2010-01-22 |
div0 | make the weapon declaration lines more self explaining |
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2010-01-22 |
div0 | make weapons named, not numbered, everywhere |
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2009-12-02 |
fruitiex | disable weapon throwing in mode 1 of weapon_stay, add... |
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2009-11-28 |
fruitiex | add warmup support to clan arena |
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2009-11-11 |
fruitiex | clean up CA and add some standard CA stuff like startin... |
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2009-10-01 |
lordhavoc | allow firing weapons on subframes (client moves) for... |
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2009-09-20 |
div0 | save/restore v_forward when calling weapon think functi... |
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2009-08-23 |
fruitiex | show only needed ammo types on the HUD in nixnex and... |
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2009-06-13 |
div0 | remove a double classname assignment; improve description |
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2009-05-27 |
div0 | - move RandomSelection to misc/ |
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2009-05-11 |
div0 | hook now takes fuel |
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2009-04-23 |
div0 | remove all 2.4.2 compatibility code (do not merge this... |
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2009-04-22 |
mrbougo | Nexball goes official :D |
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2009-04-09 |
div0 | make nixnex and weaponarena unofficially able to coexis... |
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2009-03-30 |
div0 | more consistency regarding fuel |
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2009-03-26 |
div0 | jetpack fuel HUD |
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2009-03-25 |
div0 | nixnex: remove non-normal weapons |
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2009-03-13 |
div0 | derive the shot origin automatically from the hand... |
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2009-03-11 |
lordhavoc | added dpm weapon support |
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2009-02-24 |
div0 | fix nixnex :( |
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2009-02-08 |
div0 | also remove ammo counter after throwing the last weapon |
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2009-02-08 |
div0 | properly hide the weapon after throwing the last one |
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2009-02-06 |
div0 | weapon_laser spawn func; |
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2009-02-06 |
div0 | add laser pickup model; make laser optionally throwable |
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2009-02-06 |
div0 | remove some trailing newlines from centerprints ([... |
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2009-01-31 |
div0 | fix some uses of the flags field; should fix turret... |
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2009-01-05 |
div0 | camping rifle: reload when selecting even if it's the... |
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2008-12-17 |
div0 | - only complain about ONE missing weapon; |
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2008-12-07 |
div0 | don't crash if weapon think function is not set |
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2008-11-09 |
div0 | new weapon arena menu controls, enjoy! Original code... |
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2008-11-03 |
esteel | small misunderstanding, re-revert :P |
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2008-11-03 |
esteel | revert change 4969 for now as it breaks lastweap and... |
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2008-11-02 |
div0 | hopefully fix weaplast |
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2008-10-30 |
div0 | separate out seeker's effects from electro trail, and... |
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2008-10-30 |
div0 | fix throw logic |
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2008-10-28 |
div0 | New "weapon arena" and "weapon replace" cvars. InstaGib... |
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2008-10-24 |
div0 | unlimited ammo revisited: distinguish between superweap... |
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2008-10-24 |
div0 | fix spacing :P |
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2008-10-23 |
div0 | move weapon slots |
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2008-10-23 |
tzork | HLAC and Tag Seeker weapons. |
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2008-10-22 |
div0 | hook gun model by morphed |
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2008-10-21 |
div0 | add on-hand hook weapon placable by mapper (weapon_hook) |
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2008-10-14 |
div0 | random does not ceil. Fixed. |
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2008-10-11 |
div0 | Experimental new tokenizer (should now be 1:1 compatibl... |
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2008-10-04 |
div0 | fix timelimit display after ready-restart (no longer... |
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2008-10-03 |
div0 | warning fixes |
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2008-09-29 |
div0 | add a SND_WEAPON2 channel for anything except actual... |
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2008-09-09 |
div0 | Add a weapon priority menu item |
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2008-09-09 |
div0 | cl_weaponpriority_useforcycling; if that is off, the... |
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2008-09-05 |
div0 | fix weapon throwing if you do not have the weapon |
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2008-09-05 |
div0 | more behaviour fixes for race+portals |
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2008-09-05 |
div0 | trigger_items |
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2008-09-04 |
div0 | oops :P |
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2008-09-04 |
div0 | g_weaponreplace_* |
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2008-09-04 |
div0 | fix portal math |
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2008-09-03 |
div0 | fix sbar_hudselector 0 HUD |
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2008-09-03 |
div0 | use the old Nex model and old Nex shot origin; make... |
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2008-09-03 |
div0 | put the Port-O-Launch on impulse 14 (key 0) |
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2008-09-03 |
div0 | fix weapon priority defaults |
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2008-09-03 |
div0 | fix "fixing" the weapon order; add missing weapons... |
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2008-09-03 |
div0 | make the minstagib Nex a separate weapon |
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2008-09-03 |
div0 | some weapon system fixes; allow infinite portals to... |
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2008-09-02 |
div0 | new weapon (no models for it yet, and still using debug... |
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2008-09-02 |
div0 | more modular weapon system |
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2008-09-02 |
div0 | fix the big bugs in my weapons commit |
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2008-09-02 |
div0 | add a comment "// %weaponaddpoint" at all places that... |
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2008-09-02 |
div0 | huge patch that breaks everything: add a new stat ... |
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2008-09-02 |
div0 | weapon priority lists; non-critical impulses reordered... |
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2008-09-02 |
div0 | document weapon impulse order; load weapon priority... |
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2008-09-02 |
div0 | use the right field there |
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2008-09-02 |
div0 | add a function to fix weapon order lists (to add missin... |
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2008-09-02 |
div0 | slightly improve weapon cycle functions |
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2008-09-02 |
div0 | fix attack_finished bug blocking weapon switching |
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2008-09-01 |
div0 | making an #ifdef for separate attack_finished times |
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2008-08-31 |
div0 | more unbreaking |
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2008-08-05 |
div0 | two big changes: |
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2008-07-24 |
blub0 | CSQC part for the new score system (not really finished... |
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2008-07-01 |
div0 | fix the syntax of even more function definitions |
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2008-07-01 |
div0 | change all function declarations (except builtins and... |
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2008-05-17 |
greenmarine | extension of the ready-restart feature: |
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2008-03-02 |
lordhavoc | allow weapon drops in minstagib (oops) |
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2008-03-02 |
lordhavoc | don't throw weapons (by impulse or death) in several... |
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2008-02-21 |
lordhavoc | fixed weapon refire timing (both the approach used... |
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2008-01-30 |
div0 | minor fix to switching back to previous weapon |
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2008-01-22 |
lordhavoc | changed all te_ effects (except te_bloodshower) to... |
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2007-12-12 |
kadaverjack | - changed sv_ready_restart to use a qc based restart... |
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2007-12-07 |
lordhavoc | implemented models/player/whatever.md3.animinfo file... |
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2007-11-15 |
div0 | latch the mutator cvars too |
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2007-10-02 |
div0 | fix "nixnex forgets to precache" bug |
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2007-09-01 |
div0 | separate refire timers for each weapon; fixes "faster... |
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2007-05-04 |
lordhavoc | very major cleanup of precache code, this patch reduced... |
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2007-04-26 |
lordhavoc | changed all sound names from .ogg to .wav, the engine... |
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2007-04-15 |
div0 | now using DP_SV_CMD/DP_QC_CMD; removed cvar abuse by... |
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2007-01-14 |
div0 | Replaced trunk's centerprint system by the simpler... |
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2006-08-02 |
div0 | simplified weapon throw code by removing redundant... |
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2006-08-01 |
div0 | "fall out of bluesky" fixed |
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2006-07-28 |
div0 | checking for == 0 just in case |
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2006-07-28 |
div0 | removed drop message for on-die drops |
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2006-07-26 |
div0 | please test: unified W_ThrowWeapon and SpawnThrownWeapo... |
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2006-06-30 |
div0 | weapon_thinkf now is safe to be called twice in a frame... |
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