1 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
3 string ColoredTeamName(float t);
5 float RandomSelection_totalweight;
6 float RandomSelection_best_priority;
7 entity RandomSelection_chosen_ent;
8 float RandomSelection_chosen_float;
9 void RandomSelection_Init()
11 RandomSelection_totalweight = 0;
12 RandomSelection_chosen_ent = world;
13 RandomSelection_chosen_float = 0;
14 RandomSelection_best_priority = -1;
16 void RandomSelection_Add(entity e, float f, float weight, float priority)
18 if(priority > RandomSelection_best_priority)
20 RandomSelection_best_priority = priority;
21 RandomSelection_chosen_ent = e;
22 RandomSelection_chosen_float = f;
23 RandomSelection_totalweight = weight;
25 else if(priority == RandomSelection_best_priority)
27 RandomSelection_totalweight += weight;
28 if(random() * RandomSelection_totalweight <= weight)
30 RandomSelection_chosen_ent = e;
31 RandomSelection_chosen_float = f;
36 float DistributeEvenly_amount;
37 float DistributeEvenly_totalweight;
38 void DistributeEvenly_Init(float amount, float totalweight)
40 if(DistributeEvenly_amount)
42 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
43 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
46 DistributeEvenly_amount = 0;
48 DistributeEvenly_amount = amount;
49 DistributeEvenly_totalweight = totalweight;
51 float DistributeEvenly_Get(float weight)
56 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
57 DistributeEvenly_totalweight -= weight;
58 DistributeEvenly_amount -= f;
62 void move_out_of_solid_expand(entity e, vector by)
65 tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
68 if(trace_fraction < 1)
71 // adjust origin in the other direction...
72 e.origin = e.origin - by * (1 - trace_fraction);
76 void move_out_of_solid(entity e)
81 traceline(o, o, MOVE_WORLDONLY, e);
84 dprint("origin is in solid too! (", vtos(o), ")");
88 tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
96 move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
97 move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
98 move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
99 move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
100 move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
101 move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
102 setorigin(e, e.origin);
104 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
107 dprint("could not get out of solid (", vtos(o), ")\n");
112 string STR_PLAYER = "player";
115 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
116 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
117 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
118 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
120 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
121 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
122 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
123 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
124 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
127 // change that to actually calling strcat when running on an engine without
128 // unlimited tempstrings:
129 // string strcat1(string s) = #115; // FRIK_FILE
130 #define strcat1(s) (s)
135 void bcenterprint(string s)
137 // TODO replace by MSG_ALL (would show it to spectators too, though)?
139 FOR_EACH_PLAYER(head)
140 if(clienttype(head) == CLIENTTYPE_REAL)
141 centerprint(head, s);
144 void ServerConsoleEcho(string s, float check_dangerous)
147 if (checkextension("DP_SV_PRINT"))
156 ch = substring(s, 0, 1);
157 if(ch != "\"" && ch != "\r" && ch != "\n")
159 s = substring(s, 1, strlen(s) - 1);
170 void GameLogEcho(string s, float check_dangerous)
175 if(cvar("sv_eventlog_files"))
180 matches = cvar("sv_eventlog_files_counter") + 1;
181 cvar_set("sv_eventlog_files_counter", ftos(matches));
184 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
185 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
186 logfile = fopen(fn, FILE_APPEND);
187 fputs(logfile, ":logversion:2\n");
191 if(cvar("sv_eventlog_files_timestamps"))
192 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
194 fputs(logfile, strcat(s, "\n"));
197 if(cvar("sv_eventlog_console"))
199 ServerConsoleEcho(s, check_dangerous);
206 // will be opened later
211 if(logfile_open && logfile >= 0)
218 void relocate_spawnpoint()
220 // nudge off the floor
221 setorigin(self, self.origin + '0 0 1');
223 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
224 if (trace_startsolid)
230 move_out_of_solid(self);
231 if(cvar("g_spawnpoints_auto_move_out_of_solid"))
232 print("\{1}"); // chat beep, and put the error in the chat area
233 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
234 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
235 print(" ", ftos(self.origin_y - o_y));
236 print(" ", ftos(self.origin_z - o_z), "'\n");
237 if(!cvar("g_spawnpoints_auto_move_out_of_solid"))
240 self.mins = self.maxs = '0 0 0';
241 objerror("player spawn point in solid, mapper sucks!\n");
246 if(cvar("g_spawnpoints_autodrop"))
248 setsize(self, PL_MIN, PL_MAX);
252 self.use = spawnpoint_use;
253 self.team_saved = self.team;
257 if(g_ctf || g_assault || g_onslaught || g_domination)
259 have_team_spawns = 1;
262 #define strstr strstrofs
264 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
265 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
266 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
267 // BE CONSTANT OR strzoneD!
268 float strstr(string haystack, string needle, float offset)
272 len = strlen(needle);
273 endpos = strlen(haystack) - len;
274 while(offset <= endpos)
276 found = substring(haystack, offset, len);
285 float NUM_NEAREST_ENTITIES = 4;
286 entity nearest_entity[NUM_NEAREST_ENTITIES];
287 float nearest_length[NUM_NEAREST_ENTITIES];
288 entity findnearest(vector point, .string field, string value, vector axismod)
299 localhead = find(world, field, value);
302 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
303 dist = localhead.oldorigin;
305 dist = localhead.origin;
307 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
310 for(i = 0; i < num_nearest; ++i)
312 if(len < nearest_length[i])
316 // now i tells us where to insert at
317 // INSERTION SORT! YOU'VE SEEN IT! RUN!
318 if(i < NUM_NEAREST_ENTITIES)
320 for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
322 nearest_length[j + 1] = nearest_length[j];
323 nearest_entity[j + 1] = nearest_entity[j];
325 nearest_length[i] = len;
326 nearest_entity[i] = localhead;
327 if(num_nearest < NUM_NEAREST_ENTITIES)
328 num_nearest = num_nearest + 1;
331 localhead = find(localhead, field, value);
334 // now use the first one from our list that we can see
335 for(i = 0; i < num_nearest; ++i)
337 traceline(point, nearest_entity[i].origin, TRUE, world);
338 if(trace_fraction == 1)
342 dprint("Nearest point (");
343 dprint(nearest_entity[0].netname);
344 dprint(") is not visible, using a visible one.\n");
346 return nearest_entity[i];
353 dprint("Not seeing any location point, using nearest as fallback.\n");
355 dprint("Candidates were: ");
356 for(j = 0; j < num_nearest; ++j)
360 dprint(nearest_entity[j].netname);
365 return nearest_entity[0];
368 void spawnfunc_target_location()
370 self.classname = "target_location";
371 // location name in netname
372 // eventually support: count, teamgame selectors, line of sight?
375 void spawnfunc_info_location()
377 self.classname = "target_location";
378 self.message = self.netname;
381 string NearestLocation(vector p)
386 loc = findnearest(p, classname, "target_location", '1 1 1');
393 loc = findnearest(p, target, "###item###", '1 1 4');
400 string formatmessage(string msg)
407 msg_save = strzone(msg);
413 break; // too many replacements
415 p = strstr(msg_save, "%", p); // NOTE: this destroys msg as it's a tempstring!
418 replacement = substring(msg_save, p, 2);
419 escape = substring(msg_save, p + 1, 1);
422 else if(escape == "a")
423 replacement = ftos(floor(self.armorvalue));
424 else if(escape == "h")
425 replacement = ftos(floor(self.health));
426 else if(escape == "l")
427 replacement = NearestLocation(self.origin);
428 else if(escape == "y")
429 replacement = NearestLocation(self.cursor_trace_endpos);
430 else if(escape == "d")
431 replacement = NearestLocation(self.death_origin);
432 else if(escape == "w")
437 wep = self.switchweapon;
440 replacement = W_Name(wep);
442 else if(escape == "W")
444 if(self.items & IT_SHELLS) replacement = "shells";
445 else if(self.items & IT_NAILS) replacement = "bullets";
446 else if(self.items & IT_ROCKETS) replacement = "rockets";
447 else if(self.items & IT_CELLS) replacement = "cells";
448 else replacement = "batteries"; // ;)
450 else if(escape == "x")
452 replacement = self.cursor_trace_ent.netname;
453 if(!replacement || !self.cursor_trace_ent)
454 replacement = "nothing";
456 else if(escape == "p")
458 if(self.last_selected_player)
459 replacement = self.last_selected_player.netname;
461 replacement = "(nobody)";
463 msg = strcat(substring(msg_save, 0, p), replacement);
464 msg = strcat(msg, substring(msg_save, p+2, strlen(msg_save) - (p+2)));
466 msg_save = strzone(msg);
469 msg = strcat(msg_save, "");
480 >0: receives a cvar from name=argv(f) value=argv(f+1)
482 void GetCvars_handleString(float f, .string field, string name)
487 strunzone(self.field);
494 strunzone(self.field);
495 self.field = strzone(argv(f + 1));
499 stuffcmd(self, strcat("sendcvar ", name, "\n"));
501 void GetCvars_handleFloat(float f, .float field, string name)
509 self.field = stof(argv(f + 1));
512 stuffcmd(self, strcat("sendcvar ", name, "\n"));
514 void GetCvars(float f)
516 GetCvars_handleFloat(f, autoswitch, "cl_autoswitch");
517 GetCvars_handleFloat(f, cvar_cl_hidewaypoints, "cl_hidewaypoints");
518 GetCvars_handleFloat(f, cvar_cl_zoomfactor, "cl_zoomfactor");
519 GetCvars_handleFloat(f, cvar_cl_zoomspeed, "cl_zoomspeed");
520 GetCvars_handleFloat(f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
521 GetCvars_handleFloat(f, cvar_cl_nogibs, "cl_nogibs");
522 GetCvars_handleFloat(f, cvar_scr_centertime, "scr_centertime");
523 GetCvars_handleFloat(f, cvar_cl_shownames, "cl_shownames");
524 GetCvars_handleString(f, cvar_g_nexuizversion, "g_nexuizversion");
525 GetCvars_handleFloat(f, cvar_cl_handicap, "cl_handicap");
528 float fexists(string f)
531 fh = fopen(f, FILE_READ);
538 void backtrace(string msg)
541 dev = cvar("developer");
542 cvar_set("developer", "1");
544 dprint("--- CUT HERE ---\nWARNING: ");
547 remove(world); // isn't there any better way to cause a backtrace?
548 dprint("\n--- CUT UNTIL HERE ---\n");
549 cvar_set("developer", ftos(dev));
552 string Team_ColorCode(float teamid)
554 if(teamid == COLOR_TEAM1)
556 else if(teamid == COLOR_TEAM2)
558 else if(teamid == COLOR_TEAM3)
560 else if(teamid == COLOR_TEAM4)
565 string Team_ColorName(float t)
567 // fixme: Search for team entities and get their .netname's!
578 string Team_ColorNameLowerCase(float t)
580 // fixme: Search for team entities and get their .netname's!
593 string decolorize(string s)
602 ch1 = substring(s, 0, 1);
603 ch2 = substring(s, 1, 1);
608 out = strcat(out, "^^");
632 out = strcat(out, "^^");
634 s = substring(s, n, strlen(s) - n);
638 s = substring(s, 1, strlen(s) - 1);
639 out = strcat(out, ch1);
644 #define strdecolorize(s) decolorize(s)
645 #define strlennocol(s) strlen(decolorize(s))
648 #define CENTERPRIO_POINT 1
649 #define CENTERPRIO_SPAM 2
650 #define CENTERPRIO_REBALANCE 2
651 #define CENTERPRIO_VOTE 4
652 #define CENTERPRIO_NORMAL 5
653 #define CENTERPRIO_MAPVOTE 9
654 #define CENTERPRIO_IDLEKICK 50
655 #define CENTERPRIO_ADMIN 99
656 .float centerprint_priority;
657 .float centerprint_expires;
658 void centerprint_atprio(entity e, float prio, string s)
660 if(intermission_running)
661 if(prio < CENTERPRIO_MAPVOTE)
663 if(time > e.centerprint_expires)
664 e.centerprint_priority = 0;
665 if(prio >= e.centerprint_priority)
667 e.centerprint_priority = prio;
668 if(timeoutStatus == 2)
669 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
671 e.centerprint_expires = time + e.cvar_scr_centertime;
672 centerprint_builtin(e, s);
675 void centerprint_expire(entity e, float prio)
677 if(prio == e.centerprint_priority)
679 e.centerprint_priority = 0;
680 centerprint_builtin(e, "");
683 void centerprint(entity e, string s)
685 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
690 // decolorizes and team colors the player name when needed
691 string playername(entity p)
694 if(teams_matter && !intermission_running && p.classname == "player")
696 t = Team_ColorCode(p.team);
697 return strcat(t, strdecolorize(p.netname));
703 vector randompos(vector m1, vector m2)
707 v_x = m2_x * random() + m1_x;
708 v_y = m2_y * random() + m1_y;
709 v_z = m2_z * random() + m1_z;
713 // requires that m2>m1 in all coordinates, and that m4>m3
714 float boxesoverlap(vector m1, vector m2, vector m3, vector m4) {return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z;};
716 // requires the same, but is a stronger condition
717 float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs) {return smins_x >= bmins_x && smaxs_x <= bmaxs_x && smins_y >= bmins_y && smaxs_y <= bmaxs_y && smins_z >= bmins_z && smaxs_z <= bmaxs_z;};
719 float g_pickup_shells;
720 float g_pickup_shells_max;
721 float g_pickup_nails;
722 float g_pickup_nails_max;
723 float g_pickup_rockets;
724 float g_pickup_rockets_max;
725 float g_pickup_cells;
726 float g_pickup_cells_max;
727 float g_pickup_armorsmall;
728 float g_pickup_armorsmall_max;
729 float g_pickup_armormedium;
730 float g_pickup_armormedium_max;
731 float g_pickup_armorlarge;
732 float g_pickup_armorlarge_max;
733 float g_pickup_healthsmall;
734 float g_pickup_healthsmall_max;
735 float g_pickup_healthmedium;
736 float g_pickup_healthmedium_max;
737 float g_pickup_healthlarge;
738 float g_pickup_healthlarge_max;
739 float g_pickup_healthmega;
740 float g_pickup_healthmega_max;
743 float start_switchweapon;
744 float start_ammo_shells;
745 float start_ammo_nails;
746 float start_ammo_rockets;
747 float start_ammo_cells;
749 float start_armorvalue;
751 void readlevelcvars(void)
753 sv_cheats = cvar("sv_cheats");
754 sv_gentle = cvar("sv_gentle");
755 sv_foginterval = cvar("sv_foginterval");
756 g_cloaked = cvar("g_cloaked");
757 g_jump_grunt = cvar("g_jump_grunt");
758 g_footsteps = cvar("g_footsteps");
759 g_grappling_hook = cvar("g_grappling_hook");
760 g_instagib = cvar("g_instagib");
761 g_laserguided_missile = cvar("g_laserguided_missile");
762 g_midair = cvar("g_midair");
763 g_minstagib = cvar("g_minstagib");
764 g_nixnex = cvar("g_nixnex");
765 g_nixnex_with_laser = cvar("g_nixnex_with_laser");
766 g_norecoil = cvar("g_norecoil");
767 g_rocketarena = cvar("g_rocketarena");
768 g_vampire = cvar("g_vampire");
769 g_tourney = cvar("g_tourney");
770 sv_maxidle = cvar("sv_maxidle");
771 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
772 sv_pogostick = cvar("sv_pogostick");
773 sv_doublejump = cvar("sv_doublejump");
774 g_ctf_win_mode = cvar("g_ctf_win_mode");
776 g_pickup_shells = cvar("g_pickup_shells");
777 g_pickup_shells_max = cvar("g_pickup_shells_max");
778 g_pickup_nails = cvar("g_pickup_nails");
779 g_pickup_nails_max = cvar("g_pickup_nails_max");
780 g_pickup_rockets = cvar("g_pickup_rockets");
781 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
782 g_pickup_cells = cvar("g_pickup_cells");
783 g_pickup_cells_max = cvar("g_pickup_cells_max");
784 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
785 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
786 g_pickup_armormedium = cvar("g_pickup_armormedium");
787 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
788 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
789 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
790 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
791 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
792 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
793 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
794 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
795 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
796 g_pickup_healthmega = cvar("g_pickup_healthmega");
797 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
799 // initialize starting values for players
801 start_switchweapon = 0;
802 start_ammo_shells = 0;
803 start_ammo_nails = 0;
804 start_ammo_rockets = 0;
805 start_ammo_cells = 0;
806 start_health = cvar("g_balance_health_start");
807 start_armorvalue = cvar("g_balance_armor_start");
811 start_items = IT_NEX;
812 start_switchweapon = WEP_NEX;
813 weapon_action(start_switchweapon, WR_PRECACHE);
814 start_ammo_cells = 999;
816 else if(g_rocketarena)
818 start_items = IT_ROCKET_LAUNCHER;
819 start_switchweapon = WEP_ROCKET_LAUNCHER;
820 weapon_action(start_switchweapon, WR_PRECACHE);
821 start_ammo_rockets = 999;
826 // will be done later
831 start_armorvalue = 0;
832 start_items = IT_NEX;
833 start_switchweapon = WEP_NEX;
834 weapon_action(start_switchweapon, WR_PRECACHE);
835 start_ammo_cells = cvar("g_minstagib_ammo_start");
836 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
842 start_ammo_shells = cvar("g_lms_start_ammo_shells");
843 start_ammo_nails = cvar("g_lms_start_ammo_nails");
844 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
845 start_ammo_cells = cvar("g_lms_start_ammo_cells");
846 start_health = cvar("g_lms_start_health");
847 start_armorvalue = cvar("g_lms_start_armor");
850 start_ammo_shells = cvar("g_tourney_start_ammo_shells");
851 start_ammo_nails = cvar("g_tourney_start_ammo_nails");
852 start_ammo_rockets = cvar("g_tourney_start_ammo_rockets");
853 start_ammo_cells = cvar("g_tourney_start_ammo_cells");
854 start_health = cvar("g_tourney_start_health");
855 start_armorvalue = cvar("g_tourney_start_armor");
857 else if (cvar("g_use_ammunition")) {
858 start_ammo_shells = cvar("g_start_ammo_shells");
859 start_ammo_nails = cvar("g_start_ammo_nails");
860 start_ammo_rockets = cvar("g_start_ammo_rockets");
861 start_ammo_cells = cvar("g_start_ammo_cells");
863 start_ammo_shells = cvar("g_pickup_shells_max");
864 start_ammo_nails = cvar("g_pickup_nails_max");
865 start_ammo_rockets = cvar("g_pickup_rockets_max");
866 start_ammo_cells = cvar("g_pickup_cells_max");
869 if (cvar("g_start_weapon_laser") || g_lms)
871 start_items = start_items | IT_LASER;
872 start_switchweapon = WEP_LASER;
873 weapon_action(start_switchweapon, WR_PRECACHE);
875 if (cvar("g_start_weapon_shotgun") || g_lms)
877 start_items = start_items | IT_SHOTGUN;
878 start_switchweapon = WEP_SHOTGUN;
879 weapon_action(start_switchweapon, WR_PRECACHE);
881 if (cvar("g_start_weapon_uzi") || g_lms || g_tourney)
883 start_items = start_items | IT_UZI;
884 start_switchweapon = WEP_UZI;
885 weapon_action(start_switchweapon, WR_PRECACHE);
887 if (cvar("g_start_weapon_grenadelauncher") || g_lms || g_tourney)
889 start_items = start_items | IT_GRENADE_LAUNCHER;
890 start_switchweapon = WEP_GRENADE_LAUNCHER;
891 weapon_action(start_switchweapon, WR_PRECACHE);
893 if (cvar("g_start_weapon_electro") || g_lms || g_tourney)
895 start_items = start_items | IT_ELECTRO;
896 start_switchweapon = WEP_ELECTRO;
897 weapon_action(start_switchweapon, WR_PRECACHE);
899 if (cvar("g_start_weapon_crylink") || g_lms || g_tourney)
901 start_items = start_items | IT_CRYLINK;
902 start_switchweapon = WEP_CRYLINK;
903 weapon_action(start_switchweapon, WR_PRECACHE);
905 if (cvar("g_start_weapon_nex") || g_lms || g_tourney)
907 start_items = start_items | IT_NEX;
908 start_switchweapon = WEP_NEX;
909 weapon_action(start_switchweapon, WR_PRECACHE);
911 if (cvar("g_start_weapon_hagar") || g_lms || g_tourney)
913 start_items = start_items | IT_HAGAR;
914 start_switchweapon = WEP_HAGAR;
915 weapon_action(start_switchweapon, WR_PRECACHE);
917 if (cvar("g_start_weapon_rocketlauncher") || g_lms || g_tourney)
919 start_items = start_items | IT_ROCKET_LAUNCHER;
920 start_switchweapon = WEP_ROCKET_LAUNCHER;
921 weapon_action(start_switchweapon, WR_PRECACHE);
927 // TODO sound pack system
930 string precache_sound_builtin (string s) = #19;
931 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
932 string precache_sound(string s)
934 return precache_sound_builtin(strcat(soundpack, s));
936 void play2(entity e, string filename)
938 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
940 void sound(entity e, float chan, string samp, float vol, float atten)
942 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
947 string precache_sound (string s) = #19;
948 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
949 float precache_sound_index (string s) = #19;
951 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
954 WriteByte(dest, 27); // all bits except SND_LOOPING
955 WriteByte(dest, vol * 255);
956 WriteByte(dest, atten * 64);
957 WriteEntity(dest, e);
958 WriteByte(dest, chan);
959 WriteShort(dest, precache_sound_index(samp));
960 WriteCoord(dest, o_x);
961 WriteCoord(dest, o_y);
962 WriteCoord(dest, o_z);
964 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
967 o = e.origin + 0.5 * (e.mins + e.maxs);
968 soundtoat(dest, e, o, chan, samp, vol, atten);
970 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
972 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
975 void play2(entity e, string filename)
977 //stuffcmd(e, strcat("play2 ", filename, "\n"));
979 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
983 void announce(entity player, string msg)
985 if(time > player.announcetime)
986 if(clienttype(player) == CLIENTTYPE_REAL)
988 player.announcetime = time + 0.3;
993 void play2team(float t, string filename)
996 FOR_EACH_REALPLAYER(head)
999 play2(head, filename);
1003 void play2all(string samp)
1005 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1008 void PrecachePlayerSounds(string f);
1009 void precache_all_models(string pattern)
1011 float globhandle, i, n;
1014 globhandle = search_begin(pattern, TRUE, FALSE);
1017 n = search_getsize(globhandle);
1018 for(i = 0; i < n; ++i)
1020 //print(search_getfilename(globhandle, i), "\n");
1021 f = search_getfilename(globhandle, i);
1023 PrecachePlayerSounds(strcat(f, ".sounds"));
1025 search_end(globhandle);
1030 // gamemode related things
1031 precache_model ("models/misc/chatbubble.spr");
1032 precache_model ("models/misc/teambubble.spr");
1035 precache_model ("models/runematch/curse.mdl");
1036 precache_model ("models/runematch/rune.mdl");
1039 // Precache all player models if desired
1040 if (cvar("sv_precacheplayermodels"))
1042 PrecachePlayerSounds("sound/player/default.sounds");
1043 precache_all_models("models/player/*.zym");
1044 precache_all_models("models/player/*.dpm");
1045 precache_all_models("models/player/*.md3");
1046 precache_all_models("models/player/*.psk");
1047 //precache_model("models/player/carni.zym");
1048 //precache_model("models/player/crash.zym");
1049 //precache_model("models/player/grunt.zym");
1050 //precache_model("models/player/headhunter.zym");
1051 //precache_model("models/player/insurrectionist.zym");
1052 //precache_model("models/player/jeandarc.zym");
1053 //precache_model("models/player/lurk.zym");
1054 //precache_model("models/player/lycanthrope.zym");
1055 //precache_model("models/player/marine.zym");
1056 //precache_model("models/player/nexus.zym");
1057 //precache_model("models/player/pyria.zym");
1058 //precache_model("models/player/shock.zym");
1059 //precache_model("models/player/skadi.zym");
1060 //precache_model("models/player/specop.zym");
1061 //precache_model("models/player/visitant.zym");
1066 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1067 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1070 // gore and miscellaneous sounds
1071 //precache_sound ("misc/h2ohit.wav");
1072 precache_model ("models/gibs/bloodyskull.md3");
1073 precache_model ("models/gibs/chunk.mdl");
1074 precache_model ("models/gibs/eye.md3");
1075 precache_model ("models/gibs/gib1.md3");
1076 precache_model ("models/gibs/gib2.md3");
1077 precache_model ("models/gibs/gib3.md3");
1078 precache_model ("models/gibs/gib4.md3");
1079 precache_model ("models/gibs/gib5.md3");
1080 precache_model ("models/gibs/gib6.md3");
1081 precache_model ("models/gibs/smallchest.md3");
1082 precache_model ("models/gibs/chest.md3");
1083 precache_model ("models/gibs/arm.md3");
1084 precache_model ("models/gibs/leg1.md3");
1085 precache_model ("models/gibs/leg2.md3");
1086 precache_model ("models/hook.md3");
1087 precache_sound ("misc/armorimpact.wav");
1088 precache_sound ("misc/bodyimpact1.wav");
1089 precache_sound ("misc/bodyimpact2.wav");
1090 precache_sound ("misc/gib.wav");
1091 precache_sound ("misc/gib_splat01.wav");
1092 precache_sound ("misc/gib_splat02.wav");
1093 precache_sound ("misc/gib_splat03.wav");
1094 precache_sound ("misc/gib_splat04.wav");
1095 precache_sound ("misc/hit.wav");
1096 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1097 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1098 precache_sound ("misc/null.wav");
1099 precache_sound ("misc/spawn.wav");
1100 precache_sound ("misc/talk.wav");
1101 precache_sound ("misc/teleport.wav");
1102 precache_sound ("player/lava.wav");
1103 precache_sound ("player/slime.wav");
1105 // announcer sounds - male
1106 //precache_sound ("announcer/male/electrobitch.wav");
1107 precache_sound ("announcer/male/03kills.wav");
1108 precache_sound ("announcer/male/05kills.wav");
1109 precache_sound ("announcer/male/10kills.wav");
1110 precache_sound ("announcer/male/15kills.wav");
1111 precache_sound ("announcer/male/20kills.wav");
1112 precache_sound ("announcer/male/25kills.wav");
1113 precache_sound ("announcer/male/30kills.wav");
1114 precache_sound ("announcer/male/botlike.wav");
1115 precache_sound ("announcer/male/yoda.wav");
1117 // announcer sounds - robotic
1118 precache_sound ("announcer/robotic/prepareforbattle.wav");
1119 precache_sound ("announcer/robotic/begin.wav");
1120 precache_sound ("announcer/robotic/timeoutcalled.wav");
1121 precache_sound ("announcer/robotic/1fragleft.wav");
1122 precache_sound ("announcer/robotic/1minuteremains.wav");
1123 precache_sound ("announcer/robotic/2fragsleft.wav");
1124 precache_sound ("announcer/robotic/3fragsleft.wav");
1127 precache_sound ("announcer/robotic/lastsecond.wav");
1128 precache_sound ("announcer/robotic/narrowly.wav");
1131 precache_model ("models/sprites/1.spr32");
1132 precache_model ("models/sprites/2.spr32");
1133 precache_model ("models/sprites/3.spr32");
1134 precache_model ("models/sprites/4.spr32");
1135 precache_model ("models/sprites/5.spr32");
1136 precache_model ("models/sprites/6.spr32");
1137 precache_model ("models/sprites/7.spr32");
1138 precache_model ("models/sprites/8.spr32");
1139 precache_model ("models/sprites/9.spr32");
1140 precache_model ("models/sprites/10.spr32");
1141 precache_sound ("announcer/robotic/1.ogg");
1142 precache_sound ("announcer/robotic/2.ogg");
1143 precache_sound ("announcer/robotic/3.ogg");
1144 precache_sound ("announcer/robotic/4.ogg");
1145 precache_sound ("announcer/robotic/5.ogg");
1146 precache_sound ("announcer/robotic/6.ogg");
1147 precache_sound ("announcer/robotic/7.ogg");
1148 precache_sound ("announcer/robotic/8.ogg");
1149 precache_sound ("announcer/robotic/9.ogg");
1150 precache_sound ("announcer/robotic/10.ogg");
1152 // common weapon precaches
1153 precache_sound ("weapons/weapon_switch.wav");
1154 precache_sound ("weapons/weaponpickup.wav");
1155 if (cvar("g_grappling_hook"))
1157 precache_sound ("weapons/hook_fire.wav"); // hook
1158 precache_sound ("weapons/hook_impact.wav"); // hook
1161 if (cvar("sv_precacheweapons") || g_nixnex)
1163 //precache weapon models/sounds
1166 while (wep <= WEP_LAST)
1168 weapon_action(wep, WR_PRECACHE);
1173 // plays music for the level if there is any
1176 precache_sound (self.noise);
1177 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);