2009-01-08 |
div0 | fix the last change |
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2009-01-08 |
div0 | keyhunt: don't assign keys while waiting for game start |
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2008-11-05 |
div0 | Updated Tenshihan sounds from the beta 4.0.0 pack |
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2008-10-28 |
div0 | fix KH updating sprites wrong |
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2008-10-22 |
div0 | onslaught sprite code is back, now using csqc. no radar... |
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2008-10-10 |
div0 | oops :P forgot to un-setmodel when getting the modelindexes |
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2008-10-08 |
div0 | fix bogus keyhunt interfere messages |
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2008-10-03 |
div0 | warning fixes |
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2008-10-03 |
div0 | remove unneeded precaches |
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2008-10-03 |
div0 | turn off useless radar circles on keyhunt captures |
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2008-10-02 |
div0 | keyhunt support |
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2008-10-02 |
div0 | new waypointsprite system, onslaught not yet supported |
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2008-08-30 |
div0 | get rid of ServerConsoleEcho workaround; fix a remote... |
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2008-08-29 |
div0 | add field .nottargeted to override targetname checks... |
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2008-08-06 |
div0 | minor channel changes, player.CHAN_AUTO is now for... |
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2008-08-06 |
div0 | gave some entity channels more descriptive names; add... |
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2008-08-06 |
div0 | reassign the sound channels in a more meaningful way... |
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2008-08-05 |
div0 | two big changes: |
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2008-07-28 |
div0 | factor out scores rules |
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2008-07-27 |
div0 | fix a crash :P |
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2008-07-26 |
div0 | CTF! |
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2008-07-26 |
div0 | LMS works! |
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2008-07-26 |
div0 | LMS works now as game mode, but somehow sorting is... |
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2008-07-25 |
div0 | either a total screwup, or LMS support |
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2008-07-25 |
div0 | add much more stuff. REALLY need to initialize the... |
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2008-07-25 |
div0 | some scores updates; route even more through them;... |
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2008-07-24 |
blub0 | CSQC part for the new score system (not really finished... |
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2008-07-24 |
div0 | fix sort orders for KH |
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2008-07-24 |
div0 | simplified a little bit |
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2008-07-24 |
div0 | -DCSQCSCORES for keyhunt |
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2008-07-24 |
div0 | keyhunt sends scores |
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2008-07-06 |
blub0 | Changed keyhunt keystates to use a stat var instead... |
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2008-07-04 |
blub0 | (experimental) CSQC Hud - can be turned off with "sbar_... |
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2008-06-30 |
div0 | use the button macros everywhere |
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2008-03-01 |
lordhavoc | fix macro |
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2008-03-01 |
lordhavoc | fix bug with keyhunt key list using .enemy field, now... |
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2008-02-25 |
lordhavoc | fixed several bugs in bots to do with movement and... |
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2008-02-13 |
div0 | g_balance_kill_delay to prevent abuse of "kill" |
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2008-01-19 |
div0 | database, stringbuffer and FTE_STRINGS for menu QC; |
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2007-12-12 |
kadaverjack | - changed sv_ready_restart to use a qc based restart... |
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2007-09-04 |
div0 | forgot to add DAMAGE_YES here |
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2007-08-10 |
div0 | new player colors (gfx/colormap_palette.lmp); default... |
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2007-06-09 |
div0 | first attempt at "auto adjust skill"; not working well... |
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2007-05-29 |
div0 | KH: copy sounds being used to sound/kh so they can... |
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2007-05-25 |
div0 | log those who destroy a key |
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2007-05-21 |
div0 | oops, a dprint... |
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2007-05-20 |
div0 | make flags and keys obey playerclip |
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2007-05-19 |
div0 | brighter capture flash |
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2007-05-19 |
div0 | draw capture effect in capturer team color, not in... |
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2007-05-19 |
div0 | damn fteqcc; this time: |
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2007-05-18 |
div0 | fix keyhunt friendly fire exploit |
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2007-05-17 |
div0 | menu: allow sensitivity up to 30 |
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2007-05-17 |
div0 | keyhunt: dlight effect for end of round (capture, lost... |
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2007-05-15 |
div0 | keyhunt collect sound should originate from player... |
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2007-05-14 |
div0 | interfere message now with team name |
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2007-05-08 |
div0 | show amount of "saved" damage when god mode gets disabled; |
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2007-05-07 |
div0 | make keys brighter |
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2007-05-07 |
div0 | new key model by Morphed, for now a replacement sprite... |
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2007-05-04 |
div0 | yet another intermission check... |
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2007-05-04 |
div0 | missing color code |
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2007-05-03 |
div0 | no period in message |
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2007-05-03 |
div0 | oops... NOW scoring in keyhunt should work when the... |
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2007-05-03 |
div0 | scoring bug in keyhunt |
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2007-05-03 |
div0 | for push, credit the attacker |
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2007-05-03 |
div0 | even more clear waiting message :) |
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2007-05-03 |
div0 | clearer waiting message |
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2007-05-03 |
div0 | ignore key events in intermission |
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2007-05-03 |
div0 | keyhunt: afk players should not get a key |
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2007-05-03 |
div0 | keyhunt: silence unnecessary dprints |
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2007-05-03 |
div0 | oops, not using the constant here... |
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2007-05-03 |
div0 | keyhunt: ifdeffed out attachment code |
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2007-05-02 |
div0 | oops........ |
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2007-05-02 |
div0 | oops... clean up message mess |
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2007-05-02 |
div0 | message cleanup |
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2007-05-02 |
div0 | oops. ftos. |
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2007-05-02 |
div0 | fix uneven scoring when key gets destroyed |
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2007-05-02 |
div0 | keys now were TOO bright... |
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2007-05-02 |
div0 | keyhunt: use right colors on keys; use MF_ROTATE instea... |
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2007-05-02 |
div0 | when tossing keys after gibbing, use a minimum angle... |
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2007-05-02 |
div0 | oops... draw lighting between real key origins |
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2007-05-01 |
div0 | no wpchange needed any more |
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2007-05-01 |
div0 | keyhunt: keys are now throwable and react to splash... |
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2007-05-01 |
div0 | try to swap yellow/pink teams |
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2007-04-30 |
div0 | don't do stuff in intermission |
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2007-04-30 |
div0 | fix a harmless division by zero |
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2007-04-30 |
div0 | keyhunt: improved bots; fix minplayers changing bot_number |
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2007-04-30 |
div0 | kh: higher score when more teams are on the map |
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2007-04-30 |
div0 | correct pusher message |
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2007-04-30 |
div0 | replace sound for dropping key; spectators now see... |
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2007-04-30 |
div0 | draw lines between connected keys |
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2007-04-30 |
div0 | add sounds for keyhunt |
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2007-04-30 |
div0 | delay interfere message; add point limit to default.cfg |
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2007-04-30 |
div0 | make friend sprites work again |
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2007-04-30 |
div0 | two simple KH bugs... |
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2007-04-30 |
div0 | rotate them |
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2007-04-30 |
div0 | game mode "keyhunt", still in testing |
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