]> icculus.org git repositories - divverent/nexuiz.git/commit
- all rocket launcher models are using the same textures now
authorkadaverjack <kadaverjack@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sat, 18 Feb 2006 06:46:19 +0000 (06:46 +0000)
committerkadaverjack <kadaverjack@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sat, 18 Feb 2006 06:46:19 +0000 (06:46 +0000)
commitd5c964f8904f9586c7fc393302b0b72a0174fefc
treeeac0ac2cf084e2760f016d976a72cacca4ec585c
parent9e0d6cd01fd90eebc5d48a3573be1cd433eac6ac
- all rocket launcher models are using the same textures now
- dropped weapons retain colormap
- lowered centerprint position for spectators
- changed some item positions

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1084 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
attic/textures/hazardgl.jpg [moved from data/textures/hazardgl.jpg with 100% similarity]
data/default.cfg
data/maps/nexdm01.ent
data/maps/nexdm05.ent
data/models/weapons/g_rl.md3
data/models/weapons/v_rl.md3
data/qcsrc/server/gamec/cl_client.c
data/qcsrc/server/gamec/cl_player.c
data/qcsrc/server/gamec/cl_weapons.c