]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/miscfunctions.qc
support for announcer/male/impressive and announcer/male/headshot ;)
[divverent/nexuiz.git] / data / qcsrc / server / miscfunctions.qc
2008-10-10 div0support for announcer/male/impressive and announcer...
2008-10-09 div0cl_teamradar_foreground_alpha cvar
2008-10-09 div0defer droptofloor to after all entities are loaded...
2008-10-09 div0more death types (now weapons know whether the hit...
2008-10-08 div0make objerror safe for all entities again
2008-10-06 div0hidewaypoints is handled by client now
2008-09-29 div0experimental feature (sv_)cmd cvar_changes, should...
2008-09-28 div0LOD for misc_models and similar entities
2008-09-26 div0new vote/ready nagger display (untested, can't test...
2008-09-24 div0fix bugs reported by MirceaKitsune
2008-09-07 div0fix the worst bugs in warmup
2008-09-06 div0tourney + race qualifying mode neither makes sense...
2008-09-05 esteeladd variable g_tourney_warmup_allguns 0 to make g_tourn...
2008-09-05 esteelrenamed g_tourney_warmup_unlimited_time to g_tourney_wa...
2008-09-05 div0trigger_items
2008-09-04 div0make item respawn times customizable as groups; fix...
2008-09-04 div0fix portal math
2008-09-03 div0ACTUALLY fix it
2008-09-03 div0possibly fix start weapons
2008-09-03 div0make the minstagib Nex a separate weapon
2008-09-02 avirox- Added new entity: "func_breakable"; functions the...
2008-09-02 div0more modular weapon system
2008-09-02 div0comment fix
2008-09-02 div0add a comment "// %weaponaddpoint" at all places that...
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-09-02 div0weapon priority lists; non-critical impulses reordered...
2008-09-02 div0document weapon impulse order; load weapon priority...
2008-09-01 div0beginning of map-portals (an upcoming alternative to...
2008-08-30 div0get rid of ServerConsoleEcho workaround; fix a remote...
2008-08-29 div0make doors/plats not change their position in the spawn...
2008-08-29 div0add field .nottargeted to override targetname checks...
2008-08-28 div0- get rid of delayed init where I found it and replace...
2008-08-26 div0undo the min/max nudge for exact triggers
2008-08-25 div0major cleanup of game type loading (closes some bug...
2008-08-23 div0avoid the recursion for a trivial case in ExactTrigger
2008-08-23 div0make trigger_swamp exact too. InitTrigger() is no longe...
2008-08-22 div0also make trigger_hurt, func_ladder and trigger_impulse...
2008-08-22 div0exact triggers: jumppads, teleporters and race checkpoi...
2008-08-21 div0Race: send stuff to people spectating someone too ...
2008-08-10 div0race: "g_race_qualifying 2" makes qualifying-then-race...
2008-08-08 div0some missing files; g_race_qualifying is still broken...
2008-08-08 div0make the chat message actually work
2008-08-08 div0g_spawnpoints_auto_move_out_of_solid cvar
2008-08-08 div0better error message (even better)
2008-08-08 div0better error message for broken spawns
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-08-05 div0two big changes:
2008-08-05 div0add to the playersound system a globalsound system...
2008-08-04 div0add cvar g_jump_grunt (default 0)
2008-07-26 div0CTF!
2008-07-25 div0possibly a LMS fix, possibly major screwage
2008-07-25 div0add much more stuff. REALLY need to initialize the...
2008-07-23 div0avoid findflags (minor performance gain on servers)
2008-07-20 div0g_maplist_votable_screenshot_dir: take map screenshots...
2008-07-18 div0sv_pogostick, sv_doublejump, add destructors to menu...
2008-07-01 div0fix the syntax of even more function definitions
2008-07-01 div0change all function declarations (except builtins and...
2008-06-30 div0sv_maxidle_spectatorsareidle
2008-06-30 div0sv_maxidle system; add #defines for buttons
2008-06-29 savagexmake sv_gentle a global variable, read in the same...
2008-06-27 div0cleanup of spawn code;
2008-06-20 div0make GameLogEcho write :logversion when opening, instea...
2008-06-20 div0add :time: event by ]-z-[
2008-06-07 div0Allow FORCING fog by the server (sv_foginterval 5 makes...
2008-06-03 div0oops... huge bugs in the spawnfunc patch... it also...
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-05-25 greenmarinegit-svn-id: svn://svn.icculus.org/nexuiz/trunk@3661...
2008-05-24 greenmarinenew feature: g_tourney
2008-05-17 greenmarineextension of the ready-restart feature:
2008-04-02 avirox- Added trigger support to Dom points when captured...
2008-02-27 lordhavocimplemented Morphed's new gibs
2008-02-13 div0g_balance_kill_delay to prevent abuse of "kill"
2008-01-24 div0support maps without team specific spawn points in...
2008-01-22 div0make Arena's reset function also reset spawnpoints
2008-01-21 div0make onslaught_spawnpoint_use into spawnpoint_use for...
2008-01-21 div0minor fixes in onslaught (like, destroyed control point...
2008-01-21 avirox - Tweaked onslaught game mode detection for info_playe...
2008-01-21 avirox - Spawn points can now be activated (turns to player...
2008-01-19 div0database, stringbuffer and FTE_STRINGS for menu QC;
2008-01-14 div0sv_defaultplayermodel_red etc. cvars, override sv_defau...
2008-01-13 div0Q3A map compatibility
2008-01-04 kadaverjackchanged g_minstagib_invis_alpha <= 0 to use EF_NODRAW...
2008-01-03 div0prepare some of the changes from player-voice to player...
2008-01-01 div0kill two VM_Warnings
2007-12-21 div0start of a voice message system... PLEASE REPLACE sound...
2007-12-14 div0yes
2007-12-14 div0fix player model precaching for the new player model...
2007-12-12 kadaverjack- changed sv_ready_restart to use a qc based restart...
2007-11-15 div0latch the mutator cvars too
2007-11-15 div0made cvars like g_ctf only be queried once on startup
2007-11-02 div0Nothing sets flashblend, so remove it.
2007-08-06 div0update extensions.qh;
2007-07-06 div0impulse 99 now goes to the personal waypoint (deploy...
2007-06-19 div0jonaskoelker's handicap patch: client side cvar cl_hand...
2007-05-22 lordhavocfix W_SetupShot calls to not have any start points...
2007-05-04 lordhavocvery major cleanup of precache code, this patch reduced...
2007-05-03 div0keyhunt: silence unnecessary dprints
2007-05-02 div0fix uneven scoring when key gets destroyed
2007-05-02 div0oops, when swapping team colors, I missed this one
2007-05-01 div0changed hardcoded team numbers to COLOR_TEAMn. Not...
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