Sorry, but this time the bunnyhopping issue should really be solved...
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 27 Mar 2006 23:37:09 +0000 (23:37 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 27 Mar 2006 23:37:09 +0000 (23:37 +0000)
commit5a4db34608dd6c65aa50dd18527672e3c6823775
tree6d2197385a848f252e06c5158e40fe6e5deefb19
parent7a0fe04c09e95d3e426a20fec0989828caaef905
Sorry, but this time the bunnyhopping issue should really be solved...
applying some fixed amount of friction on LANDING. Please try
test_bunny_vs_aircon (undo: test_bunny_vs_aircon_undo).

The old attempt did not work because the time on the floor depends on
sys_ticrate. Applying a modified friction when jumping does NOT work (works
well for the timing, but causes strange movement for low ticrates), so an
additional field was added.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1197 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/default.cfg
data/qcsrc/server/gamec/cl_physics.c