fixed fiends jumping through player bug, huge thanks to Tomaz for days of help tracki...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 28 Dec 2003 01:05:40 +0000 (01:05 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 28 Dec 2003 01:05:40 +0000 (01:05 +0000)
commit6f53a7389f176401a73b425e366498ea6a22f9fd
tree6217e9b8b86fa1a221c458a88128f36297099e95
parent0869ac67d15e53f88a26fadecdddb87b118689c4
fixed fiends jumping through player bug, huge thanks to Tomaz for days of help tracking down this longstanding bug! (it supported rotated collisions with bbox entities - not good!)
refined the COLLISIONPARANOID checks (now centralized in SV_Move)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3758 d7cf8633-e32d-0410-b094-e92efae38249
sv_move.c
sv_phys.c
todo
world.c