implemented support for GL_ARB_texture_compression - this is controlled
[divverent/darkplaces.git] / cl_screen.h
2007-05-20 divverentnew option -capturedemo to capture a demo to an AVI...
2006-04-20 havocrenamed scr_screenshot_gamma to scr_screenshot_gammaboo...
2006-03-21 havocmoved SCR_UpdateScreen and SCR_DrawScreen code to cl_sc...
2006-03-04 havocreplaced sbarpic_t with cachepic_t in sbar code (saves...
2006-01-16 havoccsqc patch from [515], seems to work with [515]'s dpcsq...
2006-01-11 havocadded DrawQ_Line/DrawQ_Lines/DrawQ_LineWidth patch...
2005-11-30 havocvideo modes in menu now also set vid_pixelheight and...
2005-11-05 havoceliminated qbyte type, now uses unsigned char throughou...
2005-06-26 black-"add color code to start of chat message to prevent...
2005-06-11 black-The new Key_Event is enabled by default now and Ive...
2005-06-06 blackIf the new Key_Event breaks anything for you, you can...
2005-05-13 havocupgraded both QuakeC VMs to use a table of negative...
2004-12-01 havocimplemented scr_screenshot_gamma in screenshot saving...
2004-05-21 havocTomaz implemented the vid_pixelaspect patch provided...
2004-05-13 havocTomaz's patch to name screenshots based on gamemode...
2003-12-07 havocadded scr_screenshot_jpeg_quality cvar (and added it...
2003-10-21 blackAdded in_mouse_x and in_mouse_y, which contain the...
2003-10-11 blackAdded the drawing functions and added also probably...
2003-10-07 blackChanged dp so the new vm fits in.
2003-09-22 havochuge (16%) speed gain on surface rendering by eliminati...
2003-09-19 havocrecoded options menus, and replaced scr_2dresolution...
2003-09-04 havocpatch from Andreas Kirsh to add Nexuiz hud
2003-05-26 havoc2D art can now be drawn using vertex pointers
2003-04-03 molivierAdded support for JPEG screenshots. You can toggle...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-07 havocadded DrawQ_SuperPic, fixed severe bug in DrawQ_Mesh...
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 molivierAdded a couple more "const". Fixed "+map" in the comman...
2002-09-28 havoc2D is now drawn using R_Mesh system
2002-09-17 havoccolors for DrawQ_Mesh are now float rather than byte...
2002-08-03 havocLots of speedups and cleanups in client code, dynamical...
2002-07-25 havoc.dpv video playback is now implemented. Slow though...
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-03-25 lordhavocreduced the drawqueue buffer from 1mb to 256k (really...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-15 lordhavocmoved a lot of 2D/screen stuff out of gl_screen.c into...
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...