sorry, FruitieX, I had to rename the database fields for top speed so they are separa...
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Thu, 15 Oct 2009 05:17:43 +0000 (05:17 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Thu, 15 Oct 2009 05:17:43 +0000 (05:17 +0000)
commitd6122646484d032cd40efbfdf3567e1b7f13b0ac
tree9c8c2694b40701790694a0b1b5febeacd73160ef
parent18fcc2c6c314896ccd6e3c2dd345c89e65bcb41d
sorry, FruitieX, I had to rename the database fields for top speed so they are separate for race and CTS (as maps that support both ought to use gametypefilter'd func_walls to clearly separate the modes, and thus can have different possible top speeds)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8132 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/qcsrc/server/cl_client.qc
data/qcsrc/server/cl_physics.qc