2005-04-20 |
havoc | fixed a stupid bug in SV_PushMove that made it ignore... |
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2005-04-15 |
havoc | made dland2.wav not play in GAME_NEXUIZ |
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2005-03-06 |
havoc | changed waterlevel checking to use SUPERCONTENTS instea... |
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2005-01-17 |
havoc | now adapts sv.num_edicts according to how many edicts... |
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2005-01-17 |
havoc | implemented the 'don't move projectiles on first frame... |
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2005-01-17 |
havoc | reverted back to per-entity prethink-think-move-postthi... |
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2005-01-17 |
havoc | now supports nextthink < 0 again... sigh |
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2005-01-13 |
havoc | migrated push thinks back to SV_Physics_Pusher to fix... |
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2005-01-13 |
havoc | rearranged entire SV_Physics process (which may break... |
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2004-12-01 |
havoc | changed a lot of Con_DPrint/Con_DPrintf calls to Con_Pr... |
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2004-11-15 |
havoc | fixed bug that called PlayerPreThink and PlayerPostThin... |
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2004-11-13 |
havoc | replaced all uses of sv_player with host_client->edict... |
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2004-10-08 |
havoc | added "QC function <name> is missing" warnings to more... |
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2004-09-11 |
havoc | fix very unreliable jumping (it was doing a stepdown... |
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2004-09-02 |
havoc | being glued to the floor while swimming = bad |
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2004-08-25 |
havoc | cleaned up all standing in a sloped corner and getting... |
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2004-05-22 |
havoc | added sv_gameplayfix_grenadebouncedownsteps, sv_gamepla... |
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2004-04-03 |
havoc | make shrak work (lots of SOLID_BSP/MOVETYPE_PUSH entiti... |
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2004-03-10 |
havoc | added Print versions of Printf functions and made all... |
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2004-03-09 |
havoc | reorganized SV_FlyMove to merge the two paths (new... |
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2004-02-25 |
havoc | MOVETYPE_BOUNCE change: an explosion above gibs will... |
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2004-02-21 |
havoc | moved light matrix generation out of the render code... |
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2004-02-02 |
havoc | fixed sv_freezenonclients (now freezes time as well) |
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2004-02-02 |
havoc | added sv_freezenonclients cvar, fixed the bug that... |
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2004-01-21 |
havoc | wrap angles on rotating pushers because large angle... |
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2003-12-28 |
havoc | fixed bug with falling (not on ground) MOVETYPE_STEP... |
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2003-12-28 |
havoc | made TryUnstick failure a DPrintf (like TryUnstick... |
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2003-12-28 |
havoc | fixed fiends jumping through player bug, huge thanks... |
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2003-12-24 |
havoc | added a bunch more COLLISIONPARANOID code trying to... |
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2003-12-17 |
havoc | fixed a bug with high framerate (or low speed) rotating... |
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2003-12-09 |
havoc | fixed the wall slide stuttering bug (the one that has... |
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2003-10-21 |
havoc | physics code no longer uses allsolid (mainly of concern... |
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2003-10-08 |
havoc | fixed splashing sounds once and for all - now splashes... |
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2003-09-19 |
havoc | added some SV_CheckVelocity calls to MOVETYPE_WALK... |
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2003-08-30 |
havoc | reverted the massive svs.connectedclients change, now... |
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2003-08-27 |
havoc | q3bsp curve collisions (technically it can collide... |
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2003-08-23 |
havoc | don't call PlayerPreThink/PlayerPostThink on unspawned... |
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2003-08-19 |
havoc | more q3bsp work (and no it still doesn't work right) |
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2003-08-06 |
havoc | upgraded network protocol to DPPROTOCOL_VERSION4 -... |
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2003-07-19 |
havoc | added SV_PointContents |
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2003-07-17 |
havoc | moved all type-specific model fields to respective... |
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2003-07-02 |
havoc | changed brush model API - now uses function pointers... |
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2003-06-28 |
havoc | reverted SV_Physics_Step to exactly match quake (shorte... |
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2003-05-23 |
havoc | merged SV_Physics_Client into SV_Physics (not difficult) |
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2003-04-26 |
havoc | reverted dynamic allocation of sv.edicts because there... |
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2003-03-21 |
havoc | added more SV_CheckVelocity calls on players for safety... |
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2003-02-14 |
havoc | optimized some functions like SV_WallFriction and SV_Fl... |
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2003-02-10 |
havoc | MAX_EDICTS has changed to 32768. Yes this is madness... |
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2002-11-21 |
havoc | implemented PR_GetString and PR_SetString from QWSV... |
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2002-11-16 |
havoc | fixed fiends teleporting when they check if a jump... |
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2002-10-29 |
havoc | changed how QC interpreter handles edict field access... |
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2002-10-25 |
havoc | fix for lift blocking due to imprecision at very low... |
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2002-10-25 |
havoc | minor whitespace cleanup |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-08-06 |
havoc | fix for 'falling' in a corner bug, thanks to Elric... |
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2002-07-29 |
knghtbrd | Water transition splashes do not happen for lava anymor... |
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2002-07-06 |
havoc | fix for grenades sinking into brush model floor in... |
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2002-06-10 |
lordhavoc | cleaned up SV_Physics_Toss a bit - particularly water... |
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2002-06-10 |
lordhavoc | advance angles as well as origin on clients when noclip... |
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2002-06-09 |
lordhavoc | step up stairs while flying |
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2002-06-09 |
lordhavoc | SV_PointContents removed (all calls replaced with Mod_P... |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-05-15 |
lordhavoc | sv_stepheight cvar, SV_Init now calls SV_Phys_Init... |
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2002-05-04 |
lordhavoc | cleaned up and fixed collisions with brush models ... |
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2002-05-03 |
lordhavoc | reverted embedded-in-other-object behavior to sticking... |
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2002-03-16 |
lordhavoc | don't do down traces if sitting on the floor of world... |
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2002-03-14 |
lordhavoc | MOVETYPE_STEP entities should now fall when support... |
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2002-03-13 |
lordhavoc | fix for fall-through-floor-when-embedded-in-another... |
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2002-03-13 |
lordhavoc | fixed grenades to behave more like quake again (60... |
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2002-03-04 |
lordhavoc | greatly improved movetype bounce stopping check to... |
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2002-02-23 |
lordhavoc | major cleanup to pusher and SV_Move code, major fixes... |
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2002-02-15 |
lordhavoc | fixed rotating+moving pushers (teleport ball in end... |
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2002-02-07 |
eviltypeguy | Remove pointless and wasteful variable assignment |
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2002-02-03 |
lordhavoc | fixed numerous bugs in SV_Trace_Toss |
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2002-01-18 |
lordhavoc | grenades no longer stick when you fire down a slope |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-11-02 |
lordhavoc | corrected a typo in a comment referring to the e4 hall... |
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2001-10-29 |
lordhavoc | changed SV_Move call to use MOVE_NORMAL instead of... |
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2001-10-26 |
lordhavoc | added CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu... |
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2001-05-27 |
lordhavoc | cleaned up nearly all of the externs in .c files (moved... |
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2001-05-26 |
lordhavoc | some whitespace changes |
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2001-05-11 |
lordhavoc | ***map loader generates portals for the map*** (can... |
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2001-05-04 |
lordhavoc | No more busy-waiting when framerate cap is reached... |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2001-03-02 |
lordhavoc | Coordinates are now floats in network protocol (bloats... |
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2001-02-23 |
lordhavoc | improved TraceLine in chase.c to be more generally... |
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2001-02-09 |
lordhavoc | added back r_speeds2, with masses of information (6... |
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2001-01-22 |
lordhavoc | clarifications about the format of svc_fog |
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2000-12-09 |
lordhavoc | bmodel rotation physics now work |
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2000-09-06 |
lordhavoc | Linux GLX, a lot of code shrinkage/cleanup, assembly... |
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2000-08-24 |
dabb | Borland C++ compile fixes. |
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2000-08-23 |
lordhavoc | Too many fixes to mention. (sys_ticrate now controls... |
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2000-08-22 |
lordhavoc | Initial revision |
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