physics code no longer uses allsolid (mainly of concern to q3bsp which rarely set...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 21 Oct 2003 12:21:26 +0000 (12:21 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 21 Oct 2003 12:21:26 +0000 (12:21 +0000)
commit168e698298ba31a1d0c53fff93a7156229c42183
tree78c54cd31bfaa6c4fde39b0c0952a9a88d0f42b6
parent9f13a63a99f9e7836224fbae7f703617ba573cc6
physics code no longer uses allsolid (mainly of concern to q3bsp which rarely set it), only startsolid (allsolid is of course kept for QC compatibility, as non-functional as it may be), and I reenabled movement when in solid (so objects can move out of obstacles they managed to end up inside)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3598 d7cf8633-e32d-0410-b094-e92efae38249
sv_move.c
sv_phys.c
sv_user.c