moved SCR_UpdateScreen and SCR_DrawScreen code to cl_screen.c and rearranged them...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 21 Mar 2006 02:23:27 +0000 (02:23 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 21 Mar 2006 02:23:27 +0000 (02:23 +0000)
commit9e1d33272ad9edfbb960dd226017c20264872108
tree167e88f32446a2677fde4de398b2161a686ce238
parentf6b051cb7cd91dfec2f0c45e5bf159a2912048e3
moved SCR_UpdateScreen and SCR_DrawScreen code to cl_screen.c and rearranged them somewhat
moved DrawQ_ functions to gl_draw.c and eliminated r_refdef.drawqueue (this saves some memory and makes all the 2D code more efficient)
disabled unused R_Mesh_CacheArray stuff in gl_backend.c

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6151 d7cf8633-e32d-0410-b094-e92efae38249
cl_main.c
cl_screen.c
cl_screen.h
client.h
draw.h
gl_backend.c
gl_backend.h
gl_draw.c
todo