]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/gamec
i hope buttons can now be triggered by touch. i have no way to test that though...
[divverent/nexuiz.git] / data / qcsrc / server / gamec /
2006-03-08 kadaverjacki hope buttons can now be triggered by touch. i have...
2006-03-08 lordhavocmake gibs survive a lot more damage
2006-03-08 lordhavocchanged setorigin lines to spawn items one unit higher...
2006-03-07 kadaverjackupdated/"recompiled" FAQ
2006-03-07 lordhavocdon't apply friction while bunnyhopping, this cures...
2006-03-05 kadaverjack- print welcome message with g_lms or sv_spectate 0
2006-03-05 kadaverjackfixed gameversion check with g_lms & sv_spectate 0...
2006-03-03 kadaverjackfix for previous printstats patch (strings were messed...
2006-03-03 kadaverjack- resized strength texture to 1x1 pixel (512x512 for...
2006-02-28 lordhavocuse gameversion instead of g_nexuizversion_major, this...
2006-02-28 lordhavocadded a commented out lightning gun test in crylink...
2006-02-27 kadaverjacknew cvar "minplayers" (fills the server with bots if...
2006-02-24 esteelcorrected norecoil menu entry / changed cvars to say...
2006-02-22 urreSomeone forgot to reset self after assigning it for...
2006-02-22 urreFixed something that would potentially (and quite proba...
2006-02-22 lordhavocfix primary fire shots to use the proper cvar name...
2006-02-22 lordhavocfixed weapon firing animations to use check2 functions...
2006-02-21 savagexdon't precache unused (high-poly) gibs
2006-02-21 savagexreplace the horribly-high-poly gibs with low poly ones
2006-02-20 lordhavocheavily modified urrebot aiming code, and migrated...
2006-02-20 lordhavocredesigned spawn point selection, MUCH better now,...
2006-02-20 lordhavocfixed shotgun secondary fire to use the secondary attac...
2006-02-20 lordhavocfix lms_nexcheck and lms_traveled_distance declarations...
2006-02-20 urreAttempt to fix the NAN velocity problem with Urrebots
2006-02-20 kadaverjack- added wisellama's advanced bash script (nexuiz-linux...
2006-02-19 savagexchange crylink color back to white (boring but still...
2006-02-19 kadaverjackfixed transparent exterior weaponmodel in minstagib
2006-02-19 kadaverjack- removed lms_nexdm14 from mapcycle (to many camping...
2006-02-19 savagexre-included Urre's changes (don't load navnodes when...
2006-02-19 savagexreverted Urre's changes (avoid loading navnodes when...
2006-02-19 kadaverjacksome more keys in options->controls and squished some...
2006-02-18 lordhavocadded impulse 19 cheat impulse (print surface info...
2006-02-18 kadaverjacktilt a dead player's view manually since v_deathtilt...
2006-02-18 kadaverjack- all rocket launcher models are using the same texture...
2006-02-17 kadaverjackfixed RL weaponswitch (it switches now when ammo is...
2006-02-17 kadaverjackfixed hagar fire animation
2006-02-17 kadaverjackfixed bug with minstagib & cl_weaponswitch 0 and optimi...
2006-02-17 savagexpush welcome-message down a bit to have place for the...
2006-02-17 lordhavocfixed blood spawning at wrong location (location of...
2006-02-17 lordhavocadded .float spawnshieldtime which is used to grant...
2006-02-17 lordhavocoptimized footstep check (now uses nested if's instead...
2006-02-17 savagexslight update to server version message
2006-02-17 lordhavocdisable prediction on spectators, by making them have...
2006-02-17 lordhavocuse self.crouch instead of self.button5 in physics...
2006-02-17 lordhavocfixed a typo in the grenade launcher primary ammo cvar...
2006-02-17 kadaverjack- return flag when it's in trigger_hurt
2006-02-16 lordhavocfix a typo in one of the animtime cvar calls (this...
2006-02-16 lordhavocchanged +/-hook aliases to use +/-button6 instead of...
2006-02-16 lordhavocadded last weapon impulse (impulse 11)
2006-02-16 lordhavocfix a bug with firstblood not playing except in minstag...
2006-02-15 lordhavocrenamed almost all weapon cvars, added distinct cvars...
2006-02-15 savagexrevert fps killer reported by cyan... BUT WHY?!
2006-02-15 urreAvoided spawning loads of navnodes and crap unless...
2006-02-14 kadaverjackfixed stupid lms bug...
2006-02-14 kadaverjackfix firebullet() for trapdoor on nexdmextra 1
2006-02-14 lordhavocadded g_maplist_defaultlist cvar for qc to use when...
2006-02-13 m0rfarSmall fix for the "ready" message.
2006-02-13 esteeldisabled votemaster of a single player. Else you could...
2006-02-13 kadaverjackcorrected spawnpoint orientation on nexdm15 (facing...
2006-02-13 kadaverjack- removed rocket launcher from nexdm15 (wasn't there...
2006-02-12 kadaverjackimproved teamchange centerprints
2006-02-12 savagexmessage for players that get moved during team balancing
2006-02-12 kadaverjackfixed mapnames in ent-files
2006-02-12 kadaverjack- changed gl_picmip to 1 by default
2006-02-11 kadaverjack- "Kenny is ready" message for the ready button
2006-02-11 savagexno hitsound if hitting a dead player
2006-02-11 esteelg_fullbrightplayers does no longer overwrite other...
2006-02-10 urreOptimized crap
2006-02-10 urreBleh
2006-02-10 urreMade the Urrebot navigation optimization a cvar, for...
2006-02-10 kadaverjackdon't allow laser alt-fire to switch to empty rocket...
2006-02-09 kadaverjacktossed weapons now have more ammo and can be immediatel...
2006-02-09 esteelvoting is more robust/correct now. i forgot something...
2006-02-09 kadaverjackadd missing variable declaration
2006-02-09 esteelvoting is more robust/correct now
2006-02-09 kadaverjackno more "x frags left" sounds in runematch/domination
2006-02-09 kadaverjackcorrected names of 2 cvars. that should fix imbalanced...
2006-02-09 kadaverjackfixed laser switch-to-last-weapon bug
2006-02-09 urreReinstated navigation "optimization" for profiling...
2006-02-09 urreMade Urrebots choose character names and models, by...
2006-02-08 kadaverjackfixed 2 nex bugs (nex beam stopped at first player...
2006-02-08 savagexmissing break;
2006-02-08 blackAdd some untested code which is supposed to check the...
2006-02-08 kadaverjack- anisotropy/gl_picmip switches, dropweapon/show_info...
2006-02-08 urreDisabled optimised navigation until fixed (it turned...
2006-02-06 urreFirst working version of the (hopefully) optimised...
2006-02-06 urreAltered error and success messages, no more search...
2006-02-06 urreFixed a bug
2006-02-06 urreAs usual I can't test my changes, and seeing as this...
2006-02-06 kadaverjackEF_NOSHADOW for all projectiles
2006-02-06 kadaverjackno shadows for missiles & grenades
2006-02-04 kadaverjack- version number in FAQ is now 1.5
2006-02-03 kadaverjackfixed extralife bug in minstagib tdm
2006-02-02 kadaverjack- fixed playercount in lms
2006-02-02 savagexgive proper colormap to corpses
2006-02-01 savagexhagar secondary now uses old aiming again (makes more...
2006-02-01 savagexchange grenade-launcher aiming back to pre-TrueAim(tm)
2006-02-01 kadaverjackadd secondary function for laser: switch to last used...
2006-01-31 kadaverjacknew cvars to disbale powerups (requested by GreEn`mArine)
2006-01-30 kadaverjackset FL_NOTARGET flag for spectators/observers
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