implemented sv_gameplayfix_qwplayerphysics
[divverent/darkplaces.git] / sv_phys.c
2006-05-26 havocimplemented sv_gameplayfix_qwplayerphysics
2006-05-25 havocadded sv_waterfriction, sv_airaccelerate, sv_wateraccel...
2006-04-25 havocreenabled the 'stick in place if stuck in a solid'...
2006-04-15 havocprints entity number of MOVETYPE_PUSH entities without...
2006-04-14 havocaudit of checkstuck/unstickentity code and relates...
2006-04-01 havocrewrote much of SV_Trace_Toss to fix bugs (it basically...
2006-03-22 havocimplemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extens...
2006-03-20 havocfixed stuck entity warnings when they should not have...
2006-03-10 havocdefault sv_jumpstep to 0 to not allow players to jump...
2006-03-10 havocfixed bug that allowed the quake2 stair jump to work
2006-03-08 havocsome work on SV_TestEntityPosition and entity unstickin...
2006-02-28 havocreduced number of GAME_NEXUIZ checks in the engine...
2006-02-23 havocremoved runmove array in favor of using a private entit...
2006-02-17 havocadded an unstick function used on most entities if...
2006-02-15 havocimproved server handling of multiple packets per client...
2006-02-01 havocadded description string to all cvars and commands
2005-11-25 havocSOLID_NOT is now linked into the areagrid, which fixed...
2005-11-07 havoccleaned up all Con_Printf calls that were missing a \n
2005-11-05 havoceliminated qbyte type, now uses unsigned char throughou...
2005-10-26 havocsplit SV_Physics_Entity into SV_Physics_Entity and...
2005-10-21 havocmade darkplaces compile successfully with g++ to test...
2005-09-06 havocnow has two precision error workaround cases rather...
2005-09-06 havocdon't remove onground flag when riding a pusher, this...
2005-09-06 havocremoved (int) casts added by Sajt's last commit, as...
2005-09-06 sajtThe broken pushers are PARTLY fixed. They will now...
2005-08-14 havocadded a comment in push code
2005-06-28 black-Added sv_playerphysicsqc to control whether the qc...
2005-06-22 havocremoved SV_SetOnGround, this cures the bunnyhopping...
2005-06-22 havocchanged a lot of Host_Error calls to Con_Printf or...
2005-06-05 havocfixed impulse lossage problem (ApplyClientMove wasn...
2005-05-29 havocdisable h2ohit.wav in GAME_NEXUIZ
2005-05-27 black-CVS: --------------------------------------------...
2005-05-24 havocrewrote protocol version system (including splitting...
2005-05-16 havocsplit SV_ReadClientMove into two functions, SV_ReadClie...
2005-05-16 havoccleaned up suspendedinairflag a bit
2005-05-11 havocsome changes and cleanups to SV_FlyMove, turned off...
2005-04-20 havocfixed a stupid bug in SV_PushMove that made it ignore...
2005-04-15 havocmade dland2.wav not play in GAME_NEXUIZ
2005-03-06 havocchanged waterlevel checking to use SUPERCONTENTS instea...
2005-01-17 havocnow adapts sv.num_edicts according to how many edicts...
2005-01-17 havocimplemented the 'don't move projectiles on first frame...
2005-01-17 havocreverted back to per-entity prethink-think-move-postthi...
2005-01-17 havocnow supports nextthink < 0 again... sigh
2005-01-13 havocmigrated push thinks back to SV_Physics_Pusher to fix...
2005-01-13 havocrearranged entire SV_Physics process (which may break...
2004-12-01 havocchanged a lot of Con_DPrint/Con_DPrintf calls to Con_Pr...
2004-11-15 havocfixed bug that called PlayerPreThink and PlayerPostThin...
2004-11-13 havocreplaced all uses of sv_player with host_client->edict...
2004-10-08 havocadded "QC function <name> is missing" warnings to more...
2004-09-11 havocfix very unreliable jumping (it was doing a stepdown...
2004-09-02 havocbeing glued to the floor while swimming = bad
2004-08-25 havoccleaned up all standing in a sloped corner and getting...
2004-05-22 havocadded sv_gameplayfix_grenadebouncedownsteps, sv_gamepla...
2004-04-03 havocmake shrak work (lots of SOLID_BSP/MOVETYPE_PUSH entiti...
2004-03-10 havocadded Print versions of Printf functions and made all...
2004-03-09 havocreorganized SV_FlyMove to merge the two paths (new...
2004-02-25 havocMOVETYPE_BOUNCE change: an explosion above gibs will...
2004-02-21 havocmoved light matrix generation out of the render code...
2004-02-02 havocfixed sv_freezenonclients (now freezes time as well)
2004-02-02 havocadded sv_freezenonclients cvar, fixed the bug that...
2004-01-21 havocwrap angles on rotating pushers because large angle...
2003-12-28 havocfixed bug with falling (not on ground) MOVETYPE_STEP...
2003-12-28 havocmade TryUnstick failure a DPrintf (like TryUnstick...
2003-12-28 havocfixed fiends jumping through player bug, huge thanks...
2003-12-24 havocadded a bunch more COLLISIONPARANOID code trying to...
2003-12-17 havocfixed a bug with high framerate (or low speed) rotating...
2003-12-09 havocfixed the wall slide stuttering bug (the one that has...
2003-10-21 havocphysics code no longer uses allsolid (mainly of concern...
2003-10-08 havocfixed splashing sounds once and for all - now splashes...
2003-09-19 havocadded some SV_CheckVelocity calls to MOVETYPE_WALK...
2003-08-30 havocreverted the massive svs.connectedclients change, now...
2003-08-27 havocq3bsp curve collisions (technically it can collide...
2003-08-23 havocdon't call PlayerPreThink/PlayerPostThink on unspawned...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-06 havocupgraded network protocol to DPPROTOCOL_VERSION4 -...
2003-07-19 havocadded SV_PointContents
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-06-28 havocreverted SV_Physics_Step to exactly match quake (shorte...
2003-05-23 havocmerged SV_Physics_Client into SV_Physics (not difficult)
2003-04-26 havocreverted dynamic allocation of sv.edicts because there...
2003-03-21 havocadded more SV_CheckVelocity calls on players for safety...
2003-02-14 havocoptimized some functions like SV_WallFriction and SV_Fl...
2003-02-10 havocMAX_EDICTS has changed to 32768. Yes this is madness...
2002-11-21 havocimplemented PR_GetString and PR_SetString from QWSV...
2002-11-16 havocfixed fiends teleporting when they check if a jump...
2002-10-29 havocchanged how QC interpreter handles edict field access...
2002-10-25 havocfix for lift blocking due to imprecision at very low...
2002-10-25 havocminor whitespace cleanup
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-06 havocfix for 'falling' in a corner bug, thanks to Elric...
2002-07-29 knghtbrdWater transition splashes do not happen for lava anymor...
2002-07-06 havocfix for grenades sinking into brush model floor in...
2002-06-10 lordhavoccleaned up SV_Physics_Toss a bit - particularly water...
2002-06-10 lordhavocadvance angles as well as origin on clients when noclip...
2002-06-09 lordhavocstep up stairs while flying
2002-06-09 lordhavocSV_PointContents removed (all calls replaced with Mod_P...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-15 lordhavocsv_stepheight cvar, SV_Init now calls SV_Phys_Init...
2002-05-04 lordhavoccleaned up and fixed collisions with brush models ...
next