2006-03-10 |
lordhavoc | electro secondary shots are now point size, so they... |
tree | commitdiff |
2006-03-10 |
kadaverjack | raise items a bit higher on mapstart, that fixes missin... |
tree | commitdiff |
2006-03-10 |
kadaverjack | - minplayers doesn't spawn bots on empty servers anymore |
tree | commitdiff |
2006-03-08 |
kadaverjack | - updated gtkradiant info in FAQ |
tree | commitdiff |
2006-03-08 |
kadaverjack | i hope buttons can now be triggered by touch. i have... |
tree | commitdiff |
2006-03-08 |
lordhavoc | make gibs survive a lot more damage |
tree | commitdiff |
2006-03-08 |
lordhavoc | changed setorigin lines to spawn items one unit higher... |
tree | commitdiff |
2006-03-07 |
kadaverjack | updated/"recompiled" FAQ |
tree | commitdiff |
2006-03-07 |
lordhavoc | don't apply friction while bunnyhopping, this cures... |
tree | commitdiff |
2006-03-05 |
kadaverjack | - print welcome message with g_lms or sv_spectate 0 |
tree | commitdiff |
2006-03-05 |
kadaverjack | fixed gameversion check with g_lms & sv_spectate 0... |
tree | commitdiff |
2006-03-03 |
kadaverjack | fix for previous printstats patch (strings were messed... |
tree | commitdiff |
2006-03-03 |
kadaverjack | - resized strength texture to 1x1 pixel (512x512 for... |
tree | commitdiff |
2006-02-28 |
lordhavoc | use gameversion instead of g_nexuizversion_major, this... |
tree | commitdiff |
2006-02-28 |
lordhavoc | added a commented out lightning gun test in crylink... |
tree | commitdiff |
2006-02-27 |
kadaverjack | new cvar "minplayers" (fills the server with bots if... |
tree | commitdiff |
2006-02-24 |
esteel | corrected norecoil menu entry / changed cvars to say... |
tree | commitdiff |
2006-02-22 |
kadaverjack | made all mapcfg files end with newline character to... |
tree | commitdiff |
2006-02-22 |
urre | Someone forgot to reset self after assigning it for... |
tree | commitdiff |
2006-02-22 |
urre | Fixed something that would potentially (and quite proba... |
tree | commitdiff |
2006-02-22 |
lordhavoc | fix primary fire shots to use the proper cvar name... |
tree | commitdiff |
2006-02-22 |
lordhavoc | fixed weapon firing animations to use check2 functions... |
tree | commitdiff |
2006-02-21 |
savagex | don't precache unused (high-poly) gibs |
tree | commitdiff |
2006-02-21 |
savagex | replace the horribly-high-poly gibs with low poly ones |
tree | commitdiff |
2006-02-20 |
lordhavoc | heavily modified urrebot aiming code, and migrated... |
tree | commitdiff |
2006-02-20 |
lordhavoc | redesigned spawn point selection, MUCH better now,... |
tree | commitdiff |
2006-02-20 |
lordhavoc | fixed shotgun secondary fire to use the secondary attac... |
tree | commitdiff |
2006-02-20 |
lordhavoc | fix lms_nexcheck and lms_traveled_distance declarations... |
tree | commitdiff |
2006-02-20 |
urre | Attempt to fix the NAN velocity problem with Urrebots |
tree | commitdiff |
2006-02-20 |
kadaverjack | - added wisellama's advanced bash script (nexuiz-linux... |
tree | commitdiff |
2006-02-19 |
savagex | change crylink color back to white (boring but still... |
tree | commitdiff |
2006-02-19 |
kadaverjack | fixed transparent exterior weaponmodel in minstagib |
tree | commitdiff |
2006-02-19 |
kadaverjack | - removed lms_nexdm14 from mapcycle (to many camping... |
tree | commitdiff |
2006-02-19 |
savagex | re-included Urre's changes (don't load navnodes when... |
tree | commitdiff |
2006-02-19 |
savagex | reverted Urre's changes (avoid loading navnodes when... |
tree | commitdiff |
2006-02-19 |
kadaverjack | some more keys in options->controls and squished some... |
tree | commitdiff |
2006-02-18 |
kadaverjack | fixed tilted view in spectator mode with csqc and readd... |
tree | commitdiff |
2006-02-18 |
lordhavoc | added impulse 19 cheat impulse (print surface info... |
tree | commitdiff |
2006-02-18 |
kadaverjack | tilt a dead player's view manually since v_deathtilt... |
tree | commitdiff |
2006-02-18 |
kadaverjack | - all rocket launcher models are using the same texture... |
tree | commitdiff |
2006-02-17 |
kadaverjack | fixed RL weaponswitch (it switches now when ammo is... |
tree | commitdiff |
2006-02-17 |
kadaverjack | fixed hagar fire animation |
tree | commitdiff |
2006-02-17 |
kadaverjack | fixed bug with minstagib & cl_weaponswitch 0 and optimi... |
tree | commitdiff |
2006-02-17 |
savagex | push welcome-message down a bit to have place for the... |
tree | commitdiff |
2006-02-17 |
lordhavoc | fixed blood spawning at wrong location (location of... |
tree | commitdiff |
2006-02-17 |
lordhavoc | added .float spawnshieldtime which is used to grant... |
tree | commitdiff |
2006-02-17 |
lordhavoc | optimized footstep check (now uses nested if's instead... |
tree | commitdiff |
2006-02-17 |
savagex | slight update to server version message |
tree | commitdiff |
2006-02-17 |
lordhavoc | disable prediction on spectators, by making them have... |
tree | commitdiff |
2006-02-17 |
lordhavoc | use self.crouch instead of self.button5 in physics... |
tree | commitdiff |
2006-02-17 |
lordhavoc | fixed a typo in the grenade launcher primary ammo cvar... |
tree | commitdiff |
2006-02-17 |
kadaverjack | - return flag when it's in trigger_hurt |
tree | commitdiff |
2006-02-16 |
lordhavoc | fix a typo in one of the animtime cvar calls (this... |
tree | commitdiff |
2006-02-16 |
lordhavoc | changed +/-hook aliases to use +/-button6 instead of... |
tree | commitdiff |
2006-02-16 |
lordhavoc | added last weapon impulse (impulse 11) |
tree | commitdiff |
2006-02-16 |
lordhavoc | fix a bug with firstblood not playing except in minstag... |
tree | commitdiff |
2006-02-15 |
lordhavoc | renamed almost all weapon cvars, added distinct cvars... |
tree | commitdiff |
2006-02-15 |
savagex | revert fps killer reported by cyan... BUT WHY?! |
tree | commitdiff |
2006-02-15 |
urre | Avoided spawning loads of navnodes and crap unless... |
tree | commitdiff |
2006-02-14 |
kadaverjack | fixed stupid lms bug... |
tree | commitdiff |
2006-02-14 |
kadaverjack | fix firebullet() for trapdoor on nexdmextra 1 |
tree | commitdiff |
2006-02-14 |
lordhavoc | added g_maplist_defaultlist cvar for qc to use when... |
tree | commitdiff |
2006-02-13 |
m0rfar | Small fix for the "ready" message. |
tree | commitdiff |
2006-02-13 |
esteel | disabled votemaster of a single player. Else you could... |
tree | commitdiff |
2006-02-13 |
kadaverjack | corrected spawnpoint orientation on nexdm15 (facing... |
tree | commitdiff |
2006-02-13 |
kadaverjack | - removed rocket launcher from nexdm15 (wasn't there... |
tree | commitdiff |
2006-02-12 |
kadaverjack | improved teamchange centerprints |
tree | commitdiff |
2006-02-12 |
savagex | message for players that get moved during team balancing |
tree | commitdiff |
2006-02-12 |
kadaverjack | fixed mapnames in ent-files |
tree | commitdiff |
2006-02-12 |
kadaverjack | - changed gl_picmip to 1 by default |
tree | commitdiff |
2006-02-11 |
kadaverjack | - "Kenny is ready" message for the ready button |
tree | commitdiff |
2006-02-11 |
savagex | no hitsound if hitting a dead player |
tree | commitdiff |
2006-02-11 |
esteel | g_fullbrightplayers does no longer overwrite other... |
tree | commitdiff |
2006-02-10 |
urre | Optimized crap |
tree | commitdiff |
2006-02-10 |
urre | Bleh |
tree | commitdiff |
2006-02-10 |
urre | Made the Urrebot navigation optimization a cvar, for... |
tree | commitdiff |
2006-02-10 |
kadaverjack | don't allow laser alt-fire to switch to empty rocket... |
tree | commitdiff |
2006-02-09 |
kadaverjack | tossed weapons now have more ammo and can be immediatel... |
tree | commitdiff |
2006-02-09 |
esteel | voting is more robust/correct now. i forgot something... |
tree | commitdiff |
2006-02-09 |
kadaverjack | add missing variable declaration |
tree | commitdiff |
2006-02-09 |
esteel | voting is more robust/correct now |
tree | commitdiff |
2006-02-09 |
kadaverjack | no more "x frags left" sounds in runematch/domination |
tree | commitdiff |
2006-02-09 |
kadaverjack | corrected names of 2 cvars. that should fix imbalanced... |
tree | commitdiff |
2006-02-09 |
kadaverjack | fixed laser switch-to-last-weapon bug |
tree | commitdiff |
2006-02-09 |
urre | Reinstated navigation "optimization" for profiling... |
tree | commitdiff |
2006-02-09 |
urre | Made Urrebots choose character names and models, by... |
tree | commitdiff |
2006-02-08 |
kadaverjack | fixed 2 nex bugs (nex beam stopped at first player... |
tree | commitdiff |
2006-02-08 |
savagex | missing break; |
tree | commitdiff |
2006-02-08 |
black | Add some untested code which is supposed to check the... |
tree | commitdiff |
2006-02-08 |
kadaverjack | - anisotropy/gl_picmip switches, dropweapon/show_info... |
tree | commitdiff |
2006-02-08 |
urre | Disabled optimised navigation until fixed (it turned... |
tree | commitdiff |
2006-02-06 |
urre | First working version of the (hopefully) optimised... |
tree | commitdiff |
2006-02-06 |
urre | Altered error and success messages, no more search... |
tree | commitdiff |
2006-02-06 |
urre | Fixed a bug |
tree | commitdiff |
2006-02-06 |
urre | As usual I can't test my changes, and seeing as this... |
tree | commitdiff |
2006-02-06 |
kadaverjack | EF_NOSHADOW for all projectiles |
tree | commitdiff |
2006-02-06 |
kadaverjack | no shadows for missiles & grenades |
tree | commitdiff |
2006-02-04 |
kadaverjack | - version number in FAQ is now 1.5 |
tree | commitdiff |
2006-02-03 |
kadaverjack | fixed extralife bug in minstagib tdm |
tree | commitdiff |
2006-02-02 |
kadaverjack | - fixed playercount in lms |
tree | commitdiff |
next |