void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints void() spawnpoint_use; string ColoredTeamName(float t); float RandomSelection_totalweight; entity RandomSelection_chosen_ent; float RandomSelection_chosen_float; void RandomSelection_Init() { RandomSelection_totalweight = 0; RandomSelection_chosen_ent = world; RandomSelection_chosen_float = 0; } void RandomSelection_Add(entity e, float f, float weight) { RandomSelection_totalweight += weight; if(random() * RandomSelection_totalweight <= weight) { RandomSelection_chosen_ent = e; RandomSelection_chosen_float = f; } } float DistributeEvenly_amount; float DistributeEvenly_totalweight; void DistributeEvenly_Init(float amount, float totalweight) { if(DistributeEvenly_amount) { dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for "); dprint(ftos(DistributeEvenly_totalweight), " left!)\n"); } if(totalweight == 0) DistributeEvenly_amount = 0; else DistributeEvenly_amount = amount; DistributeEvenly_totalweight = totalweight; } float DistributeEvenly_Get(float weight) { float f; if(weight <= 0) return 0; f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight); DistributeEvenly_totalweight -= weight; DistributeEvenly_amount -= f; return f; } void move_out_of_solid_expand(entity e, vector by) { float eps = 0.0625; tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e); if(trace_startsolid) return; if(trace_fraction < 1) { // hit something // adjust origin in the other direction... e.origin = e.origin - by * (1 - trace_fraction); } } void move_out_of_solid(entity e) { vector o, m0, m1; o = e.origin; traceline(o, o, MOVE_WORLDONLY, e); if(trace_startsolid) { dprint("origin is in solid too! (", vtos(o), ")"); return; } tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e); if(!trace_startsolid) return; m0 = e.mins; m1 = e.maxs; e.mins = '0 0 0'; e.maxs = '0 0 0'; move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x; move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x; move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y; move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y; move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z; move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z; setorigin(e, e.origin); tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e); if(trace_startsolid) { dprint("could not get out of solid (", vtos(o), ")\n"); return; } } #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; ) #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL) string STR_PLAYER = "player"; #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; ) #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL) // change that to actually calling strcat when running on an engine without // unlimited tempstrings: // string strcat1(string s) = #115; // FRIK_FILE #define strcat1(s) (s) float logfile_open; float logfile; void(string s) bcenterprint { // TODO replace by MSG_ALL (would show it to spectators too, though)? entity head; FOR_EACH_PLAYER(head) if(clienttype(head) == CLIENTTYPE_REAL) centerprint(head, s); } void(string s, float check_dangerous) ServerConsoleEcho = { local string ch; if (checkextension("DP_SV_PRINT")) print(s, "\n"); else { localcmd("echo \""); if(check_dangerous) { while(strlen(s)) { ch = substring(s, 0, 1); if(ch != "\"" && ch != "\r" && ch != "\n") localcmd(ch); s = substring(s, 1, strlen(s) - 1); } } else { localcmd(s); } localcmd("\"\n"); } } void(string s, float check_dangerous) GameLogEcho = { string fn; float matches; if(cvar("sv_eventlog_files")) { if(!logfile_open) { logfile_open = TRUE; matches = cvar("sv_eventlog_files_counter") + 1; cvar_set("sv_eventlog_files_counter", ftos(matches)); fn = ftos(matches); if(strlen(fn) < 8) fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn); fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix")); logfile = fopen(fn, FILE_APPEND); fputs(logfile, ":logversion:2\n"); } if(logfile >= 0) { if(cvar("sv_eventlog_files_timestamps")) fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n"))); else fputs(logfile, strcat(s, "\n")); } } if(cvar("sv_eventlog_console")) { ServerConsoleEcho(s, check_dangerous); } } void() GameLogInit = { logfile_open = 0; // will be opened later } void() GameLogClose = { if(logfile_open && logfile >= 0) { fclose(logfile); logfile = -1; } } void relocate_spawnpoint() { // nudge off the floor setorigin(self, self.origin + '0 0 1'); tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self); if (trace_startsolid) { objerror("player spawn point in solid, mapper sucks!\n"); return; } if(cvar("g_spawnpoints_autodrop")) { setsize(self, PL_MIN, PL_MAX); droptofloor(); } self.use = spawnpoint_use; self.team_saved = self.team; if(!self.cnt) self.cnt = 1; if(g_ctf || g_assault || g_onslaught || g_domination) if(self.team) have_team_spawns = 1; } #define strstr strstrofs /* // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN. // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP // STRINGS AND TAKE QUITE LONG. haystack and needle MUST // BE CONSTANT OR strzoneD! float(string haystack, string needle, float offset) strstr = { float len, endpos; string found; len = strlen(needle); endpos = strlen(haystack) - len; while(offset <= endpos) { found = substring(haystack, offset, len); if(found == needle) return offset; offset = offset + 1; } return -1; } */ float NUM_NEAREST_ENTITIES = 4; entity nearest_entity[NUM_NEAREST_ENTITIES]; float nearest_length[NUM_NEAREST_ENTITIES]; entity(vector point, .string field, string value, vector axismod) findnearest = { entity localhead; float i; float j; float len; vector dist; float num_nearest; num_nearest = 0; localhead = find(world, field, value); while(localhead) { if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###") dist = localhead.oldorigin; else dist = localhead.origin; dist = dist - point; dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1'; len = vlen(dist); for(i = 0; i < num_nearest; ++i) { if(len < nearest_length[i]) break; } // now i tells us where to insert at // INSERTION SORT! YOU'VE SEEN IT! RUN! if(i < NUM_NEAREST_ENTITIES) { for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j) { nearest_length[j + 1] = nearest_length[j]; nearest_entity[j + 1] = nearest_entity[j]; } nearest_length[i] = len; nearest_entity[i] = localhead; if(num_nearest < NUM_NEAREST_ENTITIES) num_nearest = num_nearest + 1; } localhead = find(localhead, field, value); } // now use the first one from our list that we can see for(i = 0; i < num_nearest; ++i) { traceline(point, nearest_entity[i].origin, TRUE, world); if(trace_fraction == 1) { if(i != 0) { dprint("Nearest point ("); dprint(nearest_entity[0].netname); dprint(") is not visible, using a visible one.\n"); } return nearest_entity[i]; } } if(num_nearest == 0) return world; dprint("Not seeing any location point, using nearest as fallback.\n"); /* DEBUGGING CODE: dprint("Candidates were: "); for(j = 0; j < num_nearest; ++j) { if(j != 0) dprint(", "); dprint(nearest_entity[j].netname); } dprint("\n"); */ return nearest_entity[0]; } void() spawnfunc_target_location = { self.classname = "target_location"; // location name in netname // eventually support: count, teamgame selectors, line of sight? }; void() spawnfunc_info_location = { self.classname = "target_location"; self.message = self.netname; }; string NearestLocation(vector p) { entity loc; string ret; ret = "somewhere"; loc = findnearest(p, classname, "target_location", '1 1 1'); if(loc) { ret = loc.message; } else { loc = findnearest(p, target, "###item###", '1 1 4'); if(loc) ret = loc.netname; } return ret; } string(string msg) formatmessage = { float p; float n; string msg_save; string escape; string replacement; msg_save = strzone(msg); p = 0; n = 7; while(1) { if(n < 1) break; // too many replacements n = n - 1; p = strstr(msg_save, "%", p); // NOTE: this destroys msg as it's a tempstring! if(p < 0) break; replacement = substring(msg_save, p, 2); escape = substring(msg_save, p + 1, 1); if(escape == "%") replacement = "%"; else if(escape == "a") replacement = ftos(floor(self.armorvalue)); else if(escape == "h") replacement = ftos(floor(self.health)); else if(escape == "l") replacement = NearestLocation(self.origin); else if(escape == "y") replacement = NearestLocation(self.cursor_trace_endpos); else if(escape == "d") replacement = NearestLocation(self.death_origin); else if(escape == "w") { float wep; wep = self.weapon; if(!wep) wep = self.switchweapon; if(!wep) wep = self.cnt; replacement = W_Name(wep); } else if(escape == "W") { if(self.items & IT_SHELLS) replacement = "shells"; else if(self.items & IT_NAILS) replacement = "bullets"; else if(self.items & IT_ROCKETS) replacement = "rockets"; else if(self.items & IT_CELLS) replacement = "cells"; else replacement = "batteries"; // ;) } else if(escape == "x") { replacement = self.cursor_trace_ent.netname; if(!replacement || !self.cursor_trace_ent) replacement = "nothing"; } else if(escape == "p") { if(self.last_selected_player) replacement = self.last_selected_player.netname; else replacement = "(nobody)"; } msg = strcat(substring(msg_save, 0, p), replacement); msg = strcat(msg, substring(msg_save, p+2, strlen(msg_save) - (p+2))); strunzone(msg_save); msg_save = strzone(msg); p = p + 2; } msg = strcat(msg_save, ""); strunzone(msg_save); return msg; } /* ============= GetCvars ============= Called with: 0: sends the request >0: receives a cvar from name=argv(f) value=argv(f+1) */ void GetCvars_handleString(float f, .string field, string name) { if(f < 0) { if(self.field) strunzone(self.field); } else if(f > 0) { if(argv(f) == name) { if(self.field) strunzone(self.field); self.field = strzone(argv(f + 1)); } } else stuffcmd(self, strcat("sendcvar ", name, "\n")); } void GetCvars_handleFloat(float f, .float field, string name) { if(f < 0) { } else if(f > 0) { if(argv(f) == name) self.field = stof(argv(f + 1)); } else stuffcmd(self, strcat("sendcvar ", name, "\n")); } void GetCvars(float f) { GetCvars_handleFloat(f, autoswitch, "cl_autoswitch"); GetCvars_handleFloat(f, cvar_cl_hidewaypoints, "cl_hidewaypoints"); GetCvars_handleFloat(f, cvar_cl_zoomfactor, "cl_zoomfactor"); GetCvars_handleFloat(f, cvar_cl_zoomspeed, "cl_zoomspeed"); GetCvars_handleFloat(f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction"); GetCvars_handleFloat(f, cvar_cl_nogibs, "cl_nogibs"); GetCvars_handleFloat(f, cvar_scr_centertime, "scr_centertime"); GetCvars_handleFloat(f, cvar_cl_shownames, "cl_shownames"); GetCvars_handleString(f, cvar_g_nexuizversion, "g_nexuizversion"); GetCvars_handleFloat(f, cvar_cl_handicap, "cl_handicap"); } float fexists(string f) { float fh; fh = fopen(f, FILE_READ); if(fh < 0) return FALSE; fclose(fh); return TRUE; } void backtrace(string msg) { float dev; dev = cvar("developer"); cvar_set("developer", "1"); dprint("\n"); dprint("--- CUT HERE ---\nWARNING: "); dprint(msg); dprint("\n"); remove(world); // isn't there any better way to cause a backtrace? dprint("\n--- CUT UNTIL HERE ---\n"); cvar_set("developer", ftos(dev)); } void DistributeFragsAmongTeam(entity p, float targetteam, float factor) { float nTeam; entity head; float f; if(!teams_matter) return; //if(p.frags < 0) //{ // p.frags = 0; // do not harm the new team! // return; // won't distribute negative scores //} if(p.frags == -666) return; f = ceil(factor * p.frags); p.frags = p.frags - f; nTeam = 0; FOR_EACH_PLAYER(head) if(head != p) if(head.team == targetteam) nTeam = nTeam + 1; if(nTeam == 0) return; DistributeEvenly_Init(f, nTeam); FOR_EACH_PLAYER(head) if(head != p) if(head.team == targetteam) head.frags = head.frags + DistributeEvenly_Get(1); } string Team_ColorCode(float teamid) { if(teamid == COLOR_TEAM1) return "^1"; else if(teamid == COLOR_TEAM2) return "^4"; else if(teamid == COLOR_TEAM3) return "^3"; else if(teamid == COLOR_TEAM4) return "^6"; else return "^7"; } string Team_ColorName(float t) { // fixme: Search for team entities and get their .netname's! if(t == COLOR_TEAM1) return "Red"; if(t == COLOR_TEAM2) return "Blue"; if(t == COLOR_TEAM3) return "Yellow"; if(t == COLOR_TEAM4) return "Pink"; return "Neutral"; } string Team_ColorNameLowerCase(float t) { // fixme: Search for team entities and get their .netname's! if(t == COLOR_TEAM1) return "red"; if(t == COLOR_TEAM2) return "blue"; if(t == COLOR_TEAM3) return "yellow"; if(t == COLOR_TEAM4) return "pink"; return "neutral"; } /* string decolorize(string s) { string out; out = ""; while(s != "") { float n; string ch1, ch2; n = 1; ch1 = substring(s, 0, 1); ch2 = substring(s, 1, 1); if(ch1 == "^") { n = 2; if(ch2 == "^") out = strcat(out, "^^"); else if(ch2 == "0") out = strcat1(out); else if(ch2 == "1") out = strcat1(out); else if(ch2 == "2") out = strcat1(out); else if(ch2 == "3") out = strcat1(out); else if(ch2 == "4") out = strcat1(out); else if(ch2 == "5") out = strcat1(out); else if(ch2 == "6") out = strcat1(out); else if(ch2 == "7") out = strcat1(out); else if(ch2 == "8") out = strcat1(out); else if(ch2 == "9") out = strcat1(out); else { n = 1; out = strcat(out, "^^"); } s = substring(s, n, strlen(s) - n); } else { s = substring(s, 1, strlen(s) - 1); out = strcat(out, ch1); } } return out; } #define strdecolorize(s) decolorize(s) #define strlennocol(s) strlen(decolorize(s)) */ #define CENTERPRIO_POINT 1 #define CENTERPRIO_SPAM 2 #define CENTERPRIO_REBALANCE 2 #define CENTERPRIO_VOTE 4 #define CENTERPRIO_NORMAL 5 #define CENTERPRIO_MAPVOTE 9 #define CENTERPRIO_IDLEKICK 50 #define CENTERPRIO_ADMIN 99 .float centerprint_priority; .float centerprint_expires; void centerprint_atprio(entity e, float prio, string s) { if(intermission_running) if(prio < CENTERPRIO_MAPVOTE) return; if(time > e.centerprint_expires) e.centerprint_priority = 0; if(prio >= e.centerprint_priority) { e.centerprint_priority = prio; if(timeoutStatus == 2) e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE); else e.centerprint_expires = time + e.cvar_scr_centertime; centerprint_builtin(e, s); } } void centerprint_expire(entity e, float prio) { if(prio == e.centerprint_priority) { e.centerprint_priority = 0; centerprint_builtin(e, ""); } } void centerprint(entity e, string s) { centerprint_atprio(e, CENTERPRIO_NORMAL, s); } void VoteNag(); // decolorizes and team colors the player name when needed string playername(entity p) { string t; if(teams_matter && !intermission_running && p.classname == "player") { t = Team_ColorCode(p.team); return strcat(t, strdecolorize(p.netname)); } else return p.netname; } vector(vector m1, vector m2) randompos = { local vector v; m2 = m2 - m1; v_x = m2_x * random() + m1_x; v_y = m2_y * random() + m1_y; v_z = m2_z * random() + m1_z; return v; }; // requires that m2>m1 in all coordinates, and that m4>m3 float(vector m1, vector m2, vector m3, vector m4) boxesoverlap = {return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z;}; // requires the same, but is a stronger condition float(vector smins, vector smaxs, vector bmins, vector bmaxs) boxinsidebox = {return smins_x >= bmins_x && smaxs_x <= bmaxs_x && smins_y >= bmins_y && smaxs_y <= bmaxs_y && smins_z >= bmins_z && smaxs_z <= bmaxs_z;}; float g_pickup_shells; float g_pickup_shells_max; float g_pickup_nails; float g_pickup_nails_max; float g_pickup_rockets; float g_pickup_rockets_max; float g_pickup_cells; float g_pickup_cells_max; float g_pickup_armorsmall; float g_pickup_armorsmall_max; float g_pickup_armormedium; float g_pickup_armormedium_max; float g_pickup_armorlarge; float g_pickup_armorlarge_max; float g_pickup_healthsmall; float g_pickup_healthsmall_max; float g_pickup_healthmedium; float g_pickup_healthmedium_max; float g_pickup_healthlarge; float g_pickup_healthlarge_max; float g_pickup_healthmega; float g_pickup_healthmega_max; float start_items; float start_switchweapon; float start_ammo_shells; float start_ammo_nails; float start_ammo_rockets; float start_ammo_cells; float start_health; float start_armorvalue; void readlevelcvars(void) { sv_cheats = cvar("sv_cheats"); sv_gentle = cvar("sv_gentle"); sv_foginterval = cvar("sv_foginterval"); g_cloaked = cvar("g_cloaked"); g_footsteps = cvar("g_footsteps"); g_grappling_hook = cvar("g_grappling_hook"); g_instagib = cvar("g_instagib"); g_laserguided_missile = cvar("g_laserguided_missile"); g_midair = cvar("g_midair"); g_minstagib = cvar("g_minstagib"); g_nixnex = cvar("g_nixnex"); g_nixnex_with_laser = cvar("g_nixnex_with_laser"); g_norecoil = cvar("g_norecoil"); g_rocketarena = cvar("g_rocketarena"); g_vampire = cvar("g_vampire"); g_tourney = cvar("g_tourney"); sv_maxidle = cvar("sv_maxidle"); g_pickup_shells = cvar("g_pickup_shells"); g_pickup_shells_max = cvar("g_pickup_shells_max"); g_pickup_nails = cvar("g_pickup_nails"); g_pickup_nails_max = cvar("g_pickup_nails_max"); g_pickup_rockets = cvar("g_pickup_rockets"); g_pickup_rockets_max = cvar("g_pickup_rockets_max"); g_pickup_cells = cvar("g_pickup_cells"); g_pickup_cells_max = cvar("g_pickup_cells_max"); g_pickup_armorsmall = cvar("g_pickup_armorsmall"); g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max"); g_pickup_armormedium = cvar("g_pickup_armormedium"); g_pickup_armormedium_max = cvar("g_pickup_armormedium_max"); g_pickup_armorlarge = cvar("g_pickup_armorlarge"); g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max"); g_pickup_healthsmall = cvar("g_pickup_healthsmall"); g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max"); g_pickup_healthmedium = cvar("g_pickup_healthmedium"); g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max"); g_pickup_healthlarge = cvar("g_pickup_healthlarge"); g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max"); g_pickup_healthmega = cvar("g_pickup_healthmega"); g_pickup_healthmega_max = cvar("g_pickup_healthmega_max"); // initialize starting values for players start_items = 0; start_switchweapon = 0; start_ammo_shells = 0; start_ammo_nails = 0; start_ammo_rockets = 0; start_ammo_cells = 0; start_health = cvar("g_balance_health_start"); start_armorvalue = cvar("g_balance_armor_start"); if(g_instagib) { start_items = IT_NEX; start_switchweapon = WEP_NEX; weapon_action(start_switchweapon, WR_PRECACHE); start_ammo_cells = 999; } else if(g_rocketarena) { start_items = IT_ROCKET_LAUNCHER; start_switchweapon = WEP_ROCKET_LAUNCHER; weapon_action(start_switchweapon, WR_PRECACHE); start_ammo_rockets = 999; } else if(g_nixnex) { start_items = 0; // will be done later } else if(g_minstagib) { start_health = 100; start_armorvalue = 0; start_items = IT_NEX; start_switchweapon = WEP_NEX; weapon_action(start_switchweapon, WR_PRECACHE); start_ammo_cells = cvar("g_minstagib_ammo_start"); g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha"); } else { if(g_lms) { start_ammo_shells = cvar("g_lms_start_ammo_shells"); start_ammo_nails = cvar("g_lms_start_ammo_nails"); start_ammo_rockets = cvar("g_lms_start_ammo_rockets"); start_ammo_cells = cvar("g_lms_start_ammo_cells"); start_health = cvar("g_lms_start_health"); start_armorvalue = cvar("g_lms_start_armor"); } else if(g_tourney) { start_ammo_shells = cvar("g_tourney_start_ammo_shells"); start_ammo_nails = cvar("g_tourney_start_ammo_nails"); start_ammo_rockets = cvar("g_tourney_start_ammo_rockets"); start_ammo_cells = cvar("g_tourney_start_ammo_cells"); start_health = cvar("g_tourney_start_health"); start_armorvalue = cvar("g_tourney_start_armor"); } else if (cvar("g_use_ammunition")) { start_ammo_shells = cvar("g_start_ammo_shells"); start_ammo_nails = cvar("g_start_ammo_nails"); start_ammo_rockets = cvar("g_start_ammo_rockets"); start_ammo_cells = cvar("g_start_ammo_cells"); } else { start_ammo_shells = cvar("g_pickup_shells_max"); start_ammo_nails = cvar("g_pickup_nails_max"); start_ammo_rockets = cvar("g_pickup_rockets_max"); start_ammo_cells = cvar("g_pickup_cells_max"); } if (cvar("g_start_weapon_laser") || g_lms) { start_items = start_items | IT_LASER; start_switchweapon = WEP_LASER; weapon_action(start_switchweapon, WR_PRECACHE); } if (cvar("g_start_weapon_shotgun") || g_lms) { start_items = start_items | IT_SHOTGUN; start_switchweapon = WEP_SHOTGUN; weapon_action(start_switchweapon, WR_PRECACHE); } if (cvar("g_start_weapon_uzi") || g_lms || g_tourney) { start_items = start_items | IT_UZI; start_switchweapon = WEP_UZI; weapon_action(start_switchweapon, WR_PRECACHE); } if (cvar("g_start_weapon_grenadelauncher") || g_lms || g_tourney) { start_items = start_items | IT_GRENADE_LAUNCHER; start_switchweapon = WEP_GRENADE_LAUNCHER; weapon_action(start_switchweapon, WR_PRECACHE); } if (cvar("g_start_weapon_electro") || g_lms || g_tourney) { start_items = start_items | IT_ELECTRO; start_switchweapon = WEP_ELECTRO; weapon_action(start_switchweapon, WR_PRECACHE); } if (cvar("g_start_weapon_crylink") || g_lms || g_tourney) { start_items = start_items | IT_CRYLINK; start_switchweapon = WEP_CRYLINK; weapon_action(start_switchweapon, WR_PRECACHE); } if (cvar("g_start_weapon_nex") || g_lms || g_tourney) { start_items = start_items | IT_NEX; start_switchweapon = WEP_NEX; weapon_action(start_switchweapon, WR_PRECACHE); } if (cvar("g_start_weapon_hagar") || g_lms || g_tourney) { start_items = start_items | IT_HAGAR; start_switchweapon = WEP_HAGAR; weapon_action(start_switchweapon, WR_PRECACHE); } if (cvar("g_start_weapon_rocketlauncher") || g_lms || g_tourney) { start_items = start_items | IT_ROCKET_LAUNCHER; start_switchweapon = WEP_ROCKET_LAUNCHER; weapon_action(start_switchweapon, WR_PRECACHE); } } } /* // TODO sound pack system string soundpack; string precache_sound_builtin (string s) = #19; void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8; string precache_sound(string s) { return precache_sound_builtin(strcat(soundpack, s)); } void play2(entity e, string filename) { stuffcmd(e, strcat("play2 ", soundpack, filename, "\n")); } void sound(entity e, float chan, string samp, float vol, float atten) { sound_builtin(e, chan, strcat(soundpack, samp), vol, atten); } */ string precache_sound (string s) = #19; void(entity e, float chan, string samp, float vol, float atten) sound = #8; void play2(entity e, string filename) { stuffcmd(e, strcat("play2 ", filename, "\n")); } void play2team(float t, string filename) { local entity head; FOR_EACH_REALPLAYER(head) { if (head.team == t) play2(head, filename); } } void PrecachePlayerSounds(string f); void precache_all_models(string pattern) { float globhandle, i, n; string f; globhandle = search_begin(pattern, TRUE, FALSE); if(globhandle < 0) return; n = search_getsize(globhandle); for(i = 0; i < n; ++i) { //print(search_getfilename(globhandle, i), "\n"); f = search_getfilename(globhandle, i); precache_model(f); PrecachePlayerSounds(strcat(f, ".sounds")); } search_end(globhandle); } void precache() { // gamemode related things precache_model ("models/misc/chatbubble.spr"); precache_model ("models/misc/teambubble.spr"); if (g_runematch) { precache_model ("models/runematch/curse.mdl"); precache_model ("models/runematch/rune.mdl"); } // Precache all player models if desired if (cvar("sv_precacheplayermodels")) { PrecachePlayerSounds("sound/player/default.sounds"); precache_all_models("models/player/*.zym"); precache_all_models("models/player/*.dpm"); precache_all_models("models/player/*.md3"); precache_all_models("models/player/*.psk"); //precache_model("models/player/carni.zym"); //precache_model("models/player/crash.zym"); //precache_model("models/player/grunt.zym"); //precache_model("models/player/headhunter.zym"); //precache_model("models/player/insurrectionist.zym"); //precache_model("models/player/jeandarc.zym"); //precache_model("models/player/lurk.zym"); //precache_model("models/player/lycanthrope.zym"); //precache_model("models/player/marine.zym"); //precache_model("models/player/nexus.zym"); //precache_model("models/player/pyria.zym"); //precache_model("models/player/shock.zym"); //precache_model("models/player/skadi.zym"); //precache_model("models/player/specop.zym"); //precache_model("models/player/visitant.zym"); } if (g_footsteps) { precache_sound ("misc/footstep01.wav"); precache_sound ("misc/footstep02.wav"); precache_sound ("misc/footstep03.wav"); precache_sound ("misc/footstep04.wav"); precache_sound ("misc/footstep05.wav"); precache_sound ("misc/footstep06.wav"); } // gore and miscellaneous sounds //precache_sound ("misc/h2ohit.wav"); precache_model ("models/gibs/bloodyskull.md3"); precache_model ("models/gibs/chunk.mdl"); precache_model ("models/gibs/eye.md3"); precache_model ("models/gibs/gib1.md3"); precache_model ("models/gibs/gib2.md3"); precache_model ("models/gibs/gib3.md3"); precache_model ("models/gibs/gib4.md3"); precache_model ("models/gibs/gib5.md3"); precache_model ("models/gibs/gib6.md3"); precache_model ("models/gibs/smallchest.md3"); precache_model ("models/gibs/chest.md3"); precache_model ("models/gibs/arm.md3"); precache_model ("models/gibs/leg1.md3"); precache_model ("models/gibs/leg2.md3"); precache_model ("models/hook.md3"); precache_sound ("misc/armorimpact.wav"); precache_sound ("misc/bodyimpact1.wav"); precache_sound ("misc/bodyimpact2.wav"); precache_sound ("misc/gib.wav"); precache_sound ("misc/gib_splat01.wav"); precache_sound ("misc/gib_splat02.wav"); precache_sound ("misc/gib_splat03.wav"); precache_sound ("misc/gib_splat04.wav"); precache_sound ("misc/hit.wav"); precache_sound ("misc/hitground1.wav"); precache_sound ("misc/hitground2.wav"); precache_sound ("misc/hitground3.wav"); precache_sound ("misc/hitground4.wav"); precache_sound ("misc/null.wav"); precache_sound ("misc/spawn.wav"); precache_sound ("misc/talk.wav"); precache_sound ("misc/teleport.wav"); precache_sound ("player/lava.wav"); precache_sound ("player/slime.wav"); // announcer sounds - male //precache_sound ("announcer/male/electrobitch.wav"); precache_sound ("announcer/male/03kills.wav"); precache_sound ("announcer/male/05kills.wav"); precache_sound ("announcer/male/10kills.wav"); precache_sound ("announcer/male/15kills.wav"); precache_sound ("announcer/male/20kills.wav"); precache_sound ("announcer/male/25kills.wav"); precache_sound ("announcer/male/30kills.wav"); precache_sound ("announcer/male/botlike.wav"); precache_sound ("announcer/male/yoda.wav"); // announcer sounds - robotic precache_sound ("announcer/robotic/prepareforbattle.wav"); precache_sound ("announcer/robotic/begin.wav"); precache_sound ("announcer/robotic/timeoutcalled.wav"); precache_sound ("announcer/robotic/1fragleft.wav"); precache_sound ("announcer/robotic/1minuteremains.wav"); precache_sound ("announcer/robotic/2fragsleft.wav"); precache_sound ("announcer/robotic/3fragsleft.wav"); if (g_minstagib) { precache_sound ("announcer/robotic/lastsecond.wav"); precache_sound ("announcer/robotic/narrowly.wav"); } precache_model ("models/sprites/1.spr32"); precache_model ("models/sprites/2.spr32"); precache_model ("models/sprites/3.spr32"); precache_model ("models/sprites/4.spr32"); precache_model ("models/sprites/5.spr32"); precache_model ("models/sprites/6.spr32"); precache_model ("models/sprites/7.spr32"); precache_model ("models/sprites/8.spr32"); precache_model ("models/sprites/9.spr32"); precache_model ("models/sprites/10.spr32"); precache_sound ("announcer/robotic/1.ogg"); precache_sound ("announcer/robotic/2.ogg"); precache_sound ("announcer/robotic/3.ogg"); precache_sound ("announcer/robotic/4.ogg"); precache_sound ("announcer/robotic/5.ogg"); precache_sound ("announcer/robotic/6.ogg"); precache_sound ("announcer/robotic/7.ogg"); precache_sound ("announcer/robotic/8.ogg"); precache_sound ("announcer/robotic/9.ogg"); precache_sound ("announcer/robotic/10.ogg"); // common weapon precaches precache_sound ("weapons/weapon_switch.wav"); precache_sound ("weapons/weaponpickup.wav"); if (cvar("g_grappling_hook")) { precache_sound ("weapons/hook_fire.wav"); // hook precache_sound ("weapons/hook_impact.wav"); // hook } if (cvar("sv_precacheweapons") || g_nixnex) { //precache weapon models/sounds local float wep; wep = WEP_FIRST; while (wep <= WEP_LAST) { weapon_action(wep, WR_PRECACHE); wep = wep + 1; } } // plays music for the level if there is any if (self.noise) { precache_sound (self.noise); ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE); } }