reenabled the 'stick in place if stuck in a solid' code, but changed it to only apply...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 25 Apr 2006 00:34:02 +0000 (00:34 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 25 Apr 2006 00:34:02 +0000 (00:34 +0000)
commit599182488a723028afced5f83d721a9e77f0b7c3
tree5a699af944afab171e474767aa17e6a0a143de33
parentdd9b8d45813829d59e35fb50068009b2f6d85c7b
reenabled the 'stick in place if stuck in a solid' code, but changed it to only apply for bmodelstartsolid, this prevents monsters from falling out of the level even if they're stuck in a wall, for consistency with stock quake

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6325 d7cf8633-e32d-0410-b094-e92efae38249
sv_phys.c