fix for fall-through-floor-when-embedded-in-another-entity situation (now the entity...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 13 Mar 2002 13:58:20 +0000 (13:58 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 13 Mar 2002 13:58:20 +0000 (13:58 +0000)
commit5f501dcaa4b2ca10c938498c0f029ffa9646bbb7
treea00132d26da7381b8c261687efafe975c3c186dc
parent4fa0851bcebc979f772313c589b7bac7aaf716be
fix for fall-through-floor-when-embedded-in-another-entity situation (now the entity only falls through entities it is embedded in, and blocks on all others), and another fix for grenade bounce sound, also some cleanup of the toss physics code, and corpses no longer block against eachother

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1640 d7cf8633-e32d-0410-b094-e92efae38249
sv_phys.c
world.c