1 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
3 string ColoredTeamName(float t);
5 float RandomSelection_totalweight;
6 float RandomSelection_best_priority;
7 entity RandomSelection_chosen_ent;
8 float RandomSelection_chosen_float;
9 void RandomSelection_Init()
11 RandomSelection_totalweight = 0;
12 RandomSelection_chosen_ent = world;
13 RandomSelection_chosen_float = 0;
14 RandomSelection_best_priority = -1;
16 void RandomSelection_Add(entity e, float f, float weight, float priority)
18 if(priority > RandomSelection_best_priority)
20 RandomSelection_best_priority = priority;
21 RandomSelection_chosen_ent = e;
22 RandomSelection_chosen_float = f;
23 RandomSelection_totalweight = weight;
25 else if(priority == RandomSelection_best_priority)
27 RandomSelection_totalweight += weight;
28 if(random() * RandomSelection_totalweight <= weight)
30 RandomSelection_chosen_ent = e;
31 RandomSelection_chosen_float = f;
36 float DistributeEvenly_amount;
37 float DistributeEvenly_totalweight;
38 void DistributeEvenly_Init(float amount, float totalweight)
40 if(DistributeEvenly_amount)
42 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
43 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
46 DistributeEvenly_amount = 0;
48 DistributeEvenly_amount = amount;
49 DistributeEvenly_totalweight = totalweight;
51 float DistributeEvenly_Get(float weight)
56 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
57 DistributeEvenly_totalweight -= weight;
58 DistributeEvenly_amount -= f;
62 void move_out_of_solid_expand(entity e, vector by)
65 tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
68 if(trace_fraction < 1)
71 // adjust origin in the other direction...
72 e.origin = e.origin - by * (1 - trace_fraction);
76 void move_out_of_solid(entity e)
81 traceline(o, o, MOVE_WORLDONLY, e);
84 dprint("origin is in solid too! (", vtos(o), ")");
88 tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
96 move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
97 move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
98 move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
99 move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
100 move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
101 move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
102 setorigin(e, e.origin);
104 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
107 dprint("could not get out of solid (", vtos(o), ")\n");
112 string STR_PLAYER = "player";
113 string STR_SPECTATOR = "spectator";
114 string STR_OBSERVER = "observer";
117 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
118 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
119 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
120 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
122 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
123 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
124 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
125 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
126 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
129 // copies a string to a tempstring (so one can strunzone it)
130 string strcat1(string s) = #115; // FRIK_FILE
135 void bcenterprint(string s)
137 // TODO replace by MSG_ALL (would show it to spectators too, though)?
139 FOR_EACH_PLAYER(head)
140 if(clienttype(head) == CLIENTTYPE_REAL)
141 centerprint(head, s);
144 void GameLogEcho(string s)
149 if(cvar("sv_eventlog_files"))
154 matches = cvar("sv_eventlog_files_counter") + 1;
155 cvar_set("sv_eventlog_files_counter", ftos(matches));
158 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
159 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
160 logfile = fopen(fn, FILE_APPEND);
161 fputs(logfile, ":logversion:2\n");
165 if(cvar("sv_eventlog_files_timestamps"))
166 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
168 fputs(logfile, strcat(s, "\n"));
171 if(cvar("sv_eventlog_console"))
180 // will be opened later
185 if(logfile_open && logfile >= 0)
192 float spawnpoint_nag;
193 void relocate_spawnpoint()
195 // nudge off the floor
196 setorigin(self, self.origin + '0 0 1');
198 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
199 if (trace_startsolid)
205 move_out_of_solid(self);
206 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
207 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
208 print(" ", ftos(self.origin_y - o_y));
209 print(" ", ftos(self.origin_z - o_z), "'\n");
210 if(cvar("g_spawnpoints_auto_move_out_of_solid"))
213 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
219 self.mins = self.maxs = '0 0 0';
220 objerror("player spawn point in solid, mapper sucks!\n");
225 if(cvar("g_spawnpoints_autodrop"))
227 setsize(self, PL_MIN, PL_MAX);
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if(g_ctf || g_assault || g_onslaught || g_domination)
238 have_team_spawns = 1;
240 if(cvar("r_showbboxes"))
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for(i = 0; i < num_nearest; ++i)
303 if(len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if(i < NUM_NEAREST_ENTITIES)
311 for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if(num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for(i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if(trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
398 msg_save = strzone(msg);
404 break; // too many replacements
406 p = strstr(msg_save, "%", p); // NOTE: this destroys msg as it's a tempstring!
409 replacement = substring(msg_save, p, 2);
410 escape = substring(msg_save, p + 1, 1);
413 else if(escape == "a")
414 replacement = ftos(floor(self.armorvalue));
415 else if(escape == "h")
416 replacement = ftos(floor(self.health));
417 else if(escape == "l")
418 replacement = NearestLocation(self.origin);
419 else if(escape == "y")
420 replacement = NearestLocation(self.cursor_trace_endpos);
421 else if(escape == "d")
422 replacement = NearestLocation(self.death_origin);
423 else if(escape == "w")
428 wep = self.switchweapon;
431 replacement = W_Name(wep);
433 else if(escape == "W")
435 if(self.items & IT_SHELLS) replacement = "shells";
436 else if(self.items & IT_NAILS) replacement = "bullets";
437 else if(self.items & IT_ROCKETS) replacement = "rockets";
438 else if(self.items & IT_CELLS) replacement = "cells";
439 else replacement = "batteries"; // ;)
441 else if(escape == "x")
443 replacement = self.cursor_trace_ent.netname;
444 if(!replacement || !self.cursor_trace_ent)
445 replacement = "nothing";
447 else if(escape == "p")
449 if(self.last_selected_player)
450 replacement = self.last_selected_player.netname;
452 replacement = "(nobody)";
454 msg = strcat(substring(msg_save, 0, p), replacement);
455 msg = strcat(msg, substring(msg_save, p+2, strlen(msg_save) - (p+2)));
457 msg_save = strzone(msg);
460 msg = strcat(msg_save, "");
471 >0: receives a cvar from name=argv(f) value=argv(f+1)
473 void GetCvars_handleString(float f, .string field, string name)
478 strunzone(self.field);
485 strunzone(self.field);
486 self.field = strzone(argv(f + 1));
490 stuffcmd(self, strcat("sendcvar ", name, "\n"));
492 void GetCvars_handleFloat(float f, .float field, string name)
500 self.field = stof(argv(f + 1));
503 stuffcmd(self, strcat("sendcvar ", name, "\n"));
505 void GetCvars(float f)
507 GetCvars_handleFloat(f, autoswitch, "cl_autoswitch");
508 GetCvars_handleFloat(f, cvar_cl_hidewaypoints, "cl_hidewaypoints");
509 GetCvars_handleFloat(f, cvar_cl_zoomfactor, "cl_zoomfactor");
510 GetCvars_handleFloat(f, cvar_cl_zoomspeed, "cl_zoomspeed");
511 GetCvars_handleFloat(f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
512 GetCvars_handleFloat(f, cvar_cl_nogibs, "cl_nogibs");
513 GetCvars_handleFloat(f, cvar_scr_centertime, "scr_centertime");
514 GetCvars_handleFloat(f, cvar_cl_shownames, "cl_shownames");
515 GetCvars_handleString(f, cvar_g_nexuizversion, "g_nexuizversion");
516 GetCvars_handleFloat(f, cvar_cl_handicap, "cl_handicap");
519 float fexists(string f)
522 fh = fopen(f, FILE_READ);
529 void backtrace(string msg)
532 dev = cvar("developer");
533 cvar_set("developer", "1");
535 dprint("--- CUT HERE ---\nWARNING: ");
538 remove(world); // isn't there any better way to cause a backtrace?
539 dprint("\n--- CUT UNTIL HERE ---\n");
540 cvar_set("developer", ftos(dev));
543 string Team_ColorCode(float teamid)
545 if(teamid == COLOR_TEAM1)
547 else if(teamid == COLOR_TEAM2)
549 else if(teamid == COLOR_TEAM3)
551 else if(teamid == COLOR_TEAM4)
556 string Team_ColorName(float t)
558 // fixme: Search for team entities and get their .netname's!
569 string Team_ColorNameLowerCase(float t)
571 // fixme: Search for team entities and get their .netname's!
583 #define CENTERPRIO_POINT 1
584 #define CENTERPRIO_SPAM 2
585 #define CENTERPRIO_REBALANCE 2
586 #define CENTERPRIO_VOTE 4
587 #define CENTERPRIO_NORMAL 5
588 #define CENTERPRIO_MAPVOTE 9
589 #define CENTERPRIO_IDLEKICK 50
590 #define CENTERPRIO_ADMIN 99
591 .float centerprint_priority;
592 .float centerprint_expires;
593 void centerprint_atprio(entity e, float prio, string s)
595 if(intermission_running)
596 if(prio < CENTERPRIO_MAPVOTE)
598 if(time > e.centerprint_expires)
599 e.centerprint_priority = 0;
600 if(prio >= e.centerprint_priority)
602 e.centerprint_priority = prio;
603 if(timeoutStatus == 2)
604 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
606 e.centerprint_expires = time + e.cvar_scr_centertime;
607 centerprint_builtin(e, s);
610 void centerprint_expire(entity e, float prio)
612 if(prio == e.centerprint_priority)
614 e.centerprint_priority = 0;
615 centerprint_builtin(e, "");
618 void centerprint(entity e, string s)
620 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
625 // decolorizes and team colors the player name when needed
626 string playername(entity p)
629 if(teams_matter && !intermission_running && p.classname == "player")
631 t = Team_ColorCode(p.team);
632 return strcat(t, strdecolorize(p.netname));
638 vector randompos(vector m1, vector m2)
642 v_x = m2_x * random() + m1_x;
643 v_y = m2_y * random() + m1_y;
644 v_z = m2_z * random() + m1_z;
648 // requires that m2>m1 in all coordinates, and that m4>m3
649 float boxesoverlap(vector m1, vector m2, vector m3, vector m4) {return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z;};
651 // requires the same, but is a stronger condition
652 float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs) {return smins_x >= bmins_x && smaxs_x <= bmaxs_x && smins_y >= bmins_y && smaxs_y <= bmaxs_y && smins_z >= bmins_z && smaxs_z <= bmaxs_z;};
654 float g_pickup_shells;
655 float g_pickup_shells_max;
656 float g_pickup_nails;
657 float g_pickup_nails_max;
658 float g_pickup_rockets;
659 float g_pickup_rockets_max;
660 float g_pickup_cells;
661 float g_pickup_cells_max;
662 float g_pickup_armorsmall;
663 float g_pickup_armorsmall_max;
664 float g_pickup_armormedium;
665 float g_pickup_armormedium_max;
666 float g_pickup_armorlarge;
667 float g_pickup_armorlarge_max;
668 float g_pickup_healthsmall;
669 float g_pickup_healthsmall_max;
670 float g_pickup_healthmedium;
671 float g_pickup_healthmedium_max;
672 float g_pickup_healthlarge;
673 float g_pickup_healthlarge_max;
674 float g_pickup_healthmega;
675 float g_pickup_healthmega_max;
678 float start_switchweapon;
679 float start_ammo_shells;
680 float start_ammo_nails;
681 float start_ammo_rockets;
682 float start_ammo_cells;
684 float start_armorvalue;
686 void readlevelcvars(void)
688 sv_cheats = cvar("sv_cheats");
689 sv_gentle = cvar("sv_gentle");
690 sv_foginterval = cvar("sv_foginterval");
691 g_cloaked = cvar("g_cloaked");
692 g_jump_grunt = cvar("g_jump_grunt");
693 g_footsteps = cvar("g_footsteps");
694 g_grappling_hook = cvar("g_grappling_hook");
695 g_instagib = cvar("g_instagib");
696 g_laserguided_missile = cvar("g_laserguided_missile");
697 g_midair = cvar("g_midair");
698 g_minstagib = cvar("g_minstagib");
699 g_nixnex = cvar("g_nixnex");
700 g_nixnex_with_laser = cvar("g_nixnex_with_laser");
701 g_norecoil = cvar("g_norecoil");
702 g_rocketarena = cvar("g_rocketarena");
703 g_vampire = cvar("g_vampire");
704 g_tourney = cvar("g_tourney");
705 sv_maxidle = cvar("sv_maxidle");
706 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
707 sv_pogostick = cvar("sv_pogostick");
708 sv_doublejump = cvar("sv_doublejump");
710 if(g_instagib) g_minstagib = g_nixnex = g_rocketarena = 0;
711 if(g_minstagib) g_nixnex = g_rocketarena = 0;
712 if(g_nixnex) g_rocketarena = 0;
714 g_pickup_shells = cvar("g_pickup_shells");
715 g_pickup_shells_max = cvar("g_pickup_shells_max");
716 g_pickup_nails = cvar("g_pickup_nails");
717 g_pickup_nails_max = cvar("g_pickup_nails_max");
718 g_pickup_rockets = cvar("g_pickup_rockets");
719 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
720 g_pickup_cells = cvar("g_pickup_cells");
721 g_pickup_cells_max = cvar("g_pickup_cells_max");
722 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
723 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
724 g_pickup_armormedium = cvar("g_pickup_armormedium");
725 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
726 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
727 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
728 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
729 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
730 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
731 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
732 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
733 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
734 g_pickup_healthmega = cvar("g_pickup_healthmega");
735 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
737 // initialize starting values for players
739 start_switchweapon = 0;
740 start_ammo_shells = 0;
741 start_ammo_nails = 0;
742 start_ammo_rockets = 0;
743 start_ammo_cells = 0;
744 start_health = cvar("g_balance_health_start");
745 start_armorvalue = cvar("g_balance_armor_start");
749 start_items = IT_NEX;
750 start_switchweapon = WEP_NEX;
751 weapon_action(start_switchweapon, WR_PRECACHE);
752 start_ammo_cells = 999;
754 else if(g_rocketarena)
756 start_items = IT_ROCKET_LAUNCHER;
757 start_switchweapon = WEP_ROCKET_LAUNCHER;
758 weapon_action(start_switchweapon, WR_PRECACHE);
759 start_ammo_rockets = 999;
764 // will be done later
769 start_armorvalue = 0;
770 start_items = IT_NEX;
771 start_switchweapon = WEP_NEX;
772 weapon_action(start_switchweapon, WR_PRECACHE);
773 start_ammo_cells = cvar("g_minstagib_ammo_start");
774 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
780 start_ammo_shells = cvar("g_lms_start_ammo_shells");
781 start_ammo_nails = cvar("g_lms_start_ammo_nails");
782 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
783 start_ammo_cells = cvar("g_lms_start_ammo_cells");
784 start_health = cvar("g_lms_start_health");
785 start_armorvalue = cvar("g_lms_start_armor");
788 start_ammo_shells = cvar("g_tourney_start_ammo_shells");
789 start_ammo_nails = cvar("g_tourney_start_ammo_nails");
790 start_ammo_rockets = cvar("g_tourney_start_ammo_rockets");
791 start_ammo_cells = cvar("g_tourney_start_ammo_cells");
792 start_health = cvar("g_tourney_start_health");
793 start_armorvalue = cvar("g_tourney_start_armor");
795 else if (cvar("g_use_ammunition")) {
796 start_ammo_shells = cvar("g_start_ammo_shells");
797 start_ammo_nails = cvar("g_start_ammo_nails");
798 start_ammo_rockets = cvar("g_start_ammo_rockets");
799 start_ammo_cells = cvar("g_start_ammo_cells");
801 start_ammo_shells = cvar("g_pickup_shells_max");
802 start_ammo_nails = cvar("g_pickup_nails_max");
803 start_ammo_rockets = cvar("g_pickup_rockets_max");
804 start_ammo_cells = cvar("g_pickup_cells_max");
807 if (cvar("g_start_weapon_laser") || g_lms)
809 start_items = start_items | IT_LASER;
810 start_switchweapon = WEP_LASER;
811 weapon_action(start_switchweapon, WR_PRECACHE);
813 if (cvar("g_start_weapon_shotgun") || g_lms)
815 start_items = start_items | IT_SHOTGUN;
816 start_switchweapon = WEP_SHOTGUN;
817 weapon_action(start_switchweapon, WR_PRECACHE);
819 if (cvar("g_start_weapon_uzi") || g_lms || g_tourney)
821 start_items = start_items | IT_UZI;
822 start_switchweapon = WEP_UZI;
823 weapon_action(start_switchweapon, WR_PRECACHE);
825 if (cvar("g_start_weapon_grenadelauncher") || g_lms || g_tourney)
827 start_items = start_items | IT_GRENADE_LAUNCHER;
828 start_switchweapon = WEP_GRENADE_LAUNCHER;
829 weapon_action(start_switchweapon, WR_PRECACHE);
831 if (cvar("g_start_weapon_electro") || g_lms || g_tourney)
833 start_items = start_items | IT_ELECTRO;
834 start_switchweapon = WEP_ELECTRO;
835 weapon_action(start_switchweapon, WR_PRECACHE);
837 if (cvar("g_start_weapon_crylink") || g_lms || g_tourney)
839 start_items = start_items | IT_CRYLINK;
840 start_switchweapon = WEP_CRYLINK;
841 weapon_action(start_switchweapon, WR_PRECACHE);
843 if (cvar("g_start_weapon_nex") || g_lms || g_tourney)
845 start_items = start_items | IT_NEX;
846 start_switchweapon = WEP_NEX;
847 weapon_action(start_switchweapon, WR_PRECACHE);
849 if (cvar("g_start_weapon_hagar") || g_lms || g_tourney)
851 start_items = start_items | IT_HAGAR;
852 start_switchweapon = WEP_HAGAR;
853 weapon_action(start_switchweapon, WR_PRECACHE);
855 if (cvar("g_start_weapon_rocketlauncher") || g_lms || g_tourney)
857 start_items = start_items | IT_ROCKET_LAUNCHER;
858 start_switchweapon = WEP_ROCKET_LAUNCHER;
859 weapon_action(start_switchweapon, WR_PRECACHE);
865 // TODO sound pack system
868 string precache_sound_builtin (string s) = #19;
869 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
870 string precache_sound(string s)
872 return precache_sound_builtin(strcat(soundpack, s));
874 void play2(entity e, string filename)
876 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
878 void sound(entity e, float chan, string samp, float vol, float atten)
880 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
885 string precache_sound (string s) = #19;
886 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
887 float precache_sound_index (string s) = #19;
889 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
892 WriteByte(dest, 27); // all bits except SND_LOOPING
893 WriteByte(dest, vol * 255);
894 WriteByte(dest, atten * 64);
895 WriteEntity(dest, e);
896 WriteByte(dest, chan);
897 WriteShort(dest, precache_sound_index(samp));
898 WriteCoord(dest, o_x);
899 WriteCoord(dest, o_y);
900 WriteCoord(dest, o_z);
902 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
905 o = e.origin + 0.5 * (e.mins + e.maxs);
906 soundtoat(dest, e, o, chan, samp, vol, atten);
908 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
910 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
913 void play2(entity e, string filename)
915 //stuffcmd(e, strcat("play2 ", filename, "\n"));
917 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
921 void announce(entity player, string msg)
923 if(time > player.announcetime)
924 if(clienttype(player) == CLIENTTYPE_REAL)
926 player.announcetime = time + 0.3;
931 void play2team(float t, string filename)
934 FOR_EACH_REALPLAYER(head)
937 play2(head, filename);
941 void play2all(string samp)
943 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
946 void PrecachePlayerSounds(string f);
947 void precache_all_models(string pattern)
949 float globhandle, i, n;
952 globhandle = search_begin(pattern, TRUE, FALSE);
955 n = search_getsize(globhandle);
956 for(i = 0; i < n; ++i)
958 //print(search_getfilename(globhandle, i), "\n");
959 f = search_getfilename(globhandle, i);
961 PrecachePlayerSounds(strcat(f, ".sounds"));
963 search_end(globhandle);
968 // gamemode related things
969 precache_model ("models/misc/chatbubble.spr");
970 precache_model ("models/misc/teambubble.spr");
973 precache_model ("models/runematch/curse.mdl");
974 precache_model ("models/runematch/rune.mdl");
977 // Precache all player models if desired
978 if (cvar("sv_precacheplayermodels"))
980 PrecachePlayerSounds("sound/player/default.sounds");
981 precache_all_models("models/player/*.zym");
982 precache_all_models("models/player/*.dpm");
983 precache_all_models("models/player/*.md3");
984 precache_all_models("models/player/*.psk");
985 //precache_model("models/player/carni.zym");
986 //precache_model("models/player/crash.zym");
987 //precache_model("models/player/grunt.zym");
988 //precache_model("models/player/headhunter.zym");
989 //precache_model("models/player/insurrectionist.zym");
990 //precache_model("models/player/jeandarc.zym");
991 //precache_model("models/player/lurk.zym");
992 //precache_model("models/player/lycanthrope.zym");
993 //precache_model("models/player/marine.zym");
994 //precache_model("models/player/nexus.zym");
995 //precache_model("models/player/pyria.zym");
996 //precache_model("models/player/shock.zym");
997 //precache_model("models/player/skadi.zym");
998 //precache_model("models/player/specop.zym");
999 //precache_model("models/player/visitant.zym");
1004 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1005 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1008 // gore and miscellaneous sounds
1009 //precache_sound ("misc/h2ohit.wav");
1010 precache_model ("models/gibs/bloodyskull.md3");
1011 precache_model ("models/gibs/chunk.mdl");
1012 precache_model ("models/gibs/eye.md3");
1013 precache_model ("models/gibs/gib1.md3");
1014 precache_model ("models/gibs/gib2.md3");
1015 precache_model ("models/gibs/gib3.md3");
1016 precache_model ("models/gibs/gib4.md3");
1017 precache_model ("models/gibs/gib5.md3");
1018 precache_model ("models/gibs/gib6.md3");
1019 precache_model ("models/gibs/smallchest.md3");
1020 precache_model ("models/gibs/chest.md3");
1021 precache_model ("models/gibs/arm.md3");
1022 precache_model ("models/gibs/leg1.md3");
1023 precache_model ("models/gibs/leg2.md3");
1024 precache_model ("models/hook.md3");
1025 precache_sound ("misc/armorimpact.wav");
1026 precache_sound ("misc/bodyimpact1.wav");
1027 precache_sound ("misc/bodyimpact2.wav");
1028 precache_sound ("misc/gib.wav");
1029 precache_sound ("misc/gib_splat01.wav");
1030 precache_sound ("misc/gib_splat02.wav");
1031 precache_sound ("misc/gib_splat03.wav");
1032 precache_sound ("misc/gib_splat04.wav");
1033 precache_sound ("misc/hit.wav");
1034 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1035 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1036 precache_sound ("misc/null.wav");
1037 precache_sound ("misc/spawn.wav");
1038 precache_sound ("misc/talk.wav");
1039 precache_sound ("misc/teleport.wav");
1040 precache_sound ("player/lava.wav");
1041 precache_sound ("player/slime.wav");
1043 // announcer sounds - male
1044 //precache_sound ("announcer/male/electrobitch.wav");
1045 precache_sound ("announcer/male/03kills.wav");
1046 precache_sound ("announcer/male/05kills.wav");
1047 precache_sound ("announcer/male/10kills.wav");
1048 precache_sound ("announcer/male/15kills.wav");
1049 precache_sound ("announcer/male/20kills.wav");
1050 precache_sound ("announcer/male/25kills.wav");
1051 precache_sound ("announcer/male/30kills.wav");
1052 precache_sound ("announcer/male/botlike.wav");
1053 precache_sound ("announcer/male/yoda.wav");
1055 // announcer sounds - robotic
1056 precache_sound ("announcer/robotic/prepareforbattle.wav");
1057 precache_sound ("announcer/robotic/begin.wav");
1058 precache_sound ("announcer/robotic/timeoutcalled.wav");
1059 precache_sound ("announcer/robotic/1fragleft.wav");
1060 precache_sound ("announcer/robotic/1minuteremains.wav");
1061 precache_sound ("announcer/robotic/2fragsleft.wav");
1062 precache_sound ("announcer/robotic/3fragsleft.wav");
1065 precache_sound ("announcer/robotic/lastsecond.wav");
1066 precache_sound ("announcer/robotic/narrowly.wav");
1069 precache_model ("models/sprites/1.spr32");
1070 precache_model ("models/sprites/2.spr32");
1071 precache_model ("models/sprites/3.spr32");
1072 precache_model ("models/sprites/4.spr32");
1073 precache_model ("models/sprites/5.spr32");
1074 precache_model ("models/sprites/6.spr32");
1075 precache_model ("models/sprites/7.spr32");
1076 precache_model ("models/sprites/8.spr32");
1077 precache_model ("models/sprites/9.spr32");
1078 precache_model ("models/sprites/10.spr32");
1079 precache_sound ("announcer/robotic/1.ogg");
1080 precache_sound ("announcer/robotic/2.ogg");
1081 precache_sound ("announcer/robotic/3.ogg");
1082 precache_sound ("announcer/robotic/4.ogg");
1083 precache_sound ("announcer/robotic/5.ogg");
1084 precache_sound ("announcer/robotic/6.ogg");
1085 precache_sound ("announcer/robotic/7.ogg");
1086 precache_sound ("announcer/robotic/8.ogg");
1087 precache_sound ("announcer/robotic/9.ogg");
1088 precache_sound ("announcer/robotic/10.ogg");
1090 // common weapon precaches
1091 precache_sound ("weapons/weapon_switch.wav");
1092 precache_sound ("weapons/weaponpickup.wav");
1093 if (cvar("g_grappling_hook"))
1095 precache_sound ("weapons/hook_fire.wav"); // hook
1096 precache_sound ("weapons/hook_impact.wav"); // hook
1099 if (cvar("sv_precacheweapons") || g_nixnex)
1101 //precache weapon models/sounds
1104 while (wep <= WEP_LAST)
1106 weapon_action(wep, WR_PRECACHE);
1111 // plays music for the level if there is any
1114 precache_sound (self.noise);
1115 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1119 // sorry, but using \ in macros breaks line numbers
1120 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1121 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1122 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1124 vector ExactTriggerHit_mins;
1125 vector ExactTriggerHit_maxs;
1126 float ExactTriggerHit_Recurse()
1132 tracebox('0 0 0', ExactTriggerHit_mins, ExactTriggerHit_maxs, '0 0 0', MOVE_NORMAL, other);
1135 if(trace_ent == self)
1140 se.solid = SOLID_NOT;
1141 f = ExactTriggerHit_Recurse();
1147 float ExactTriggerHit()
1151 if not(self.modelindex)
1155 self.solid = SOLID_BSP;
1156 ExactTriggerHit_mins = other.absmin;
1157 ExactTriggerHit_maxs = other.absmax;
1158 f = ExactTriggerHit_Recurse();
1164 // WARNING: this kills the trace globals
1165 #define EXACTTRIGGER_TOUCH if not(ExactTriggerHit()) return
1166 #define EXACTTRIGGER_INIT InitSolidBSPTrigger(); self.solid = SOLID_TRIGGER
1168 #define INITPRIO_FIRST 0
1169 #define INITPRIO_GAMETYPE 0
1170 #define INITPRIO_GAMETYPE_FALLBACK 1
1171 #define INITPRIO_FINDTARGET 10
1172 #define INITPRIO_SETLOCATION 90
1173 #define INITPRIO_LINKDOORS 91
1174 #define INITPRIO_LAST 99
1176 .void(void) initialize_entity;
1177 .float initialize_entity_order;
1178 .entity initialize_entity_next;
1179 entity initialize_entity_first;
1180 void InitializeEntity(entity e, void(void) func, float order)
1184 if(!e || e.initialize_entity)
1186 // make a proxy initializer entity
1190 e.classname = "initialize_entity";
1194 e.initialize_entity = func;
1195 e.initialize_entity_order = order;
1197 cur = initialize_entity_first;
1200 if(!cur || cur.initialize_entity_order > order)
1202 // insert between prev and cur
1204 prev.initialize_entity_next = e;
1206 initialize_entity_first = e;
1207 e.initialize_entity_next = cur;
1211 cur = cur.initialize_entity_next;
1214 void InitializeEntitiesRun()
1216 for(self = initialize_entity_first; self; )
1219 var void(void) func;
1220 e = self.initialize_entity_next;
1221 func = self.initialize_entity;
1222 self.initialize_entity_order = 0;
1223 self.initialize_entity = func_null;
1224 self.initialize_entity_next = world;
1225 if(self.classname == "initialize_entity")
1232 dprint("Delayed initialization: ", self.classname, "\n");
1236 initialize_entity_first = world;
1240 #define IFTARGETED if(!self.nottargeted && self.targetname != "")