]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/miscfunctions.qc
add much more stuff. REALLY need to initialize the scoring for the other game modes...
[divverent/nexuiz.git] / data / qcsrc / server / miscfunctions.qc
1 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
2 void() spawnpoint_use;
3 string ColoredTeamName(float t);
4
5 float RandomSelection_totalweight;
6 float RandomSelection_best_priority;
7 entity RandomSelection_chosen_ent;
8 float RandomSelection_chosen_float;
9 void RandomSelection_Init()
10 {
11         RandomSelection_totalweight = 0;
12         RandomSelection_chosen_ent = world;
13         RandomSelection_chosen_float = 0;
14         RandomSelection_best_priority = -1;
15 }
16 void RandomSelection_Add(entity e, float f, float weight, float priority)
17 {
18         if(priority > RandomSelection_best_priority)
19         {
20                 RandomSelection_best_priority = priority;
21                 RandomSelection_chosen_ent = e;
22                 RandomSelection_chosen_float = f;
23                 RandomSelection_totalweight = weight;
24         }
25         else if(priority == RandomSelection_best_priority)
26         {
27                 RandomSelection_totalweight += weight;
28                 if(random() * RandomSelection_totalweight <= weight)
29                 {
30                         RandomSelection_chosen_ent = e;
31                         RandomSelection_chosen_float = f;
32                 }
33         }
34 }
35
36 float DistributeEvenly_amount;
37 float DistributeEvenly_totalweight;
38 void DistributeEvenly_Init(float amount, float totalweight)
39 {
40         if(DistributeEvenly_amount)
41         {
42                 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
43                 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
44         }
45         if(totalweight == 0)
46                 DistributeEvenly_amount = 0;
47         else
48                 DistributeEvenly_amount = amount;
49         DistributeEvenly_totalweight = totalweight;
50 }
51 float DistributeEvenly_Get(float weight)
52 {
53         float f;
54         if(weight <= 0)
55                 return 0;
56         f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
57         DistributeEvenly_totalweight -= weight;
58         DistributeEvenly_amount -= f;
59         return f;
60 }
61
62 void move_out_of_solid_expand(entity e, vector by)
63 {
64         float eps = 0.0625;
65         tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
66         if(trace_startsolid)
67                 return;
68         if(trace_fraction < 1)
69         {
70                 // hit something
71                 // adjust origin in the other direction...
72                 e.origin = e.origin - by * (1 - trace_fraction);
73         }
74 }
75
76 void move_out_of_solid(entity e)
77 {
78         vector o, m0, m1;
79
80         o = e.origin;
81         traceline(o, o, MOVE_WORLDONLY, e);
82         if(trace_startsolid)
83         {
84                 dprint("origin is in solid too! (", vtos(o), ")");
85                 return;
86         }
87
88         tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
89         if(!trace_startsolid)
90                 return;
91
92         m0 = e.mins;
93         m1 = e.maxs;
94         e.mins = '0 0 0';
95         e.maxs = '0 0 0';
96         move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
97         move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
98         move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
99         move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
100         move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
101         move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
102         setorigin(e, e.origin);
103
104         tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
105         if(trace_startsolid)
106         {
107                 dprint("could not get out of solid (", vtos(o), ")\n");
108                 return;
109         }
110 }
111
112 string STR_PLAYER = "player";
113
114 #if 0
115 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
116 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
117 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
118 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
119 #else
120 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
121 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
122 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
123 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
124 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
125 #endif
126
127 // change that to actually calling strcat when running on an engine without
128 // unlimited tempstrings:
129 // string strcat1(string s) = #115; // FRIK_FILE
130 #define strcat1(s) (s)
131
132 float logfile_open;
133 float logfile;
134
135 void bcenterprint(string s)
136 {
137         // TODO replace by MSG_ALL (would show it to spectators too, though)?
138         entity head;
139         FOR_EACH_PLAYER(head)
140                 if(clienttype(head) == CLIENTTYPE_REAL)
141                         centerprint(head, s);
142 }
143
144 void ServerConsoleEcho(string s, float check_dangerous)
145 {
146         local string ch;
147         if (checkextension("DP_SV_PRINT"))
148                 print(s, "\n");
149         else
150         {
151                 localcmd("echo \"");
152                 if(check_dangerous)
153                 {
154                         while(strlen(s))
155                         {
156                                 ch = substring(s, 0, 1);
157                                 if(ch != "\"" && ch != "\r" && ch != "\n")
158                                         localcmd(ch);
159                                 s = substring(s, 1, strlen(s) - 1);
160                         }
161                 }
162                 else
163                 {
164                         localcmd(s);
165                 }
166                 localcmd("\"\n");
167         }
168 }
169
170 void GameLogEcho(string s, float check_dangerous)
171 {
172         string fn;
173         float matches;
174
175         if(cvar("sv_eventlog_files"))
176         {
177                 if(!logfile_open)
178                 {
179                         logfile_open = TRUE;
180                         matches = cvar("sv_eventlog_files_counter") + 1;
181                         cvar_set("sv_eventlog_files_counter", ftos(matches));
182                         fn = ftos(matches);
183                         if(strlen(fn) < 8)
184                                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
185                         fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
186                         logfile = fopen(fn, FILE_APPEND);
187                         fputs(logfile, ":logversion:2\n");
188                 }
189                 if(logfile >= 0)
190                 {
191                         if(cvar("sv_eventlog_files_timestamps"))
192                                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
193                         else
194                                 fputs(logfile, strcat(s, "\n"));
195                 }
196         }
197         if(cvar("sv_eventlog_console"))
198         {
199                 ServerConsoleEcho(s, check_dangerous);
200         }
201 }
202
203 void GameLogInit()
204 {
205         logfile_open = 0;
206         // will be opened later
207 }
208
209 void GameLogClose()
210 {
211         if(logfile_open && logfile >= 0)
212         {
213                 fclose(logfile);
214                 logfile = -1;
215         }
216 }
217
218 void relocate_spawnpoint()
219 {
220         // nudge off the floor
221         setorigin(self, self.origin + '0 0 1');
222
223         tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
224         if (trace_startsolid)
225         {
226                 objerror("player spawn point in solid, mapper sucks!\n");
227                 return;
228         }
229
230         if(cvar("g_spawnpoints_autodrop"))
231         {
232                 setsize(self, PL_MIN, PL_MAX);
233                 droptofloor();
234         }
235
236         self.use = spawnpoint_use;
237         self.team_saved = self.team;
238         if(!self.cnt)
239                 self.cnt = 1;
240
241         if(g_ctf || g_assault || g_onslaught || g_domination)
242         if(self.team)
243                 have_team_spawns = 1;
244 }
245
246 #define strstr strstrofs
247 /*
248 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
249 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
250 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
251 // BE CONSTANT OR strzoneD!
252 float strstr(string haystack, string needle, float offset)
253 {
254         float len, endpos;
255         string found;
256         len = strlen(needle);
257         endpos = strlen(haystack) - len;
258         while(offset <= endpos)
259         {
260                 found = substring(haystack, offset, len);
261                 if(found == needle)
262                         return offset;
263                 offset = offset + 1;
264         }
265         return -1;
266 }
267 */
268
269 float NUM_NEAREST_ENTITIES = 4;
270 entity nearest_entity[NUM_NEAREST_ENTITIES];
271 float nearest_length[NUM_NEAREST_ENTITIES];
272 entity findnearest(vector point, .string field, string value, vector axismod)
273 {
274         entity localhead;
275         float i;
276         float j;
277         float len;
278         vector dist;
279
280         float num_nearest;
281         num_nearest = 0;
282
283         localhead = find(world, field, value);
284         while(localhead)
285         {
286                 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
287                         dist = localhead.oldorigin;
288                 else
289                         dist = localhead.origin;
290                 dist = dist - point;
291                 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
292                 len = vlen(dist);
293
294                 for(i = 0; i < num_nearest; ++i)
295                 {
296                         if(len < nearest_length[i])
297                                 break;
298                 }
299
300                 // now i tells us where to insert at
301                 //   INSERTION SORT! YOU'VE SEEN IT! RUN!
302                 if(i < NUM_NEAREST_ENTITIES)
303                 {
304                         for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
305                         {
306                                 nearest_length[j + 1] = nearest_length[j];
307                                 nearest_entity[j + 1] = nearest_entity[j];
308                         }
309                         nearest_length[i] = len;
310                         nearest_entity[i] = localhead;
311                         if(num_nearest < NUM_NEAREST_ENTITIES)
312                                 num_nearest = num_nearest + 1;
313                 }
314
315                 localhead = find(localhead, field, value);
316         }
317
318         // now use the first one from our list that we can see
319         for(i = 0; i < num_nearest; ++i)
320         {
321                 traceline(point, nearest_entity[i].origin, TRUE, world);
322                 if(trace_fraction == 1)
323                 {
324                         if(i != 0)
325                         {
326                                 dprint("Nearest point (");
327                                 dprint(nearest_entity[0].netname);
328                                 dprint(") is not visible, using a visible one.\n");
329                         }
330                         return nearest_entity[i];
331                 }
332         }
333
334         if(num_nearest == 0)
335                 return world;
336
337         dprint("Not seeing any location point, using nearest as fallback.\n");
338         /* DEBUGGING CODE:
339         dprint("Candidates were: ");
340         for(j = 0; j < num_nearest; ++j)
341         {
342                 if(j != 0)
343                         dprint(", ");
344                 dprint(nearest_entity[j].netname);
345         }
346         dprint("\n");
347         */
348
349         return nearest_entity[0];
350 }
351
352 void spawnfunc_target_location()
353 {
354         self.classname = "target_location";
355         // location name in netname
356         // eventually support: count, teamgame selectors, line of sight?
357 };
358
359 void spawnfunc_info_location()
360 {
361         self.classname = "target_location";
362         self.message = self.netname;
363 };
364
365 string NearestLocation(vector p)
366 {
367         entity loc;
368         string ret;
369         ret = "somewhere";
370         loc = findnearest(p, classname, "target_location", '1 1 1');
371         if(loc)
372         {
373                 ret = loc.message;
374         }
375         else
376         {
377                 loc = findnearest(p, target, "###item###", '1 1 4');
378                 if(loc)
379                         ret = loc.netname;
380         }
381         return ret;
382 }
383
384 string formatmessage(string msg)
385 {
386         float p;
387         float n;
388         string msg_save;
389         string escape;
390         string replacement;
391         msg_save = strzone(msg);
392         p = 0;
393         n = 7;
394         while(1)
395         {
396                 if(n < 1)
397                         break; // too many replacements
398                 n = n - 1;
399                 p = strstr(msg_save, "%", p); // NOTE: this destroys msg as it's a tempstring!
400                 if(p < 0)
401                         break;
402                 replacement = substring(msg_save, p, 2);
403                 escape = substring(msg_save, p + 1, 1);
404                 if(escape == "%")
405                         replacement = "%";
406                 else if(escape == "a")
407                         replacement = ftos(floor(self.armorvalue));
408                 else if(escape == "h")
409                         replacement = ftos(floor(self.health));
410                 else if(escape == "l")
411                         replacement = NearestLocation(self.origin);
412                 else if(escape == "y")
413                         replacement = NearestLocation(self.cursor_trace_endpos);
414                 else if(escape == "d")
415                         replacement = NearestLocation(self.death_origin);
416                 else if(escape == "w")
417                 {
418                         float wep;
419                         wep = self.weapon;
420                         if(!wep)
421                                 wep = self.switchweapon;
422                         if(!wep)
423                                 wep = self.cnt;
424                         replacement = W_Name(wep);
425                 }
426                 else if(escape == "W")
427                 {
428                         if(self.items & IT_SHELLS) replacement = "shells";
429                         else if(self.items & IT_NAILS) replacement = "bullets";
430                         else if(self.items & IT_ROCKETS) replacement = "rockets";
431                         else if(self.items & IT_CELLS) replacement = "cells";
432                         else replacement = "batteries"; // ;)
433                 }
434                 else if(escape == "x")
435                 {
436                         replacement = self.cursor_trace_ent.netname;
437                         if(!replacement || !self.cursor_trace_ent)
438                                 replacement = "nothing";
439                 }
440                 else if(escape == "p")
441                 {
442                         if(self.last_selected_player)
443                                 replacement = self.last_selected_player.netname;
444                         else
445                                 replacement = "(nobody)";
446                 }
447                 msg = strcat(substring(msg_save, 0, p), replacement);
448                 msg = strcat(msg, substring(msg_save, p+2, strlen(msg_save) - (p+2)));
449                 strunzone(msg_save);
450                 msg_save = strzone(msg);
451                 p = p + 2;
452         }
453         msg = strcat(msg_save, "");
454         strunzone(msg_save);
455         return msg;
456 }
457
458 /*
459 =============
460 GetCvars
461 =============
462 Called with:
463   0:  sends the request
464   >0: receives a cvar from name=argv(f) value=argv(f+1)
465 */
466 void GetCvars_handleString(float f, .string field, string name)
467 {
468         if(f < 0)
469         {
470                 if(self.field)
471                         strunzone(self.field);
472         }
473         else if(f > 0)
474         {
475                 if(argv(f) == name)
476                 {
477                         if(self.field)
478                                 strunzone(self.field);
479                         self.field = strzone(argv(f + 1));
480                 }
481         }
482         else
483                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
484 }
485 void GetCvars_handleFloat(float f, .float field, string name)
486 {
487         if(f < 0)
488         {
489         }
490         else if(f > 0)
491         {
492                 if(argv(f) == name)
493                         self.field = stof(argv(f + 1));
494         }
495         else
496                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
497 }
498 void GetCvars(float f)
499 {
500         GetCvars_handleFloat(f, autoswitch, "cl_autoswitch");
501         GetCvars_handleFloat(f, cvar_cl_hidewaypoints, "cl_hidewaypoints");
502         GetCvars_handleFloat(f, cvar_cl_zoomfactor, "cl_zoomfactor");
503         GetCvars_handleFloat(f, cvar_cl_zoomspeed, "cl_zoomspeed");
504         GetCvars_handleFloat(f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
505         GetCvars_handleFloat(f, cvar_cl_nogibs, "cl_nogibs");
506         GetCvars_handleFloat(f, cvar_scr_centertime, "scr_centertime");
507         GetCvars_handleFloat(f, cvar_cl_shownames, "cl_shownames");
508         GetCvars_handleString(f, cvar_g_nexuizversion, "g_nexuizversion");
509         GetCvars_handleFloat(f, cvar_cl_handicap, "cl_handicap");
510 }
511
512 float fexists(string f)
513 {
514         float fh;
515         fh = fopen(f, FILE_READ);
516         if(fh < 0)
517                 return FALSE;
518         fclose(fh);
519         return TRUE;
520 }
521
522 void backtrace(string msg)
523 {
524         float dev;
525         dev = cvar("developer");
526         cvar_set("developer", "1");
527         dprint("\n");
528         dprint("--- CUT HERE ---\nWARNING: ");
529         dprint(msg);
530         dprint("\n");
531         remove(world); // isn't there any better way to cause a backtrace?
532         dprint("\n--- CUT UNTIL HERE ---\n");
533         cvar_set("developer", ftos(dev));
534 }
535
536 #if 0
537 void DistributeFragsAmongTeam(entity p, float targetteam, float factor)
538 {
539         float nTeam;
540         entity head;
541         float f;
542
543         if(!teams_matter)
544                 return;
545
546         //if(p.frags < 0)
547         //{
548         //      p.frags = 0; // do not harm the new team!
549         //      return; // won't distribute negative scores
550         //}
551
552         if(p.frags == -666)
553                 return;
554
555         f = ceil(factor * p.frags);
556         p.frags = p.frags - f;
557
558         nTeam = 0;
559         FOR_EACH_PLAYER(head)
560                 if(head != p)
561                         if(head.team == targetteam)
562                                 nTeam = nTeam + 1;
563
564         if(nTeam == 0)
565                 return;
566
567         DistributeEvenly_Init(f, nTeam);
568
569         FOR_EACH_PLAYER(head)
570                 if(head != p)
571                         if(head.team == targetteam)
572                                 head.frags = head.frags + DistributeEvenly_Get(1);
573 }
574 #endif
575
576 string Team_ColorCode(float teamid)
577 {
578         if(teamid == COLOR_TEAM1)
579                 return "^1";
580         else if(teamid == COLOR_TEAM2)
581                 return "^4";
582         else if(teamid == COLOR_TEAM3)
583                 return "^3";
584         else if(teamid == COLOR_TEAM4)
585                 return "^6";
586         else
587                 return "^7";
588 }
589 string Team_ColorName(float t)
590 {
591         // fixme: Search for team entities and get their .netname's!
592         if(t == COLOR_TEAM1)
593                 return "Red";
594         if(t == COLOR_TEAM2)
595                 return "Blue";
596         if(t == COLOR_TEAM3)
597                 return "Yellow";
598         if(t == COLOR_TEAM4)
599                 return "Pink";
600         return "Neutral";
601 }
602 string Team_ColorNameLowerCase(float t)
603 {
604         // fixme: Search for team entities and get their .netname's!
605         if(t == COLOR_TEAM1)
606                 return "red";
607         if(t == COLOR_TEAM2)
608                 return "blue";
609         if(t == COLOR_TEAM3)
610                 return "yellow";
611         if(t == COLOR_TEAM4)
612                 return "pink";
613         return "neutral";
614 }
615
616 /*
617 string decolorize(string s)
618 {
619         string out;
620         out = "";
621         while(s != "")
622         {
623                 float n;
624                 string ch1, ch2;
625                 n = 1;
626                 ch1 = substring(s, 0, 1);
627                 ch2 = substring(s, 1, 1);
628                 if(ch1 == "^")
629                 {
630                         n = 2;
631                         if(ch2 == "^")
632                                 out = strcat(out, "^^");
633                         else if(ch2 == "0")
634                                 out = strcat1(out);
635                         else if(ch2 == "1")
636                                 out = strcat1(out);
637                         else if(ch2 == "2")
638                                 out = strcat1(out);
639                         else if(ch2 == "3")
640                                 out = strcat1(out);
641                         else if(ch2 == "4")
642                                 out = strcat1(out);
643                         else if(ch2 == "5")
644                                 out = strcat1(out);
645                         else if(ch2 == "6")
646                                 out = strcat1(out);
647                         else if(ch2 == "7")
648                                 out = strcat1(out);
649                         else if(ch2 == "8")
650                                 out = strcat1(out);
651                         else if(ch2 == "9")
652                                 out = strcat1(out);
653                         else
654                         {
655                                 n = 1;
656                                 out = strcat(out, "^^");
657                         }
658                         s = substring(s, n, strlen(s) - n);
659                 }
660                 else
661                 {
662                         s = substring(s, 1, strlen(s) - 1);
663                         out = strcat(out, ch1);
664                 }
665         }
666         return out;
667 }
668 #define strdecolorize(s) decolorize(s)
669 #define strlennocol(s) strlen(decolorize(s))
670 */
671
672 #define CENTERPRIO_POINT 1
673 #define CENTERPRIO_SPAM 2
674 #define CENTERPRIO_REBALANCE 2
675 #define CENTERPRIO_VOTE 4
676 #define CENTERPRIO_NORMAL 5
677 #define CENTERPRIO_MAPVOTE 9
678 #define CENTERPRIO_IDLEKICK 50
679 #define CENTERPRIO_ADMIN 99
680 .float centerprint_priority;
681 .float centerprint_expires;
682 void centerprint_atprio(entity e, float prio, string s)
683 {
684         if(intermission_running)
685                 if(prio < CENTERPRIO_MAPVOTE)
686                         return;
687         if(time > e.centerprint_expires)
688                 e.centerprint_priority = 0;
689         if(prio >= e.centerprint_priority)
690         {
691                 e.centerprint_priority = prio;
692                 if(timeoutStatus == 2)
693                         e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
694                 else
695                         e.centerprint_expires = time + e.cvar_scr_centertime;
696                 centerprint_builtin(e, s);
697         }
698 }
699 void centerprint_expire(entity e, float prio)
700 {
701         if(prio == e.centerprint_priority)
702         {
703                 e.centerprint_priority = 0;
704                 centerprint_builtin(e, "");
705         }
706 }
707 void centerprint(entity e, string s)
708 {
709         centerprint_atprio(e, CENTERPRIO_NORMAL, s);
710 }
711
712 void VoteNag();
713
714 // decolorizes and team colors the player name when needed
715 string playername(entity p)
716 {
717         string t;
718         if(teams_matter && !intermission_running && p.classname == "player")
719         {
720                 t = Team_ColorCode(p.team);
721                 return strcat(t, strdecolorize(p.netname));
722         }
723         else
724                 return p.netname;
725 }
726
727 vector randompos(vector m1, vector m2)
728 {
729         local vector v;
730         m2 = m2 - m1;
731         v_x = m2_x * random() + m1_x;
732         v_y = m2_y * random() + m1_y;
733         v_z = m2_z * random() + m1_z;
734         return  v;
735 };
736
737 // requires that m2>m1 in all coordinates, and that m4>m3
738 float boxesoverlap(vector m1, vector m2, vector m3, vector m4) {return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z;};
739
740 // requires the same, but is a stronger condition
741 float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs) {return smins_x >= bmins_x && smaxs_x <= bmaxs_x && smins_y >= bmins_y && smaxs_y <= bmaxs_y && smins_z >= bmins_z && smaxs_z <= bmaxs_z;};
742
743 float g_pickup_shells;
744 float g_pickup_shells_max;
745 float g_pickup_nails;
746 float g_pickup_nails_max;
747 float g_pickup_rockets;
748 float g_pickup_rockets_max;
749 float g_pickup_cells;
750 float g_pickup_cells_max;
751 float g_pickup_armorsmall;
752 float g_pickup_armorsmall_max;
753 float g_pickup_armormedium;
754 float g_pickup_armormedium_max;
755 float g_pickup_armorlarge;
756 float g_pickup_armorlarge_max;
757 float g_pickup_healthsmall;
758 float g_pickup_healthsmall_max;
759 float g_pickup_healthmedium;
760 float g_pickup_healthmedium_max;
761 float g_pickup_healthlarge;
762 float g_pickup_healthlarge_max;
763 float g_pickup_healthmega;
764 float g_pickup_healthmega_max;
765
766 float start_items;
767 float start_switchweapon;
768 float start_ammo_shells;
769 float start_ammo_nails;
770 float start_ammo_rockets;
771 float start_ammo_cells;
772 float start_health;
773 float start_armorvalue;
774
775 void readlevelcvars(void)
776 {
777         sv_cheats = cvar("sv_cheats");
778         sv_gentle = cvar("sv_gentle");
779         sv_foginterval = cvar("sv_foginterval");
780         g_cloaked = cvar("g_cloaked");
781         g_footsteps = cvar("g_footsteps");
782         g_grappling_hook = cvar("g_grappling_hook");
783         g_instagib = cvar("g_instagib");
784         g_laserguided_missile = cvar("g_laserguided_missile");
785         g_midair = cvar("g_midair");
786         g_minstagib = cvar("g_minstagib");
787         g_nixnex = cvar("g_nixnex");
788         g_nixnex_with_laser = cvar("g_nixnex_with_laser");
789         g_norecoil = cvar("g_norecoil");
790         g_rocketarena = cvar("g_rocketarena");
791         g_vampire = cvar("g_vampire");
792         g_tourney = cvar("g_tourney");
793         sv_maxidle = cvar("sv_maxidle");
794         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
795         sv_pogostick = cvar("sv_pogostick");
796         sv_doublejump = cvar("sv_doublejump");
797
798         g_pickup_shells                    = cvar("g_pickup_shells");
799         g_pickup_shells_max                = cvar("g_pickup_shells_max");
800         g_pickup_nails                     = cvar("g_pickup_nails");
801         g_pickup_nails_max                 = cvar("g_pickup_nails_max");
802         g_pickup_rockets                   = cvar("g_pickup_rockets");
803         g_pickup_rockets_max               = cvar("g_pickup_rockets_max");
804         g_pickup_cells                     = cvar("g_pickup_cells");
805         g_pickup_cells_max                 = cvar("g_pickup_cells_max");
806         g_pickup_armorsmall                = cvar("g_pickup_armorsmall");
807         g_pickup_armorsmall_max            = cvar("g_pickup_armorsmall_max");
808         g_pickup_armormedium               = cvar("g_pickup_armormedium");
809         g_pickup_armormedium_max           = cvar("g_pickup_armormedium_max");
810         g_pickup_armorlarge                = cvar("g_pickup_armorlarge");
811         g_pickup_armorlarge_max            = cvar("g_pickup_armorlarge_max");
812         g_pickup_healthsmall               = cvar("g_pickup_healthsmall");
813         g_pickup_healthsmall_max           = cvar("g_pickup_healthsmall_max");
814         g_pickup_healthmedium              = cvar("g_pickup_healthmedium");
815         g_pickup_healthmedium_max          = cvar("g_pickup_healthmedium_max");
816         g_pickup_healthlarge               = cvar("g_pickup_healthlarge");
817         g_pickup_healthlarge_max           = cvar("g_pickup_healthlarge_max");
818         g_pickup_healthmega                = cvar("g_pickup_healthmega");
819         g_pickup_healthmega_max            = cvar("g_pickup_healthmega_max");
820
821         // initialize starting values for players
822         start_items = 0;
823         start_switchweapon = 0;
824         start_ammo_shells = 0;
825         start_ammo_nails = 0;
826         start_ammo_rockets = 0;
827         start_ammo_cells = 0;
828         start_health = cvar("g_balance_health_start");
829         start_armorvalue = cvar("g_balance_armor_start");
830
831         if(g_instagib)
832         {
833                 start_items = IT_NEX;
834                 start_switchweapon = WEP_NEX;
835                 weapon_action(start_switchweapon, WR_PRECACHE);
836                 start_ammo_cells = 999;
837         }
838         else if(g_rocketarena)
839         {
840                 start_items = IT_ROCKET_LAUNCHER;
841                 start_switchweapon = WEP_ROCKET_LAUNCHER;
842                 weapon_action(start_switchweapon, WR_PRECACHE);
843                 start_ammo_rockets = 999;
844         }
845         else if(g_nixnex)
846         {
847                 start_items = 0;
848                 // will be done later
849         }
850         else if(g_minstagib)
851         {
852                 start_health = 100;
853                 start_armorvalue = 0;
854                 start_items = IT_NEX;
855                 start_switchweapon = WEP_NEX;
856                 weapon_action(start_switchweapon, WR_PRECACHE);
857                 start_ammo_cells = cvar("g_minstagib_ammo_start");
858                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
859         }
860         else
861         {
862                 if(g_lms)
863                 {
864                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
865                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
866                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
867                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
868                         start_health = cvar("g_lms_start_health");
869                         start_armorvalue = cvar("g_lms_start_armor");
870                 }
871                 else if(g_tourney) {
872                         start_ammo_shells = cvar("g_tourney_start_ammo_shells");
873                         start_ammo_nails = cvar("g_tourney_start_ammo_nails");
874                         start_ammo_rockets = cvar("g_tourney_start_ammo_rockets");
875                         start_ammo_cells = cvar("g_tourney_start_ammo_cells");
876                         start_health = cvar("g_tourney_start_health");
877                         start_armorvalue = cvar("g_tourney_start_armor");
878                 }
879                 else if (cvar("g_use_ammunition")) {
880                         start_ammo_shells = cvar("g_start_ammo_shells");
881                         start_ammo_nails = cvar("g_start_ammo_nails");
882                         start_ammo_rockets = cvar("g_start_ammo_rockets");
883                         start_ammo_cells = cvar("g_start_ammo_cells");
884                 } else {
885                         start_ammo_shells = cvar("g_pickup_shells_max");
886                         start_ammo_nails = cvar("g_pickup_nails_max");
887                         start_ammo_rockets = cvar("g_pickup_rockets_max");
888                         start_ammo_cells = cvar("g_pickup_cells_max");
889                 }
890
891                 if (cvar("g_start_weapon_laser") || g_lms)
892                 {
893                         start_items = start_items | IT_LASER;
894                         start_switchweapon = WEP_LASER;
895                         weapon_action(start_switchweapon, WR_PRECACHE);
896                 }
897                 if (cvar("g_start_weapon_shotgun") || g_lms)
898                 {
899                         start_items = start_items | IT_SHOTGUN;
900                         start_switchweapon = WEP_SHOTGUN;
901                         weapon_action(start_switchweapon, WR_PRECACHE);
902                 }
903                 if (cvar("g_start_weapon_uzi") || g_lms || g_tourney)
904                 {
905                         start_items = start_items | IT_UZI;
906                         start_switchweapon = WEP_UZI;
907                         weapon_action(start_switchweapon, WR_PRECACHE);
908                 }
909                 if (cvar("g_start_weapon_grenadelauncher") || g_lms || g_tourney)
910                 {
911                         start_items = start_items | IT_GRENADE_LAUNCHER;
912                         start_switchweapon = WEP_GRENADE_LAUNCHER;
913                         weapon_action(start_switchweapon, WR_PRECACHE);
914                 }
915                 if (cvar("g_start_weapon_electro") || g_lms || g_tourney)
916                 {
917                         start_items = start_items | IT_ELECTRO;
918                         start_switchweapon = WEP_ELECTRO;
919                         weapon_action(start_switchweapon, WR_PRECACHE);
920                 }
921                 if (cvar("g_start_weapon_crylink") || g_lms || g_tourney)
922                 {
923                         start_items = start_items | IT_CRYLINK;
924                         start_switchweapon = WEP_CRYLINK;
925                         weapon_action(start_switchweapon, WR_PRECACHE);
926                 }
927                 if (cvar("g_start_weapon_nex") || g_lms || g_tourney)
928                 {
929                         start_items = start_items | IT_NEX;
930                         start_switchweapon = WEP_NEX;
931                         weapon_action(start_switchweapon, WR_PRECACHE);
932                 }
933                 if (cvar("g_start_weapon_hagar") || g_lms || g_tourney)
934                 {
935                         start_items = start_items | IT_HAGAR;
936                         start_switchweapon = WEP_HAGAR;
937                         weapon_action(start_switchweapon, WR_PRECACHE);
938                 }
939                 if (cvar("g_start_weapon_rocketlauncher") || g_lms || g_tourney)
940                 {
941                         start_items = start_items | IT_ROCKET_LAUNCHER;
942                         start_switchweapon = WEP_ROCKET_LAUNCHER;
943                         weapon_action(start_switchweapon, WR_PRECACHE);
944                 }
945         }
946 }
947
948 /*
949 // TODO sound pack system
950 string soundpack;
951
952 string precache_sound_builtin (string s) = #19;
953 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
954 string precache_sound(string s)
955 {
956         return precache_sound_builtin(strcat(soundpack, s));
957 }
958 void play2(entity e, string filename)
959 {
960         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
961 }
962 void sound(entity e, float chan, string samp, float vol, float atten)
963 {
964         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
965 }
966 */
967
968 string precache_sound (string s) = #19;
969 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
970 void play2(entity e, string filename)
971 {
972         stuffcmd(e, strcat("play2 ", filename, "\n"));
973 }
974
975 void play2team(float t, string filename)
976 {
977         local entity head;
978         FOR_EACH_REALPLAYER(head)
979         {
980                 if (head.team == t)
981                         play2(head, filename);
982         }
983 }
984
985 void PrecachePlayerSounds(string f);
986 void precache_all_models(string pattern)
987 {
988         float globhandle, i, n;
989         string f;
990
991         globhandle = search_begin(pattern, TRUE, FALSE);
992         if(globhandle < 0)
993                 return;
994         n = search_getsize(globhandle);
995         for(i = 0; i < n; ++i)
996         {
997                 //print(search_getfilename(globhandle, i), "\n");
998                 f = search_getfilename(globhandle, i);
999                 precache_model(f);
1000                 PrecachePlayerSounds(strcat(f, ".sounds"));
1001         }
1002         search_end(globhandle);
1003 }
1004
1005 void precache()
1006 {
1007         // gamemode related things
1008         precache_model ("models/misc/chatbubble.spr");
1009         precache_model ("models/misc/teambubble.spr");
1010         if (g_runematch)
1011         {
1012                 precache_model ("models/runematch/curse.mdl");
1013                 precache_model ("models/runematch/rune.mdl");
1014         }
1015
1016         // Precache all player models if desired
1017         if (cvar("sv_precacheplayermodels"))
1018         {
1019                 PrecachePlayerSounds("sound/player/default.sounds");
1020                 precache_all_models("models/player/*.zym");
1021                 precache_all_models("models/player/*.dpm");
1022                 precache_all_models("models/player/*.md3");
1023                 precache_all_models("models/player/*.psk");
1024                 //precache_model("models/player/carni.zym");
1025                 //precache_model("models/player/crash.zym");
1026                 //precache_model("models/player/grunt.zym");
1027                 //precache_model("models/player/headhunter.zym");
1028                 //precache_model("models/player/insurrectionist.zym");
1029                 //precache_model("models/player/jeandarc.zym");
1030                 //precache_model("models/player/lurk.zym");
1031                 //precache_model("models/player/lycanthrope.zym");
1032                 //precache_model("models/player/marine.zym");
1033                 //precache_model("models/player/nexus.zym");
1034                 //precache_model("models/player/pyria.zym");
1035                 //precache_model("models/player/shock.zym");
1036                 //precache_model("models/player/skadi.zym");
1037                 //precache_model("models/player/specop.zym");
1038                 //precache_model("models/player/visitant.zym");
1039         }
1040
1041         if (g_footsteps)
1042         {
1043                 precache_sound ("misc/footstep01.wav");
1044                 precache_sound ("misc/footstep02.wav");
1045                 precache_sound ("misc/footstep03.wav");
1046                 precache_sound ("misc/footstep04.wav");
1047                 precache_sound ("misc/footstep05.wav");
1048                 precache_sound ("misc/footstep06.wav");
1049         }
1050
1051         // gore and miscellaneous sounds
1052         //precache_sound ("misc/h2ohit.wav");
1053         precache_model ("models/gibs/bloodyskull.md3");
1054         precache_model ("models/gibs/chunk.mdl");
1055         precache_model ("models/gibs/eye.md3");
1056         precache_model ("models/gibs/gib1.md3");
1057         precache_model ("models/gibs/gib2.md3");
1058         precache_model ("models/gibs/gib3.md3");
1059         precache_model ("models/gibs/gib4.md3");
1060         precache_model ("models/gibs/gib5.md3");
1061         precache_model ("models/gibs/gib6.md3");
1062         precache_model ("models/gibs/smallchest.md3");
1063         precache_model ("models/gibs/chest.md3");
1064         precache_model ("models/gibs/arm.md3");
1065         precache_model ("models/gibs/leg1.md3");
1066         precache_model ("models/gibs/leg2.md3");
1067         precache_model ("models/hook.md3");
1068         precache_sound ("misc/armorimpact.wav");
1069         precache_sound ("misc/bodyimpact1.wav");
1070         precache_sound ("misc/bodyimpact2.wav");
1071         precache_sound ("misc/gib.wav");
1072         precache_sound ("misc/gib_splat01.wav");
1073         precache_sound ("misc/gib_splat02.wav");
1074         precache_sound ("misc/gib_splat03.wav");
1075         precache_sound ("misc/gib_splat04.wav");
1076         precache_sound ("misc/hit.wav");
1077         precache_sound ("misc/hitground1.wav");
1078         precache_sound ("misc/hitground2.wav");
1079         precache_sound ("misc/hitground3.wav");
1080         precache_sound ("misc/hitground4.wav");
1081         precache_sound ("misc/null.wav");
1082         precache_sound ("misc/spawn.wav");
1083         precache_sound ("misc/talk.wav");
1084         precache_sound ("misc/teleport.wav");
1085         precache_sound ("player/lava.wav");
1086         precache_sound ("player/slime.wav");
1087
1088         // announcer sounds - male
1089         //precache_sound ("announcer/male/electrobitch.wav");
1090         precache_sound ("announcer/male/03kills.wav");
1091         precache_sound ("announcer/male/05kills.wav");
1092         precache_sound ("announcer/male/10kills.wav");
1093         precache_sound ("announcer/male/15kills.wav");
1094         precache_sound ("announcer/male/20kills.wav");
1095         precache_sound ("announcer/male/25kills.wav");
1096         precache_sound ("announcer/male/30kills.wav");
1097         precache_sound ("announcer/male/botlike.wav");
1098         precache_sound ("announcer/male/yoda.wav");
1099
1100         // announcer sounds - robotic
1101         precache_sound ("announcer/robotic/prepareforbattle.wav");
1102         precache_sound ("announcer/robotic/begin.wav");
1103         precache_sound ("announcer/robotic/timeoutcalled.wav");
1104         precache_sound ("announcer/robotic/1fragleft.wav");
1105         precache_sound ("announcer/robotic/1minuteremains.wav");
1106         precache_sound ("announcer/robotic/2fragsleft.wav");
1107         precache_sound ("announcer/robotic/3fragsleft.wav");
1108         if (g_minstagib)
1109         {
1110                 precache_sound ("announcer/robotic/lastsecond.wav");
1111                 precache_sound ("announcer/robotic/narrowly.wav");
1112         }
1113
1114         precache_model ("models/sprites/1.spr32");
1115         precache_model ("models/sprites/2.spr32");
1116         precache_model ("models/sprites/3.spr32");
1117         precache_model ("models/sprites/4.spr32");
1118         precache_model ("models/sprites/5.spr32");
1119         precache_model ("models/sprites/6.spr32");
1120         precache_model ("models/sprites/7.spr32");
1121         precache_model ("models/sprites/8.spr32");
1122         precache_model ("models/sprites/9.spr32");
1123         precache_model ("models/sprites/10.spr32");
1124         precache_sound ("announcer/robotic/1.ogg");
1125         precache_sound ("announcer/robotic/2.ogg");
1126         precache_sound ("announcer/robotic/3.ogg");
1127         precache_sound ("announcer/robotic/4.ogg");
1128         precache_sound ("announcer/robotic/5.ogg");
1129         precache_sound ("announcer/robotic/6.ogg");
1130         precache_sound ("announcer/robotic/7.ogg");
1131         precache_sound ("announcer/robotic/8.ogg");
1132         precache_sound ("announcer/robotic/9.ogg");
1133         precache_sound ("announcer/robotic/10.ogg");
1134
1135         // common weapon precaches
1136         precache_sound ("weapons/weapon_switch.wav");
1137         precache_sound ("weapons/weaponpickup.wav");
1138         if (cvar("g_grappling_hook"))
1139         {
1140                 precache_sound ("weapons/hook_fire.wav"); // hook
1141                 precache_sound ("weapons/hook_impact.wav"); // hook
1142         }
1143
1144         if (cvar("sv_precacheweapons") || g_nixnex)
1145         {
1146                 //precache weapon models/sounds
1147                 local float wep;
1148                 wep = WEP_FIRST;
1149                 while (wep <= WEP_LAST)
1150                 {
1151                         weapon_action(wep, WR_PRECACHE);
1152                         wep = wep + 1;
1153                 }
1154         }
1155
1156         // plays music for the level if there is any
1157         if (self.noise)
1158         {
1159                 precache_sound (self.noise);
1160                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
1161         }
1162 }