raised armor shards on nexdm12 so they don't fall through the floor anymore and added...
authorkadaverjack <kadaverjack@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Thu, 9 Mar 2006 04:19:34 +0000 (04:19 +0000)
committerkadaverjack <kadaverjack@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Thu, 9 Mar 2006 04:19:34 +0000 (04:19 +0000)
commit3c5bcdf1f7a6cbed7369f41415e2a85791770ae0
tree7d531a29e9cc9e208b48ecbd21c548c084d9d876
parentb07eb8f42ff917f588aead670c38f68f216f0603
raised armor shards on nexdm12 so they don't fall through the floor anymore and added several widescreen resolutions to the video (removed 320x240 because text becomes unreadable with that one)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1146 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/maps/nexdm12.ent
data/menu/data/video.menu