colors for DrawQ_Mesh are now float rather than byte, and vertices are padded to...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 17 Sep 2002 21:25:51 +0000 (21:25 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 17 Sep 2002 21:25:51 +0000 (21:25 +0000)
commita774e9a9b9adc5d230a1bb3ec8659593428b5366
tree33024c192f45f9db9a2e0d0622f790664d46955f
parenta0db60e28809c5d2e8898c61a765f3fc9dadca5d
colors for DrawQ_Mesh are now float rather than byte, and vertices are padded to 4 floats per vertex
R_DrawQueue conversion to R_Mesh is getting closer to done

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2384 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c
cl_screen.h
cl_video.c
gl_draw.c