- Hooray, more dirty traceline hacks! (spawnpoints are relocted on worldspawn now...
authorkadaverjack <kadaverjack@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 7 Apr 2006 21:01:11 +0000 (21:01 +0000)
committerkadaverjack <kadaverjack@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 7 Apr 2006 21:01:11 +0000 (21:01 +0000)
commite8e1f5dba8e909a8f81f6c9eabb502548f9bf8a0
tree0b8b4712ec0cb7c6cd05db15dcb67a6f9f2e5ad2
parent36dcf71a0529636083cd6bbd66f0ee20317eab1c
- Hooray, more dirty traceline hacks! (spawnpoints are relocted on worldspawn now, to ensure the don't drop players through the floor)
- logscores lists all clients now
- fixed some spawnpoint angles on nexdm06

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1244 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/maps/nexdm06.ent
data/qcsrc/server/gamec/cl_client.c
data/qcsrc/server/gamec/ctf.c
data/qcsrc/server/gamec/defs.h
data/qcsrc/server/gamec/g_world.c
data/qcsrc/server/gamec/miscfunctions.c
data/qcsrc/server/gamec/t_items.c