]> icculus.org git repositories - divverent/nexuiz.git/commit
implemented models/player/whatever.md3.animinfo file support so md3
authorlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 7 Dec 2007 18:08:17 +0000 (18:08 +0000)
committerlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 7 Dec 2007 18:08:17 +0000 (18:08 +0000)
commit274b6dd34a99fdbe806401ae2e7a9146ca032fe2
treee57600fa9482b2b9f7db11bc90c0b089c6d45927
parenta2e48b2d71cd7d00ece0222b4088786ecf62f747
implemented models/player/whatever.md3.animinfo file support so md3
player models can be used (also .dpm and all other model formats)
added models/player/template.md3.animinfo example
note: animinfo can not be used for zym player models because it does not
include dead1/dead2 anims - this can be added if needed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3007 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/models/player/template.md3.animinfo [new file with mode: 0644]
data/qcsrc/server/cl_client.qc
data/qcsrc/server/cl_physics.qc
data/qcsrc/server/cl_player.qc
data/qcsrc/server/cl_weapons.qc
data/qcsrc/server/cl_weaponsystem.qc
data/qcsrc/server/defs.qh
data/weapons.cfg
pro/weaponsPro.cfg