fixed the wall slide stuttering bug (the one that has been annoying me for months...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 9 Dec 2003 13:17:46 +0000 (13:17 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 9 Dec 2003 13:17:46 +0000 (13:17 +0000)
commita4bc6f57b4b1b2e7e73ec3aa1b64d3366bcff97c
tree89a0454f5b2c8a1020a88e167e11b706e7d255b1
parenta01302832564d321dd2a544d2ee6f1eb5a618863
fixed the wall slide stuttering bug (the one that has been annoying me for months), it turned out to be a float precision issue with cliphull selection, and this also fixed the movetogoal bug (monsters not noticing they hit a wall) and also the scrags-flying-through-wall/ceilings bug

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3714 d7cf8633-e32d-0410-b094-e92efae38249
model_brush.c
sv_phys.c
todo
world.c