Sorry, but this time the bunnyhopping issue should really be solved...
applying some fixed amount of friction on LANDING. Please try
test_bunny_vs_aircon (undo: test_bunny_vs_aircon_undo).
The old attempt did not work because the time on the floor depends on
sys_ticrate. Applying a modified friction when jumping does NOT work (works
well for the timing, but causes strange movement for low ticrates), so an
additional field was added.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1197
f962a42d-fe04-0410-a3ab-
8c8b0445ebaa