]> icculus.org git repositories - divverent/nexuiz.git/commit
Stuff now shoots out of what appears to be the actual muzzles of the weapons. I modif...
authorsajt <sajt@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 15 Mar 2006 02:20:11 +0000 (02:20 +0000)
committersajt <sajt@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 15 Mar 2006 02:20:11 +0000 (02:20 +0000)
commitb7fed872ffc25b178eaaeeffc02b5988f20cebc7
treeceb4934443f2c7ae73b8dd1a502bf6ce5ae21e92
parent81a74f04d26e91d25efce63e35a14b6004859335
Stuff now shoots out of what appears to be the actual muzzles of the weapons. I modified all the weapons except the Nex, because I'm not sure what the heck's going on with that one. (I think it works already anyway)

Bug: Trueaim when you're near a wall looks BAD (bullets leaving the gun at near-90 degree angles). Usually you don't notice it, but with the shotgun you will see a very strange bullethole pattern.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1162 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/qcsrc/server/gamec/cl_weaponsystem.c
data/qcsrc/server/gamec/defs.h
data/qcsrc/server/gamec/w_crylink.c
data/qcsrc/server/gamec/w_electro.c
data/qcsrc/server/gamec/w_grenadelauncher.c
data/qcsrc/server/gamec/w_hagar.c
data/qcsrc/server/gamec/w_laser.c
data/qcsrc/server/gamec/w_nex.c
data/qcsrc/server/gamec/w_rocketlauncher.c
data/qcsrc/server/gamec/w_shotgun.c
data/qcsrc/server/gamec/w_uzi.c