]> icculus.org git repositories - divverent/nexuiz.git/commit
keyhunt collect sound should originate from player, not from key (fixes it apparently...
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 15 May 2007 23:28:14 +0000 (23:28 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 15 May 2007 23:28:14 +0000 (23:28 +0000)
commit11ce676a4ce9c1fab7665ed3f824fe3c333e7e99
tree9c3b8b871825607d41f7cf91eb9d0ead886aa28b
parent552bb00e512c7bc353646d22c76e27f5b5ee3619
keyhunt collect sound should originate from player, not from key (fixes it apparently always coming from 0,0,0)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2570 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/qcsrc/server/keyhunt.qc