Lots of speedups and cleanups in client code, dynamically allocated cl_entities ...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 3 Aug 2002 20:34:59 +0000 (20:34 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 3 Aug 2002 20:34:59 +0000 (20:34 +0000)
commita76b746a4cd4e319c9629348ad2fb6563ef49393
treec1ae004b25a9667610a84cf3722cb880fe0ad6dc
parentb44563794a2f0644800fdf82f2a848888de6c10b
Lots of speedups and cleanups in client code, dynamically allocated cl_entities (and friends), rearranged some things  - sorry this commit is vague, but it's mostly just a lot of rearrangement, cleanup, etc...

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2175 d7cf8633-e32d-0410-b094-e92efae38249
15 files changed:
cgamevm.c
cl_collision.c
cl_collision.h
cl_light.c
cl_main.c
cl_parse.c
cl_particles.c
cl_screen.c
cl_screen.h
cl_tent.c
client.h
gl_rsurf.c
makefile
r_light.c
r_light.h