]> icculus.org git repositories - divverent/nexuiz.git/commit
bug with player falling through might be just a map bug... changed the speed test...
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sat, 8 Apr 2006 23:09:34 +0000 (23:09 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sat, 8 Apr 2006 23:09:34 +0000 (23:09 +0000)
commit8a8d7e4ae1c30fb19cb9bcb4cb067c3dc4ec0408
tree0c5c8f2a8777f151d2db4e5dde20a60f604c1f33
parentf6a56c91bdf290d9c04af2a9f3240cf8f65670c1
bug with player falling through might be just a map bug... changed the speed test into debugging code that outputs the spawn position whenever a player falls out

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1258 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/qcsrc/server/gamec/cl_client.c
data/qcsrc/server/gamec/defs.h
data/qcsrc/server/gamec/sv_main.c