re-included Urre's changes (don't load navnodes when no bots are in the
authorsavagex <savagex@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sun, 19 Feb 2006 15:16:54 +0000 (15:16 +0000)
committersavagex <savagex@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sun, 19 Feb 2006 15:16:54 +0000 (15:16 +0000)
commit2879e6167121b07025a705731b234ed415ec8973
tree1743788faf233091f665f4cde5ebcaf619cd7fd8
parent1bc07abf2527abfd48b016a9cc9a55ebed3dcb47
re-included Urre's changes (don't load navnodes when no bots are in the
game). Taking this out didn't fix the buggy bots at all.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1093 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/qcsrc/server/gamec/bots.c