2006-04-02 |
div0 | Made CTF actually use noise2 = sound/ctf/capture.wav. |
tree | commitdiff |
2006-03-31 |
m0rfar | - a fix on dm14 |
tree | commitdiff |
2006-03-31 |
strahlemann | minor additions to stralenex1.shader |
tree | commitdiff |
2006-03-31 |
strahlemann | added correct _glow textures to dsi textures |
tree | commitdiff |
2006-03-31 |
savagex | first round of maps with deluxemaps |
tree | commitdiff |
2006-03-30 |
kadaverjack | made weapon names more consistent (W_Name is now the... |
tree | commitdiff |
2006-03-30 |
lordhavoc | added g_balance_health/armor_limit cvars (which default... |
tree | commitdiff |
2006-03-30 |
lordhavoc | changed decal time to 2 (was 0) and decal fade time... |
tree | commitdiff |
2006-03-30 |
div0 | 1.5 lives! |
tree | commitdiff |
2006-03-30 |
div0 | NixNex no longer honors g_start_weapon_laser but now... |
tree | commitdiff |
2006-03-29 |
lordhavoc | correct the name of DP_HITCONTENTSMASK_SURFACEINFO |
tree | commitdiff |
2006-03-28 |
div0 | Moved NixNex down in the menu to fit lexicographically |
tree | commitdiff |
2006-03-28 |
div0 | cl_movement_friction_on_land support; NixNex added... |
tree | commitdiff |
2006-03-28 |
div0 | developer 1 now enables a speedometer when landing; |
tree | commitdiff |
2006-03-27 |
div0 | Sorry, but this time the bunnyhopping issue should... |
tree | commitdiff |
2006-03-27 |
div0 | To fix the disappearing projectiles on half the map... |
tree | commitdiff |
2006-03-27 |
div0 | NixNex: |
tree | commitdiff |
2006-03-27 |
div0 | Sorry, alias names too long |
tree | commitdiff |
2006-03-27 |
div0 | Bunnyhopping now controllable to more closely match... |
tree | commitdiff |
2006-03-27 |
div0 | fix of a bug in Nixnex that probably never occurred... |
tree | commitdiff |
2006-03-27 |
div0 | NixNex - No Items x Nexuiz |
tree | commitdiff |
2006-03-26 |
lordhavoc | force random spawn point selection when all points... |
tree | commitdiff |
2006-03-25 |
savagex | evil8_floor: bumps and gloss by Morphed |
tree | commitdiff |
2006-03-25 |
savagex | set decal fadetime to 10 seconds |
tree | commitdiff |
2006-03-24 |
savagex | some glossmaps for evil3_floors |
tree | commitdiff |
2006-03-24 |
savagex | some glossmaps for evil4_walls |
tree | commitdiff |
2006-03-24 |
savagex | some glossmaps for evil6_walls and evil6_floors |
tree | commitdiff |
2006-03-23 |
m0rfar | - Fixed bug which allowed players to stand on a place... |
tree | commitdiff |
2006-03-23 |
kadaverjack | removed tink1.wav (unused) and converted health25skin_b... |
tree | commitdiff |
2006-03-23 |
savagex | bumpmaps for evil8_base (by Morphed) |
tree | commitdiff |
2006-03-23 |
savagex | nomarks surfaceparm for one of HReaper's skyboxes |
tree | commitdiff |
2006-03-23 |
savagex | nomarks surfaceparm for sav-graysky skybox |
tree | commitdiff |
2006-03-23 |
lordhavoc | remove items if they hit NODROP (death pit) or NOIMPACT... |
tree | commitdiff |
2006-03-22 |
kadaverjack | maplist index is now determined dynamically, g_maplist_... |
tree | commitdiff |
2006-03-22 |
savagex | bump/gloss for evil8_wall (thank you, Morphed) |
tree | commitdiff |
2006-03-22 |
savagex | new bump- and glossmap for the healthpack |
tree | commitdiff |
2006-03-22 |
lordhavoc | implemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extens... |
tree | commitdiff |
2006-03-22 |
kadaverjack | sv_autoscreenshot option to force screenshot at match... |
tree | commitdiff |
2006-03-21 |
kadaverjack | fixed bug with exterior weapon model if all g_start_wea... |
tree | commitdiff |
2006-03-21 |
kadaverjack | new sounds for grenade bounce and rocket alt-fire and... |
tree | commitdiff |
2006-03-21 |
kadaverjack | "vcall (map|chmap)" checks now if a map exists and... |
tree | commitdiff |
2006-03-20 |
savagex | bump version to 1.5.1 RC3 - I didn't touch gameversion... |
tree | commitdiff |
2006-03-18 |
savagex | bumpmaps for evil1_grates by Morphed |
tree | commitdiff |
2006-03-18 |
savagex | bumpmaps for evil1_floors from Morphed |
tree | commitdiff |
2006-03-18 |
kadaverjack | players now keep their speed (not optimal: they should... |
tree | commitdiff |
2006-03-17 |
savagex | updated nexdm01 to e.g. fix a bit of z-fighting |
tree | commitdiff |
2006-03-16 |
kadaverjack | weapon stay option and health regenerates to 100 now |
tree | commitdiff |
2006-03-16 |
savagex | add shaderlist for q3map2 |
tree | commitdiff |
2006-03-16 |
kadaverjack | - fixed typo in video modes |
tree | commitdiff |
2006-03-15 |
sajt | Stuff now shoots out of what appears to be the actual... |
tree | commitdiff |
2006-03-14 |
kadaverjack | added gfx/num_minus.tga (mainly to reduce a warning... |
tree | commitdiff |
2006-03-14 |
kadaverjack | more starting ammo in LMS and fixed infinite loop in... |
tree | commitdiff |
2006-03-13 |
kadaverjack | g_balance_grapplehook_stretch default is now 300 to... |
tree | commitdiff |
2006-03-11 |
savagex | bump version to 1.5.1 RC2 (for next RC release) |
tree | commitdiff |
2006-03-11 |
kadaverjack | div0's new grappling hook physics (with cfgs to en... |
tree | commitdiff |
2006-03-11 |
lordhavoc | halved air acceleration, this reduces the insane bunnyh... |
tree | commitdiff |
2006-03-11 |
black | Fix a bug in MessageBox (before it always selected... |
tree | commitdiff |
2006-03-11 |
savagex | introduce gameversion numbering schemes with release... |
tree | commitdiff |
2006-03-11 |
lordhavoc | div0's anti-player patch, this puts up a notice suggest... |
tree | commitdiff |
2006-03-10 |
lordhavoc | modified grenades to have no size (like electro balls... |
tree | commitdiff |
2006-03-10 |
lordhavoc | electro secondary shots are now point size, so they... |
tree | commitdiff |
2006-03-10 |
kadaverjack | raise items a bit higher on mapstart, that fixes missin... |
tree | commitdiff |
2006-03-10 |
kadaverjack | - minplayers doesn't spawn bots on empty servers anymore |
tree | commitdiff |
2006-03-10 |
lordhavoc | added sv_jumpstep 1 to default.cfg, this is already... |
tree | commitdiff |
2006-03-09 |
kadaverjack | raised armor shards on nexdm12 so they don't fall throu... |
tree | commitdiff |
2006-03-08 |
kadaverjack | - updated gtkradiant info in FAQ |
tree | commitdiff |
2006-03-08 |
kadaverjack | i hope buttons can now be triggered by touch. i have... |
tree | commitdiff |
2006-03-08 |
lordhavoc | make gibs survive a lot more damage |
tree | commitdiff |
2006-03-08 |
lordhavoc | changed setorigin lines to spawn items one unit higher... |
tree | commitdiff |
2006-03-07 |
kadaverjack | updated/"recompiled" FAQ |
tree | commitdiff |
2006-03-07 |
lordhavoc | don't apply friction while bunnyhopping, this cures... |
tree | commitdiff |
2006-03-05 |
kadaverjack | - print welcome message with g_lms or sv_spectate 0 |
tree | commitdiff |
2006-03-05 |
kadaverjack | fixed gameversion check with g_lms & sv_spectate 0... |
tree | commitdiff |
2006-03-03 |
kadaverjack | resized invincible texture to 1x1 |
tree | commitdiff |
2006-03-03 |
kadaverjack | fix for previous printstats patch (strings were messed... |
tree | commitdiff |
2006-03-03 |
kadaverjack | - resized strength texture to 1x1 pixel (512x512 for... |
tree | commitdiff |
2006-02-28 |
lordhavoc | use gameversion instead of g_nexuizversion_major, this... |
tree | commitdiff |
2006-02-28 |
lordhavoc | fix bug in mediumping (it filtered by protocol instead... |
tree | commitdiff |
2006-02-28 |
lordhavoc | added a commented out lightning gun test in crylink... |
tree | commitdiff |
2006-02-28 |
lordhavoc | added new cvars to reduce the amount of GAME_NEXUIZ... |
tree | commitdiff |
2006-02-27 |
kadaverjack | new cvar "minplayers" (fills the server with bots if... |
tree | commitdiff |
2006-02-26 |
m0rfar | - Fixed map names in nexdm12.ent and nexdm16.ent |
tree | commitdiff |
2006-02-24 |
esteel | corrected norecoil menu entry / changed cvars to say... |
tree | commitdiff |
2006-02-24 |
strahlemann | fixed spawnpoint-angles on nexdm08 |
tree | commitdiff |
2006-02-22 |
kadaverjack | made all mapcfg files end with newline character to... |
tree | commitdiff |
2006-02-22 |
urre | Someone forgot to reset self after assigning it for... |
tree | commitdiff |
2006-02-22 |
urre | Fixed something that would potentially (and quite proba... |
tree | commitdiff |
2006-02-22 |
lordhavoc | fix primary fire shots to use the proper cvar name... |
tree | commitdiff |
2006-02-22 |
lordhavoc | fixed weapon firing animations to use check2 functions... |
tree | commitdiff |
2006-02-21 |
savagex | don't precache unused (high-poly) gibs |
tree | commitdiff |
2006-02-21 |
savagex | replace the horribly-high-poly gibs with low poly ones |
tree | commitdiff |
2006-02-21 |
savagex | insert low-poly gibs from OpenQuartz |
tree | commitdiff |
2006-02-21 |
savagex | remove leaked gibs |
tree | commitdiff |
2006-02-21 |
savagex | credit for OpenQuartz gibs |
tree | commitdiff |
2006-02-21 |
savagex | replace chunk.mdl with something from OpenQuartz |
tree | commitdiff |
2006-02-20 |
savagex | minimum particle quality 0.1 |
tree | commitdiff |
2006-02-20 |
lordhavoc | added g_norecoil cvar (and put it in menu), the code... |
tree | commitdiff |
2006-02-20 |
lordhavoc | heavily modified urrebot aiming code, and migrated... |
tree | commitdiff |
2006-02-20 |
lordhavoc | redesigned spawn point selection, MUCH better now,... |
tree | commitdiff |
2006-02-20 |
lordhavoc | fixed shotgun secondary fire to use the secondary attac... |
tree | commitdiff |
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