | commitdiff |
2006-04-05 |
esteel | The laser got a small viewkick |
tree | commitdiff |
2006-04-05 |
esteel | The laser got a small viewkick |
tree | commitdiff |
2006-04-05 |
kadaverjack | no more stuck items/items dropping through the floor |
tree | commitdiff |
2006-04-05 |
kadaverjack | fixed repeating sound with weapons stay |
tree | commitdiff |
2006-04-05 |
div0 | Added logging support for rune match; logging is now... |
tree | commitdiff |
2006-04-04 |
div0 | g_maplist fixed (was only set to the first map before... |
tree | commitdiff |
2006-04-03 |
kadaverjack | menu switch for deluxemapping and some console messages... |
tree | commitdiff |
2006-04-03 |
div0 | sv_logspam_console now logs Domination, too. |
tree | commitdiff |
2006-04-03 |
div0 | sv_logspam_console documented, victim's items aren... |
tree | commitdiff |
2006-04-03 |
div0 | sv_logspam_console now enables a slightly modified... |
tree | commitdiff |
2006-04-03 |
div0 | sv_logspam_console - "minor" optimization to ServerCons... |
tree | commitdiff |
2006-04-03 |
div0 | sv_logspam_console - added game start, game over lines... |
tree | commitdiff |
2006-04-03 |
div0 | sv_logspam_console - logs events such as frags, capture... |
tree | commitdiff |
2006-04-02 |
div0 | Made CTF actually use noise2 = sound/ctf/capture.wav. |
tree | commitdiff |
2006-03-30 |
kadaverjack | made weapon names more consistent (W_Name is now the... |
tree | commitdiff |
2006-03-30 |
lordhavoc | added g_balance_health/armor_limit cvars (which default... |
tree | commitdiff |
2006-03-30 |
div0 | NixNex no longer honors g_start_weapon_laser but now... |
tree | commitdiff |
2006-03-29 |
lordhavoc | correct the name of DP_HITCONTENTSMASK_SURFACEINFO |
tree | commitdiff |
2006-03-28 |
div0 | cl_movement_friction_on_land support; NixNex added... |
tree | commitdiff |
2006-03-28 |
div0 | developer 1 now enables a speedometer when landing; |
tree | commitdiff |
2006-03-27 |
div0 | Sorry, but this time the bunnyhopping issue should... |
tree | commitdiff |
2006-03-27 |
div0 | NixNex: |
tree | commitdiff |
2006-03-27 |
div0 | Bunnyhopping now controllable to more closely match... |
tree | commitdiff |
2006-03-27 |
div0 | fix of a bug in Nixnex that probably never occurred... |
tree | commitdiff |
2006-03-27 |
div0 | NixNex - No Items x Nexuiz |
tree | commitdiff |
2006-03-26 |
lordhavoc | force random spawn point selection when all points... |
tree | commitdiff |
2006-03-23 |
lordhavoc | remove items if they hit NODROP (death pit) or NOIMPACT... |
tree | commitdiff |
2006-03-22 |
kadaverjack | maplist index is now determined dynamically, g_maplist_... |
tree | commitdiff |
2006-03-22 |
lordhavoc | implemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extens... |
tree | commitdiff |
2006-03-22 |
kadaverjack | sv_autoscreenshot option to force screenshot at match... |
tree | commitdiff |
2006-03-21 |
kadaverjack | fixed bug with exterior weapon model if all g_start_wea... |
tree | commitdiff |
2006-03-21 |
kadaverjack | new sounds for grenade bounce and rocket alt-fire and... |
tree | commitdiff |
2006-03-21 |
kadaverjack | "vcall (map|chmap)" checks now if a map exists and... |
tree | commitdiff |
2006-03-18 |
kadaverjack | players now keep their speed (not optimal: they should... |
tree | commitdiff |
2006-03-16 |
kadaverjack | weapon stay option and health regenerates to 100 now |
tree | commitdiff |
2006-03-16 |
kadaverjack | - fixed typo in video modes |
tree | commitdiff |
2006-03-15 |
sajt | Stuff now shoots out of what appears to be the actual... |
tree | commitdiff |
2006-03-14 |
kadaverjack | added gfx/num_minus.tga (mainly to reduce a warning... |
tree | commitdiff |
2006-03-14 |
kadaverjack | more starting ammo in LMS and fixed infinite loop in... |
tree | commitdiff |
2006-03-11 |
kadaverjack | div0's new grappling hook physics (with cfgs to en... |
tree | commitdiff |
2006-03-10 |
lordhavoc | modified grenades to have no size (like electro balls... |
tree | commitdiff |
2006-03-10 |
lordhavoc | electro secondary shots are now point size, so they... |
tree | commitdiff |
2006-03-10 |
kadaverjack | raise items a bit higher on mapstart, that fixes missin... |
tree | commitdiff |
2006-03-10 |
kadaverjack | - minplayers doesn't spawn bots on empty servers anymore |
tree | commitdiff |
2006-03-08 |
kadaverjack | - updated gtkradiant info in FAQ |
tree | commitdiff |
2006-03-08 |
kadaverjack | i hope buttons can now be triggered by touch. i have... |
tree | commitdiff |
2006-03-08 |
lordhavoc | make gibs survive a lot more damage |
tree | commitdiff |
2006-03-08 |
lordhavoc | changed setorigin lines to spawn items one unit higher... |
tree | commitdiff |
2006-03-07 |
kadaverjack | updated/"recompiled" FAQ |
tree | commitdiff |
2006-03-07 |
lordhavoc | don't apply friction while bunnyhopping, this cures... |
tree | commitdiff |
2006-03-05 |
kadaverjack | - print welcome message with g_lms or sv_spectate 0 |
tree | commitdiff |
2006-03-05 |
kadaverjack | fixed gameversion check with g_lms & sv_spectate 0... |
tree | commitdiff |
2006-03-03 |
kadaverjack | fix for previous printstats patch (strings were messed... |
tree | commitdiff |
2006-03-03 |
kadaverjack | - resized strength texture to 1x1 pixel (512x512 for... |
tree | commitdiff |
2006-02-28 |
lordhavoc | use gameversion instead of g_nexuizversion_major, this... |
tree | commitdiff |
2006-02-28 |
lordhavoc | added a commented out lightning gun test in crylink... |
tree | commitdiff |
2006-02-27 |
kadaverjack | new cvar "minplayers" (fills the server with bots if... |
tree | commitdiff |
2006-02-24 |
esteel | corrected norecoil menu entry / changed cvars to say... |
tree | commitdiff |
2006-02-22 |
urre | Someone forgot to reset self after assigning it for... |
tree | commitdiff |
2006-02-22 |
urre | Fixed something that would potentially (and quite proba... |
tree | commitdiff |
2006-02-22 |
lordhavoc | fix primary fire shots to use the proper cvar name... |
tree | commitdiff |
2006-02-22 |
lordhavoc | fixed weapon firing animations to use check2 functions... |
tree | commitdiff |
2006-02-21 |
savagex | don't precache unused (high-poly) gibs |
tree | commitdiff |
2006-02-21 |
savagex | replace the horribly-high-poly gibs with low poly ones |
tree | commitdiff |
2006-02-20 |
lordhavoc | heavily modified urrebot aiming code, and migrated... |
tree | commitdiff |
2006-02-20 |
lordhavoc | redesigned spawn point selection, MUCH better now,... |
tree | commitdiff |
2006-02-20 |
lordhavoc | fixed shotgun secondary fire to use the secondary attac... |
tree | commitdiff |
2006-02-20 |
lordhavoc | fix lms_nexcheck and lms_traveled_distance declarations... |
tree | commitdiff |
2006-02-20 |
urre | Attempt to fix the NAN velocity problem with Urrebots |
tree | commitdiff |
2006-02-20 |
kadaverjack | - added wisellama's advanced bash script (nexuiz-linux... |
tree | commitdiff |
2006-02-19 |
savagex | change crylink color back to white (boring but still... |
tree | commitdiff |
2006-02-19 |
kadaverjack | fixed transparent exterior weaponmodel in minstagib |
tree | commitdiff |
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