2010-02-10 |
fruitiex | duh... the ramp problem lies not in doublejump, but... |
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2010-02-10 |
fruitiex | cvar that disables doublejump code on ramps for exact... |
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2010-02-10 |
fruitiex | sv_doublejump: trace only 0.01 units down instead of... |
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2010-02-07 |
fruitiex | more doublejump improvements |
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2010-02-07 |
div0 | fix doublejump speedcap to properly refuse the jump |
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2010-02-07 |
fruitiex | add an optional (default off) z-axis speedcap above... |
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2010-02-07 |
fruitiex | send speedaward_alltimebest as Int24_t as well... |
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2010-02-06 |
div0 | improve sv_doublejump (less floor sticking) |
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2010-02-06 |
fruitiex | send speed award as long int instead to make it harder... |
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2010-01-30 |
div0 | fix missing sqrt in sideways friction |
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2010-01-30 |
div0 | what was I thinking... making previous commit compile |
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2010-01-30 |
div0 | make CPMA aircontrol code more logical |
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2010-01-30 |
div0 | make CPMA_PM_AirControl more gamepad friendly. Otherwis... |
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2010-01-30 |
div0 | fix a minor code bug that should never occur in the... |
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2010-01-30 |
div0 | speed clamping: sideways friction < 0 clamps against... |
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2010-01-30 |
div0 | alternate physics mode |
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2010-01-29 |
div0 | cl_physics: an "alternate speed clamping" mode (iffed... |
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2010-01-25 |
div0 | Track whether cheats have been used (cheatcount field) |
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2009-12-26 |
div0 | small sidefric < 0 fix |
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2009-12-13 |
div0 | add detection code for generic speedhacks, old and... |
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2009-11-21 |
div0 | playerdemos - recording actions of a player and playing... |
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2009-11-08 |
div0 | get rid of sqrt2 hardcoded |
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2009-11-07 |
div0 | add a crude version of <math.h> to QC |
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2009-11-04 |
tzork | Vehicle updates. |
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2009-10-15 |
div0 | sorry, FruitieX, I had to rename the database fields... |
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2009-10-14 |
fruitiex | Fix the race server best and speed award by sending... |
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2009-10-13 |
fruitiex | speed awards for CTS! |
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2009-09-18 |
div0 | support sv_gameplayfix_q2airaccelerate |
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2009-09-14 |
div0 | sideways friction: make negative values never decrease... |
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2009-09-09 |
div0 | do not restart the jump anim using the teleport bit... |
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2009-09-05 |
div0 | increase float accuracy for race time accumulation |
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2009-09-05 |
div0 | race: use a time accumulator fed by player physics... |
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2009-08-18 |
div0 | restart jump anim when needed |
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2009-08-14 |
div0 | don't cause roundoff errors if we don't really NEED... |
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2009-08-14 |
div0 | race/cts: clip movement vector to the "keyboard axes... |
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2009-08-13 |
div0 | LETS_TEST_FTEQCC |
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2009-08-11 |
div0 | fix wallhugging bug |
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2009-08-08 |
div0 | -DTETRIS: let konami code start tetris |
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2009-08-07 |
div0 | correctly apply friction_on_land to support Nexuiz... |
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2009-08-04 |
div0 | sv_doublejump: match engine |
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2009-07-29 |
div0 | try to fixa speccer bug |
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2009-07-11 |
div0 | fix "randomly stuck at spawn" bug |
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2009-07-11 |
div0 | experimental race penalty time system (entity fields... |
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2009-07-03 |
div0 | add a second trigger for the CPMA+airaccel_qw incompati... |
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2009-07-03 |
div0 | CPMA strafe acceleration nerfing: force full QW acceler... |
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2009-06-12 |
tzork | vehicles server & client code, disabled by default... |
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2009-05-09 |
div0 | make sv_doublejump safer by blocking jumping for up... |
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2009-05-08 |
div0 | simplifying Warsow-style physics code even more, as... |
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2009-05-08 |
div0 | in warsow bunny mode, CPM_PM_Aircontrol never does... |
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2009-05-07 |
div0 | Wsw-like physics modes (needs current engine from svn) |
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2009-05-07 |
div0 | factor out Q3's PM_Accelerate function |
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2009-05-06 |
div0 | a little bit more cleanup; allow sv_maxairspeed > sv_ma... |
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2009-05-06 |
div0 | non-gameplay change: consistently apply the speed multi... |
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2009-05-05 |
div0 | bind q weaplast; added a comment |
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2009-05-05 |
div0 | bugfix for latest commit |
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2009-05-05 |
div0 | experimental CPMA-style physics mode (only server side... |
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2009-04-28 |
div0 | Nick flood protection. Death to nick changing scripts! |
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2009-04-22 |
mrbougo | Nexball goes official :D |
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2009-04-21 |
div0 | more notarget fixes :P |
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2009-04-21 |
div0 | Try fixing bug on http://alientrap.org/forum/viewtopic... |
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2009-04-02 |
div0 | jetpack: more correct fuel calculation |
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2009-03-30 |
div0 | fix the remaining bugs in fuel support |
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2009-03-30 |
div0 | jetpack: add a "fuel" ammo type, and use that - and... |
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2009-03-27 |
div0 | jetpack fly sound |
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2009-03-26 |
div0 | fix an acceleration bug in the jetpack |
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2009-03-26 |
div0 | jetpack: support unlimited ammo |
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2009-03-26 |
div0 | jetpack fuel HUD |
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2009-03-26 |
div0 | fix insane ammo consumption when trying to move down :P |
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2009-03-26 |
div0 | new and better jetpack code and settings |
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2009-03-26 |
div0 | undo MF_ROCKET |
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2009-03-25 |
div0 | s/ammo/fuel/ :P |
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2009-03-25 |
div0 | damn, add a missing check |
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2009-03-25 |
div0 | jetpack: show remaining ammo |
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2009-03-25 |
div0 | fix jetpack when out of ammo |
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2009-03-25 |
div0 | feature not for 2.5: jetpack |
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2009-03-21 |
mand1nga | Replaced water levels with meaningful constants |
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2009-03-11 |
lordhavoc | added dpm weapon support |
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2009-01-31 |
div0 | fix some uses of the flags field; should fix turret... |
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2009-01-31 |
div0 | bloodloss |
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2009-01-10 |
div0 | make voice sounds a bit louder again |
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2008-12-09 |
div0 | get rid of the stupid (-) operator, use the more readab... |
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2008-11-25 |
div0 | comments in cl_physics.qc |
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2008-11-25 |
div0 | fix air friction |
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2008-11-25 |
div0 | align the car better to the surface |
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2008-11-23 |
div0 | disable planar jump when touchexplode |
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2008-11-23 |
div0 | g_bugrigs_planar_movement_car_jumping - a new bug is... |
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2008-11-23 |
div0 | hopefully no change to race car physics, but now parame... |
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2008-11-22 |
div0 | g_bugrigs another speedhack fix |
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2008-11-22 |
div0 | prevent too high accel/turn rates |
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2008-11-22 |
div0 | less buggy :P |
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2008-11-22 |
div0 | new toys: g_bugrigs 2 for a more realistic mode (no... |
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2008-11-21 |
div0 | more bug rigs improvements |
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2008-11-21 |
div0 | rename cvar from g_bigrigs to g_bugrigs ;) |
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2008-11-21 |
div0 | improve big rigs mode |
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2008-11-21 |
div0 | force chase cam in "big rigs" mode |
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2008-11-20 |
div0 | hidden cvar: car-like physics mode; misc_gamemodel... |
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2008-10-16 |
div0 | move antilag recording to the known working place again... |
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2008-10-14 |
div0 | record more antilag frames |
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2008-09-27 |
div0 | fix spec speed chjanging |
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2008-09-10 |
div0 | fix a tiny accuracy bug in speedhack detection |
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