changed all te_ effects (except te_bloodshower) to pointparticles()
authorlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 22 Jan 2008 21:20:14 +0000 (21:20 +0000)
committerlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 22 Jan 2008 21:20:14 +0000 (21:20 +0000)
commit992111ed0e8af507027a6c119fd3060be915e29b
treee28aefac19f806f2e0f91bec5ab04616df8723ea
parentf4b4f4e650f4242900886dd4cfc73ae00d6ee1cb
changed all te_ effects (except te_bloodshower) to pointparticles()
calls (or trailparticles in one case)
reworked all effects and named them properly
restored nexuiz 2.3 effects so old demos will play exactly as they used
to (except for trail effects which are upgraded)
tweaked W_SetupShot calls, w_shotorg is now trustworthy and
muzzleflashes appear in the correct location

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3227 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
23 files changed:
data/effectinfo.txt
data/qcsrc/server/arena.qc
data/qcsrc/server/cl_player.qc
data/qcsrc/server/cl_weapons.qc
data/qcsrc/server/cl_weaponsystem.qc
data/qcsrc/server/defs.qh
data/qcsrc/server/g_damage.qc
data/qcsrc/server/g_decors.qc
data/qcsrc/server/g_hook.qc
data/qcsrc/server/g_violence.qc
data/qcsrc/server/t_items.qc
data/qcsrc/server/t_jumppads.qc
data/qcsrc/server/t_teleporters.qc
data/qcsrc/server/w_common.qc
data/qcsrc/server/w_crylink.qc
data/qcsrc/server/w_electro.qc
data/qcsrc/server/w_grenadelauncher.qc
data/qcsrc/server/w_hagar.qc
data/qcsrc/server/w_laser.qc
data/qcsrc/server/w_nex.qc
data/qcsrc/server/w_rocketlauncher.qc
data/qcsrc/server/w_shotgun.qc
data/qcsrc/server/w_uzi.qc