]> icculus.org git repositories - divverent/nexuiz.git/commit
non-gameplay change: consistently apply the speed multipliers in player physics
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 6 May 2009 06:41:57 +0000 (06:41 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 6 May 2009 06:41:57 +0000 (06:41 +0000)
commiteefb363edaa459c0cbf84bbff9834f50e53c3527
tree3a37489c02761f70aad07a3849cd8be22ed1f6f4
parent1700475d71a4a77c6e69d489f38c50e105d8a16b
non-gameplay change: consistently apply the speed multipliers in player physics

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6677 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/qcsrc/server/cl_physics.qc