clarifications about the format of svc_fog
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 22 Jan 2001 23:58:32 +0000 (23:58 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 22 Jan 2001 23:58:32 +0000 (23:58 +0000)
commit2275e4d0cab079f4a0849ba55b8f92023d6f3eab
tree8f3e0b6166e1d083f285e2b96e7e4e6635ec1b03
parent39678a9b44007e3fdb03cda2d97bfc2f529798c8
clarifications about the format of svc_fog
precache name overflow checks
gl_screen.c - whitespace changes?
sky name overflow checks
"tell" buffer overflow improvement (not really a fix)
edict parsing buffer increase (not really a fix)
increased number of leafs per entity from 64 to 256 (mem hog...  but fixes fall2.bsp  note: quake used 16 and did not have a problem with fall2?) and added warning when it runs out
removed rotating pusher hack and added solid checking
non-working MOVETYPE_FOLLOW rotation support (in-progress)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@130 d7cf8633-e32d-0410-b094-e92efae38249
cl_parse.c
gl_screen.c
gl_warp.c
host_cmd.c
image.h
pr_edict.c
progs.h
protocol.h
sv_phys.c
world.c