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icculus.org git repositories - divverent/nexuiz.git/log
savagex [Mon, 3 Apr 2006 17:47:16 +0000 (17:47 +0000)]
check in some demos that could replace the intro video or simply be some
benchmark
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1217
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div0 [Mon, 3 Apr 2006 06:58:51 +0000 (06:58 +0000)]
sv_logspam_console documented, victim's items aren't listed any more if it's a suicide.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1216
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div0 [Mon, 3 Apr 2006 06:14:23 +0000 (06:14 +0000)]
sv_logspam_console now enables a slightly modified format of sv_logscores_console: the player name is prepended by the player ID.
One may or may not still want to enable sv_logscores_bots.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1215
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div0 [Mon, 3 Apr 2006 00:37:41 +0000 (00:37 +0000)]
sv_logspam_console - "minor" optimization to ServerConsoleEcho (don't do that escaping work if there can't be evil characters anyway)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1214
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div0 [Mon, 3 Apr 2006 00:30:43 +0000 (00:30 +0000)]
sv_logspam_console - added game start, game over lines... moved
ServerConsoleEcho to where it belongs.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1213
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div0 [Mon, 3 Apr 2006 00:08:45 +0000 (00:08 +0000)]
sv_logspam_console - logs events such as frags, captures, suicides to the console.
Log format will need an explanation, will commit user documentation later.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1212
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div0 [Sun, 2 Apr 2006 00:39:31 +0000 (00:39 +0000)]
Made CTF actually use noise2 = sound/ctf/capture.wav.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1211
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m0rfar [Fri, 31 Mar 2006 15:40:20 +0000 (15:40 +0000)]
- a fix on dm14
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1210
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strahlemann [Fri, 31 Mar 2006 15:38:09 +0000 (15:38 +0000)]
minor additions to stralenex1.shader
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1209
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strahlemann [Fri, 31 Mar 2006 15:33:21 +0000 (15:33 +0000)]
added correct _glow textures to dsi textures
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1208
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savagex [Fri, 31 Mar 2006 08:20:57 +0000 (08:20 +0000)]
first round of maps with deluxemaps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1207
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kadaverjack [Thu, 30 Mar 2006 22:59:32 +0000 (22:59 +0000)]
made weapon names more consistent (W_Name is now the only occurrence of hardcoded wepon names) and converted a lot of string checks urrebot_ai_goals.c to float checks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1206
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lordhavoc [Thu, 30 Mar 2006 12:52:28 +0000 (12:52 +0000)]
added g_balance_health/armor_limit cvars (which default to 999) and
corresponding g_balance_rune_*_limitmod cvars (which default to 1)
this allows admins and the nexuiz team to set health/armor limits
(previously there were no limits at all)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1205
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lordhavoc [Thu, 30 Mar 2006 12:36:18 +0000 (12:36 +0000)]
changed decal time to 2 (was 0) and decal fade time to 1 (was 10), this
way decals still hurt framerate somewhat but not as bad
removed excess quotes from many cvars and aliases
some minor edits to comments
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1204
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div0 [Thu, 30 Mar 2006 09:09:28 +0000 (09:09 +0000)]
1.5 lives!
Well, its jumping physics are resembled by these settings more (and even more
if setting sv_friction_on_land 0.25, but I think it plays a bit better on 0.2).
cl_movement does not support it yet, though, but this is a known problem. Undo
the change with test_bunny_vs_aircon_undo.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1203
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div0 [Thu, 30 Mar 2006 09:01:30 +0000 (09:01 +0000)]
NixNex no longer honors g_start_weapon_laser but now g_nixnex_with_laser instead; added this setting to the menu.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1202
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lordhavoc [Wed, 29 Mar 2006 12:45:56 +0000 (12:45 +0000)]
correct the name of DP_HITCONTENTSMASK_SURFACEINFO
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1201
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div0 [Tue, 28 Mar 2006 19:49:38 +0000 (19:49 +0000)]
Moved NixNex down in the menu to fit lexicographically
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1200
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div0 [Tue, 28 Mar 2006 19:40:00 +0000 (19:40 +0000)]
cl_movement_friction_on_land support; NixNex added to menu; NixNex ammo increment now can be fractional; minor menu typos or excessive lengths fixed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1199
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div0 [Tue, 28 Mar 2006 12:49:00 +0000 (12:49 +0000)]
developer 1 now enables a speedometer when landing;
added comment about bunnyhopping control parameter
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1198
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div0 [Mon, 27 Mar 2006 23:37:09 +0000 (23:37 +0000)]
Sorry, but this time the bunnyhopping issue should really be solved...
applying some fixed amount of friction on LANDING. Please try
test_bunny_vs_aircon (undo: test_bunny_vs_aircon_undo).
The old attempt did not work because the time on the floor depends on
sys_ticrate. Applying a modified friction when jumping does NOT work (works
well for the timing, but causes strange movement for low ticrates), so an
additional field was added.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1197
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div0 [Mon, 27 Mar 2006 21:14:07 +0000 (21:14 +0000)]
To fix the disappearing projectiles on half the map, I flipped the NOIMPACT bit in the surface flags of textures/common/clip on this map (offset 0xd0, bit 4).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1196
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div0 [Mon, 27 Mar 2006 20:44:22 +0000 (20:44 +0000)]
NixNex:
renamed g_balance_nixnex_nextchange to g_balance_nixnex_roundtime;
added g_balance_nixnex_incrtime (time between ammo increments)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1195
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div0 [Mon, 27 Mar 2006 20:04:10 +0000 (20:04 +0000)]
Sorry, alias names too long
New and working alias names:
test_bunny_vs_aircon
test_bunny_vs_aircon_like15
test_bunny_vs_aircon_undo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1194
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div0 [Mon, 27 Mar 2006 20:00:55 +0000 (20:00 +0000)]
Bunnyhopping now controllable to more closely match 1.5's physics;
Please test:
test_less_bunnyhopping_more_aircontrol
test_less_bunnyhopping_more_aircontrol_like15
These also set sv_maxairspeed back to 1.5's setting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1193
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div0 [Mon, 27 Mar 2006 14:46:42 +0000 (14:46 +0000)]
fix of a bug in Nixnex that probably never occurred anyway - sorry
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1192
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div0 [Mon, 27 Mar 2006 14:19:45 +0000 (14:19 +0000)]
NixNex - No Items x Nexuiz
at each time, everyone uses the same weapon
this weapon is changed in regular intervals
no weapon/ammo items
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1191
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lordhavoc [Sun, 26 Mar 2006 07:57:48 +0000 (07:57 +0000)]
force random spawn point selection when all points are good, or all
points are bad
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1190
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savagex [Sat, 25 Mar 2006 17:06:38 +0000 (17:06 +0000)]
evil8_floor: bumps and gloss by Morphed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1189
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savagex [Sat, 25 Mar 2006 11:27:30 +0000 (11:27 +0000)]
set decal fadetime to 10 seconds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1188
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savagex [Fri, 24 Mar 2006 13:54:35 +0000 (13:54 +0000)]
some glossmaps for evil3_floors
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1187
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savagex [Fri, 24 Mar 2006 13:17:21 +0000 (13:17 +0000)]
some glossmaps for evil4_walls
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1186
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savagex [Fri, 24 Mar 2006 10:38:29 +0000 (10:38 +0000)]
some glossmaps for evil6_walls and evil6_floors
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1185
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m0rfar [Thu, 23 Mar 2006 22:54:38 +0000 (22:54 +0000)]
- Fixed bug which allowed players to stand on a place at the bottom without dying.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1184
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kadaverjack [Thu, 23 Mar 2006 18:35:59 +0000 (18:35 +0000)]
removed tink1.wav (unused) and converted health25skin_bump.tga to jpeg, to avoid possible conflicts with patch PK3s
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1183
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savagex [Thu, 23 Mar 2006 17:14:10 +0000 (17:14 +0000)]
bumpmaps for evil8_base (by Morphed)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1182
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savagex [Thu, 23 Mar 2006 11:22:16 +0000 (11:22 +0000)]
nomarks surfaceparm for one of HReaper's skyboxes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1181
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savagex [Thu, 23 Mar 2006 11:20:07 +0000 (11:20 +0000)]
nomarks surfaceparm for sav-graysky skybox
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1180
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lordhavoc [Thu, 23 Mar 2006 00:00:13 +0000 (00:00 +0000)]
remove items if they hit NODROP (death pit) or NOIMPACT (sky)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1179
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kadaverjack [Wed, 22 Mar 2006 19:52:58 +0000 (19:52 +0000)]
maplist index is now determined dynamically, g_maplist_index is only used as fallback, when current map is not in list. chmap and mapvote now no longer mess up the map cycle.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1178
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savagex [Wed, 22 Mar 2006 17:43:23 +0000 (17:43 +0000)]
bump/gloss for evil8_wall (thank you, Morphed)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1177
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savagex [Wed, 22 Mar 2006 17:41:38 +0000 (17:41 +0000)]
new bump- and glossmap for the healthpack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1176
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lordhavoc [Wed, 22 Mar 2006 08:54:13 +0000 (08:54 +0000)]
implemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extension and made use
of it
added sound/misc/null.wav (useful for stopping sounds)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1175
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kadaverjack [Wed, 22 Mar 2006 00:03:39 +0000 (00:03 +0000)]
sv_autoscreenshot option to force screenshot at match end on ladder servers and disable impulses after match end
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1174
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kadaverjack [Tue, 21 Mar 2006 22:35:09 +0000 (22:35 +0000)]
fixed bug with exterior weapon model if all g_start_weapon cvars are 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1173
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kadaverjack [Tue, 21 Mar 2006 05:31:03 +0000 (05:31 +0000)]
new sounds for grenade bounce and rocket alt-fire and credit Christian Ice for these
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1172
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kadaverjack [Tue, 21 Mar 2006 00:38:46 +0000 (00:38 +0000)]
"vcall (map|chmap)" checks now if a map exists and tells the user if it doesn't
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1171
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savagex [Mon, 20 Mar 2006 09:59:15 +0000 (09:59 +0000)]
bump version to 1.5.1 RC3 - I didn't touch gameversion as we're
content-compatible with RC2 (more or less bumped gameversion from RC1 to
RC2 out of stupidity but pretended it was smart ;) )
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1170
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savagex [Sat, 18 Mar 2006 21:24:05 +0000 (21:24 +0000)]
bumpmaps for evil1_grates by Morphed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1169
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savagex [Sat, 18 Mar 2006 13:02:53 +0000 (13:02 +0000)]
bumpmaps for evil1_floors from Morphed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1168
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kadaverjack [Sat, 18 Mar 2006 10:20:47 +0000 (10:20 +0000)]
players now keep their speed (not optimal: they should keep their angle relative to the teleporter as well) and become invis for a short time (to avoid "ghostimages" created by interpolation) when stepping through teleporters and fixed the items falling through floor bug hopefully once and for all (nexdm10 still gave warnings about stuck entities)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1167
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savagex [Fri, 17 Mar 2006 10:11:22 +0000 (10:11 +0000)]
updated nexdm01 to e.g. fix a bit of z-fighting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1166
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kadaverjack [Thu, 16 Mar 2006 19:09:47 +0000 (19:09 +0000)]
weapon stay option and health regenerates to 100 now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1165
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savagex [Thu, 16 Mar 2006 12:36:42 +0000 (12:36 +0000)]
add shaderlist for q3map2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1164
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kadaverjack [Thu, 16 Mar 2006 11:46:26 +0000 (11:46 +0000)]
- fixed typo in video modes
- moved muzzle positions for mortar/electro a bit (i could see the projectiles through my viewmodel before. it's better now, but the grenades are just too big compared to the mortar viewmodel)
- fixed bug that allowed players to prevent forced respawn
- lms campcheck no longer gibs players (the player model was bouncing around and i wasn't able to track that bug down :()
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1163
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sajt [Wed, 15 Mar 2006 02:20:11 +0000 (02:20 +0000)]
Stuff now shoots out of what appears to be the actual muzzles of the weapons. I modified all the weapons except the Nex, because I'm not sure what the heck's going on with that one. (I think it works already anyway)
Bug: Trueaim when you're near a wall looks BAD (bullets leaving the gun at near-90 degree angles). Usually you don't notice it, but with the shotgun you will see a very strange bullethole pattern.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1162
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kadaverjack [Tue, 14 Mar 2006 09:00:31 +0000 (09:00 +0000)]
added gfx/num_minus.tga (mainly to reduce a warning on startup :)) and added Xolar to botnames/-skins
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1161
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kadaverjack [Tue, 14 Mar 2006 02:36:21 +0000 (02:36 +0000)]
more starting ammo in LMS and fixed infinite loop in PickARandomName
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1160
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kadaverjack [Mon, 13 Mar 2006 12:06:45 +0000 (12:06 +0000)]
g_balance_grapplehook_stretch default is now 300 to adjust for changed air acceleration
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1159
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savagex [Sat, 11 Mar 2006 19:08:12 +0000 (19:08 +0000)]
bump version to 1.5.1 RC2 (for next RC release)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1158
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kadaverjack [Sat, 11 Mar 2006 18:00:48 +0000 (18:00 +0000)]
div0's new grappling hook physics (with cfgs to en-/disable them)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1157
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lordhavoc [Sat, 11 Mar 2006 14:25:53 +0000 (14:25 +0000)]
halved air acceleration, this reduces the insane bunnyhopping that was
previously possible after my framerate-dependent friction fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1156
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black [Sat, 11 Mar 2006 14:11:04 +0000 (14:11 +0000)]
Fix a bug in MessageBox (before it always selected the right button even if it wasnt used and thus hidden).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1155
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savagex [Sat, 11 Mar 2006 14:07:30 +0000 (14:07 +0000)]
introduce gameversion numbering schemes with release candidates in mind
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1154
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lordhavoc [Sat, 11 Mar 2006 01:27:33 +0000 (01:27 +0000)]
div0's anti-player patch, this puts up a notice suggesting that the user
change their player name, and doesn't let them use other parts of the
menu until they do so
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1153
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lordhavoc [Fri, 10 Mar 2006 22:24:21 +0000 (22:24 +0000)]
modified grenades to have no size (like electro balls now have no size),
this makes them more reliable when firing past edges of walls (where
they often bounced off the wall, to the dismay of the shooter)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1152
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lordhavoc [Fri, 10 Mar 2006 22:15:17 +0000 (22:15 +0000)]
electro secondary shots are now point size, so they won't bounce off
eachother (and can't be hit by bullets or nex shots, only splash damage
from projectile weapons)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1151
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kadaverjack [Fri, 10 Mar 2006 19:39:31 +0000 (19:39 +0000)]
raise items a bit higher on mapstart, that fixes missing armor shards/stuck healthpacks nexdm10
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1150
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savagex [Fri, 10 Mar 2006 19:31:56 +0000 (19:31 +0000)]
delete CVSROOT
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1149
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kadaverjack [Fri, 10 Mar 2006 14:25:21 +0000 (14:25 +0000)]
- minplayers doesn't spawn bots on empty servers anymore
- cvar "nextmap" to choose the next played map without quitting the current match
- improved nex aiming
- don't call ClientDisconnect for dropped bots (dp bug has been fixed, it's now called by the engine)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1148
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lordhavoc [Fri, 10 Mar 2006 05:27:43 +0000 (05:27 +0000)]
added sv_jumpstep 1 to default.cfg, this is already the default value
but should be set here for clarity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1147
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kadaverjack [Thu, 9 Mar 2006 04:19:34 +0000 (04:19 +0000)]
raised armor shards on nexdm12 so they don't fall through the floor anymore and added several widescreen resolutions to the video (removed 320x240 because text becomes unreadable with that one)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1146
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kadaverjack [Wed, 8 Mar 2006 23:57:38 +0000 (23:57 +0000)]
- updated gtkradiant info in FAQ
- LMS campcheck can now be avoided by taking/inflicting damage
- fixed minplayers in LMS
- sv_motd and g_mutatormsg get linebreaks every 50 characters now (changing them requires restart now, because that linewrap function wastes too much time to be executed every tic)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1145
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kadaverjack [Wed, 8 Mar 2006 02:06:18 +0000 (02:06 +0000)]
i hope buttons can now be triggered by touch. i have no way to test that though...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1144
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lordhavoc [Wed, 8 Mar 2006 01:12:40 +0000 (01:12 +0000)]
make gibs survive a lot more damage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1143
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lordhavoc [Wed, 8 Mar 2006 01:11:10 +0000 (01:11 +0000)]
changed setorigin lines to spawn items one unit higher, this seems to
cure the nexdm16 items falling through floors bug, why didn't anyone do
this before??
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1142
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kadaverjack [Tue, 7 Mar 2006 22:58:18 +0000 (22:58 +0000)]
updated/"recompiled" FAQ
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1141
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esteel [Tue, 7 Mar 2006 22:27:13 +0000 (22:27 +0000)]
stupid typo corrected, thanks KadaverJack
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1140
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esteel [Tue, 7 Mar 2006 22:10:54 +0000 (22:10 +0000)]
updated nexuiz version, added/removed/corrected serveral entries (including using google cache for the old forum links, rcon)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1139
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lordhavoc [Tue, 7 Mar 2006 19:21:11 +0000 (19:21 +0000)]
don't apply friction while bunnyhopping, this cures the framerate
dependence where higher framerates allowed faster bunnyhopping
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1138
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savagex [Tue, 7 Mar 2006 11:53:36 +0000 (11:53 +0000)]
Readme.htm: bump version to 1.5.1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1137
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kadaverjack [Sun, 5 Mar 2006 22:00:57 +0000 (22:00 +0000)]
- print welcome message with g_lms or sv_spectate 0
- fixed show_info
- show team select menu when when sv_spectate is 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1136
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kadaverjack [Sun, 5 Mar 2006 18:07:24 +0000 (18:07 +0000)]
fixed gameversion check with g_lms & sv_spectate 0 (it didn't work in both cases, cause the check assumed the client is spectating when the version string is received)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1135
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kadaverjack [Fri, 3 Mar 2006 22:13:17 +0000 (22:13 +0000)]
resized invincible texture to 1x1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1134
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kadaverjack [Fri, 3 Mar 2006 10:43:49 +0000 (10:43 +0000)]
fix for previous printstats patch (strings were messed up by long playernames)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1133
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kadaverjack [Fri, 3 Mar 2006 07:35:37 +0000 (07:35 +0000)]
- resized strength texture to 1x1 pixel (512x512 for a monochrome texture is insane :P)
- eliminated possible command injection with printstats
- fixed the ctf bug that Dave reported (the flag couldn't be picked up after the flagcarrier left the game)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1132
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lordhavoc [Tue, 28 Feb 2006 12:21:50 +0000 (12:21 +0000)]
use gameversion instead of g_nexuizversion_major, this enables server
filtering by the engine
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1131
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lordhavoc [Tue, 28 Feb 2006 12:20:53 +0000 (12:20 +0000)]
fix bug in mediumping (it filtered by protocol instead of ping)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1130
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lordhavoc [Tue, 28 Feb 2006 05:38:57 +0000 (05:38 +0000)]
added a commented out lightning gun test in crylink code, only for those who may be curious
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1129
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lordhavoc [Tue, 28 Feb 2006 05:38:16 +0000 (05:38 +0000)]
added new cvars to reduce the amount of GAME_NEXUIZ checks in the engine
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1128
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kadaverjack [Mon, 27 Feb 2006 07:19:48 +0000 (07:19 +0000)]
new cvar "minplayers" (fills the server with bots if there are less minplayers clients)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1127
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m0rfar [Sun, 26 Feb 2006 17:03:41 +0000 (17:03 +0000)]
- Fixed map names in nexdm12.ent and nexdm16.ent
- New Preview pics
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1126
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esteel [Fri, 24 Feb 2006 19:12:14 +0000 (19:12 +0000)]
corrected norecoil menu entry / changed cvars to say laserguided instead of homing as this was actualy wrong
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1125
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strahlemann [Fri, 24 Feb 2006 16:50:18 +0000 (16:50 +0000)]
fixed spawnpoint-angles on nexdm08
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1124
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kadaverjack [Wed, 22 Feb 2006 22:12:53 +0000 (22:12 +0000)]
made all mapcfg files end with newline character to prevent a bug in dp
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1123
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urre [Wed, 22 Feb 2006 19:03:30 +0000 (19:03 +0000)]
Someone forgot to reset self after assigning it for a function call.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1122
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urre [Wed, 22 Feb 2006 19:01:32 +0000 (19:01 +0000)]
Fixed something that would potentially (and quite probably) mess up the urrebot strategytoken chain.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1121
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lordhavoc [Wed, 22 Feb 2006 11:14:14 +0000 (11:14 +0000)]
fix primary fire shots to use the proper cvar name (now it's firing 7
shots again like it did before the cvar split)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1120
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lordhavoc [Wed, 22 Feb 2006 10:32:11 +0000 (10:32 +0000)]
fixed weapon firing animations to use check2 functions where appropriate
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1119
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avirox [Tue, 21 Feb 2006 21:09:59 +0000 (21:09 +0000)]
- Updated to Nexuiz 1.5.1 gibs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1118
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