fixed grenades to behave more like quake again (60 normal-dot-velocity tolerance...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 13 Mar 2002 12:23:18 +0000 (12:23 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 13 Mar 2002 12:23:18 +0000 (12:23 +0000)
commitbba0aeef62a2b740bb7fb7ad0118767b755e05c2
tree6fb55559d4344d4c1489462c38ff765a1278fe80
parent813af879dc83087e91430dff5962dfa6b3127f9d
fixed grenades to behave more like quake again (60 normal-dot-velocity tolerance for stopping), fixed continuous bounce sound (repeated touch when sitting on floor), you can now walk on SOLID_SLIDEBOX/SOLID_BBOX objects (like in Q2/Q3), if two objects are stacked and the bottom one moves out from under, the top one will fall (always wished quake would do that)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1637 d7cf8633-e32d-0410-b094-e92efae38249
sv_phys.c