]> icculus.org git repositories - divverent/nexuiz.git/commit
- resized strength texture to 1x1 pixel (512x512 for a monochrome texture is insane :P)
authorkadaverjack <kadaverjack@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 3 Mar 2006 07:35:37 +0000 (07:35 +0000)
committerkadaverjack <kadaverjack@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 3 Mar 2006 07:35:37 +0000 (07:35 +0000)
commit95d8eb91bf156f2ef7c4608f1de4a31ba6883b34
tree31dec7f347ff4c57cf4f4d64d32d579f0f8e0601
parent426f0f9d818744956a15de01346fd7bff6acc1a6
- resized strength texture to 1x1 pixel (512x512 for a monochrome texture is insane :P)
- eliminated possible command injection with printstats
- fixed the ctf bug that Dave reported (the flag couldn't be picked up after the flagcarrier left the game)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1132 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/default.cfg
data/qcsrc/server/gamec/cl_client.c
data/qcsrc/server/gamec/clientcommands.c
data/qcsrc/server/gamec/ctf.c
data/qcsrc/server/gamec/defs.h
data/qcsrc/server/gamec/g_world.c
data/textures/strength.jpg
data/textures/strength_glow.jpg