fixed fiends teleporting when they check if a jump is a good one or not
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 16 Nov 2002 01:00:26 +0000 (01:00 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 16 Nov 2002 01:00:26 +0000 (01:00 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2628 d7cf8633-e32d-0410-b094-e92efae38249

sv_phys.c

index 0e465d1..2bb5b43 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -1433,11 +1433,16 @@ trace_t SV_Trace_Toss (edict_t *tossent, edict_t *ignore)
        float gravity, savesolid;
        vec3_t move, end;
        edict_t tempent, *tent;
+       entvars_t vars;
        eval_t *val;
        trace_t trace;
 
-       memcpy(&tempent, tossent, sizeof(edict_t));
+       // copy the vars over
+       memcpy(&vars, tossent->v, sizeof(entvars_t));
+       // set up the temp entity to point to the copied vars
        tent = &tempent;
+       tent->v = &vars;
+
        savesolid = tossent->v->solid;
        tossent->v->solid = SOLID_NOT;