- minplayers doesn't spawn bots on empty servers anymore
authorkadaverjack <kadaverjack@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 10 Mar 2006 14:25:21 +0000 (14:25 +0000)
committerkadaverjack <kadaverjack@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 10 Mar 2006 14:25:21 +0000 (14:25 +0000)
commit3a8546ac85db9209b11fa8056768040fdf8c4180
treec48a20dd7837e12596f7801adb82a496e8455b8d
parent731e6f30ef7f3b76d23201fba84adcba1042b561
- minplayers doesn't spawn bots on empty servers anymore
- cvar "nextmap" to choose the next played map without quitting the current match
- improved nex aiming
- don't call ClientDisconnect for dropped bots (dp bug has been fixed, it's now called by the engine)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1148 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/default.cfg
data/menu/data/video.menu
data/qcsrc/server/gamec/bots.c
data/qcsrc/server/gamec/cl_weaponsystem.c
data/qcsrc/server/gamec/g_world.c
data/qcsrc/server/gamec/mauvebot.c
data/qcsrc/server/gamec/urrebot_load.c
data/qcsrc/server/gamec/w_nex.c