fixed a stupid bug in SV_PushMove that made it ignore the first entity in the move box
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 20 Apr 2005 01:12:46 +0000 (01:12 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 20 Apr 2005 01:12:46 +0000 (01:12 +0000)
commit2dcf07b858a9b1da3e3f0cd8b29b61aef5a4b6bd
tree094a0c3998a894e68012bb2b7231b449385c94bc
parent54c13f38f86a0f9dc8f3193ac53da417b452a15b
fixed a stupid bug in SV_PushMove that made it ignore the first entity in the move box
fixed a rotation check in SV_PushMove so that it would detect roll rotations without pitch/yaw

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5200 d7cf8633-e32d-0410-b094-e92efae38249
sv_phys.c